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Unified Diff: content/renderer/gpu/render_widget_compositor.cc

Issue 2857363004: Add buffer_to_texture_target_map to LayerTreeSettings (Closed)
Patch Set: Cleanup Created 3 years, 7 months ago
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Index: content/renderer/gpu/render_widget_compositor.cc
diff --git a/content/renderer/gpu/render_widget_compositor.cc b/content/renderer/gpu/render_widget_compositor.cc
index 9b64e400fdde74a7cc2350195c241204da733970..478eef03ad29e2794ec392ed1f1f24901fb743aa 100644
--- a/content/renderer/gpu/render_widget_compositor.cc
+++ b/content/renderer/gpu/render_widget_compositor.cc
@@ -386,9 +386,7 @@ cc::LayerTreeSettings RenderWidgetCompositor::GenerateLayerTreeSettings(
compositor_deps->IsGpuMemoryBufferCompositorResourcesEnabled();
settings.enable_color_correct_rasterization =
cmd.HasSwitch(switches::kEnableColorCorrectRendering);
- settings.renderer_settings.enable_color_correct_rendering =
- cmd.HasSwitch(switches::kEnableColorCorrectRendering);
danakj 2017/05/25 15:27:18 Where does this get initialized?
Alex Z. 2017/05/25 17:39:15 I must have deleted this by mistake. Thanks for po
- settings.renderer_settings.buffer_to_texture_target_map =
+ settings.buffer_to_texture_target_map =
compositor_deps->GetBufferToTextureTargetMap();
// Build LayerTreeSettings from command line args.

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