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Unified Diff: third_party/WebKit/Source/platform/image-decoders/ImageAnimation.h

Issue 2856993002: Fix comments after Blink rename (Closed)
Patch Set: Re-aligning comment Created 3 years, 8 months ago
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Index: third_party/WebKit/Source/platform/image-decoders/ImageAnimation.h
diff --git a/third_party/WebKit/Source/platform/image-decoders/ImageAnimation.h b/third_party/WebKit/Source/platform/image-decoders/ImageAnimation.h
index 0b252364d01d5cee5ba08e52264ffccbd4c16469..de03898545f44173ec1a45af2c6252080ec2abd3 100644
--- a/third_party/WebKit/Source/platform/image-decoders/ImageAnimation.h
+++ b/third_party/WebKit/Source/platform/image-decoders/ImageAnimation.h
@@ -34,11 +34,11 @@ namespace blink {
// animated GIF should be cycled. If the loop count is absent, the animation
// cycles once; if it is 0, the animation cycles infinitely; otherwise the
// animation plays n + 1 cycles (where n is the specified loop count). If the
-// GIF decoder defaults to cAnimationLoopOnce in the absence of any loop count
-// and translates an explicit "0" loop count to cAnimationLoopInfinite, then we
+// GIF decoder defaults to kCAnimationLoopOnce in the absence of any loop count
+// and translates an explicit "0" loop count to kCAnimationLoopInfinite, then we
// get a couple of nice side effects:
-// * By making cAnimationLoopOnce be 0, we allow the animation cycling code in
-// BitmapImage.cpp to avoid special-casing it, and simply treat all
+// * By making kCAnimationLoopOnce be 0, we allow the animation cycling code
+// in BitmapImage.cpp to avoid special-casing it, and simply treat all
// non-negative loop counts identically.
// * By making the other two constants negative, we avoid conflicts with any
// real loop count values.

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