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Side by Side Diff: ash/system/night_light/night_light_controller.cc

Issue 2857103007: [Night Light] CL2: Ash and system tray work (Closed)
Patch Set: Exclude one test from mash Created 3 years, 7 months ago
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1 // Copyright 2017 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ash/system/night_light/night_light_controller.h"
6
7 #include "ash/session/session_controller.h"
8 #include "ash/shell.h"
9 #include "base/time/time.h"
10 #include "base/values.h"
11 #include "components/prefs/pref_registry_simple.h"
12 #include "components/prefs/scoped_user_pref_update.h"
13 #include "ui/compositor/layer.h"
14 #include "ui/compositor/scoped_layer_animation_settings.h"
15
16 namespace ash {
17
18 namespace {
19
20 // The key of the dictionary value in the user's pref service that contains all
21 // the night light settings.
James Cook 2017/05/05 17:12:31 super nit: You're inconsistent in comments about "
afakhry 2017/05/05 20:04:10 Done.
22 constexpr char kNightLightPrefsKey[] = "prefs.night_light_prefs";
23
24 // Keys to the various NightLight settings inside its dictionary value.
25 constexpr char kStatusKey[] = "night_light_status";
26 constexpr char kColorTemperatureKey[] = "night_light_color_temperature";
27
28 // The duration of the temperature change animation when the change is a result
29 // of a manual user setting.
30 // TODO(afakhry): Add automatic schedule animation duration when you implement
31 // that part. It should be large enough (20 seconds as agreed) to give the user
32 // a nice smooth transition.
33 constexpr int kManualToggleAnimationDurationSec = 2;
34
35 // True if animations are disabled for tests.
36 bool animations_disabled_for_tests = false;
James Cook 2017/05/05 17:12:31 optional: g_animations_disabled_for_test not requ
afakhry 2017/05/05 20:04:10 A reviewer once told me that since such a variable
37
38 } // namespace
39
40 NightLightController::NightLightController(
41 SessionController* session_controller)
James Cook 2017/05/05 17:12:31 Just for my knowledge, any particular reason you'r
afakhry 2017/05/05 20:04:10 I'm using it to observer user login and switch to
42 : session_controller_(session_controller) {
43 session_controller_->AddObserver(this);
44 }
45
46 NightLightController::~NightLightController() {
47 session_controller_->RemoveObserver(this);
48 }
49
50 // static
51 void NightLightController::RegisterPrefs(PrefRegistrySimple* registry) {
52 registry->RegisterDictionaryPref(kNightLightPrefsKey);
53 }
54
55 // static
56 void NightLightController::DisableAnimationsForTests() {
57 animations_disabled_for_tests = true;
58 }
59
60 void NightLightController::AddObserver(Observer* observer) {
61 observers_.AddObserver(observer);
62 }
63
64 void NightLightController::RemoveObserver(Observer* observer) {
65 observers_.RemoveObserver(observer);
66 }
67
68 void NightLightController::Toggle() {
69 SetEnabled(!enabled_);
70 }
71
72 void NightLightController::SetEnabled(bool enabled) {
73 if (enabled_ == enabled)
74 return;
75
76 enabled_ = enabled;
77 Refresh();
78 NotifyStatusChanged();
79 PersistUserPrefs();
80 }
81
82 void NightLightController::SetColorTemperature(float temperature) {
83 // TODO(afakhry): Spport changing the temperature when you implement the
84 // settings part of this feature. Right now we'll keep it fixed at the value
85 // |color_temperature_| whenever NightLight is turned on.
86
87 for (aura::Window* root_window : ash::Shell::GetAllRootWindows()) {
James Cook 2017/05/05 17:12:30 nit: no ash::
afakhry 2017/05/05 20:04:10 Done.
88 ui::Layer* layer = root_window->layer();
89
90 ui::ScopedLayerAnimationSettings settings(layer->GetAnimator());
91 settings.SetTransitionDuration(base::TimeDelta::FromSeconds(
92 animations_disabled_for_tests ? 0 : kManualToggleAnimationDurationSec));
James Cook 2017/05/05 17:12:31 I'm a little surprised you have to have your own d
afakhry 2017/05/05 20:04:10 Oh, I didn't know about that. I was just paranoid
93 settings.SetPreemptionStrategy(
94 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
95
96 layer->SetLayerTemperature(temperature);
97 }
98 }
99
100 void NightLightController::OnActiveUserSessionChanged(
101 const AccountId& account_id) {
102 // When user is switched in multi profiles.
103 InitFromUserPrefs();
104 }
105
106 void NightLightController::Refresh() {
107 SetColorTemperature(enabled_ ? color_temperature_ : 0.0f);
108 }
109
110 void NightLightController::OnSessionStateChanged(
111 session_manager::SessionState state) {
112 if (state == session_manager::SessionState::ACTIVE)
113 InitFromUserPrefs();
114 }
115
116 void NightLightController::InitFromUserPrefs() {
117 auto* pref_service = Shell::Get()->GetActiveUserPrefService();
118 if (!pref_service) {
119 LOG(ERROR) << "Can't initialize NightLight user settings. No "
James Cook 2017/05/05 17:12:31 Can this be a CHECK()? It seems unexpected to try
afakhry 2017/05/05 20:04:10 It is expected in ash tests where there's no pref_
James Cook 2017/05/05 20:47:43 So does this log line print when you run ash_unitt
afakhry 2017/05/06 00:49:34 Done.
120 << "PrefService available.";
121 return;
122 }
123
124 const base::DictionaryValue* night_light_prefs =
125 pref_service->GetDictionary(kNightLightPrefsKey);
126 bool enabled = false;
127 night_light_prefs->GetBoolean(kStatusKey, &enabled);
128 enabled_ = enabled;
129
130 double color_temperature = 0.5;
131 night_light_prefs->GetDouble(kColorTemperatureKey, &color_temperature);
132 color_temperature_ = static_cast<float>(color_temperature);
133
134 Refresh();
135 NotifyStatusChanged();
136 }
137
138 void NightLightController::PersistUserPrefs() {
139 auto* pref_service = ash::Shell::Get()->GetActiveUserPrefService();
140 if (!pref_service) {
James Cook 2017/05/05 17:12:31 ditto
afakhry 2017/05/05 20:04:10 Same reason as above.
141 LOG(ERROR) << "Can't persist NightLight user settings. No PrefService "
142 << "Available.";
143 return;
144 }
145 DictionaryPrefUpdate pref_updater(pref_service, kNightLightPrefsKey);
146
147 base::DictionaryValue* dictionary = pref_updater.Get();
148 dictionary->SetBoolean(kStatusKey, enabled_);
149 dictionary->SetDouble(kColorTemperatureKey,
150 static_cast<double>(color_temperature_));
151 }
152
153 void NightLightController::NotifyStatusChanged() {
154 for (auto& obs : observers_)
James Cook 2017/05/05 17:12:31 super nit: obs -> observer
afakhry 2017/05/05 20:04:10 Done.
155 obs.OnStatusChanged(enabled_);
156 }
157
158 } // namespace ash
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