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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/browser/renderer_host/input/synthetic_gesture_controller.h" | 5 #include "content/browser/renderer_host/input/synthetic_gesture_controller.h" |
6 | 6 |
7 #include <utility> | 7 #include <utility> |
8 | 8 |
9 #include "base/threading/thread_task_runner_handle.h" | |
9 #include "base/trace_event/trace_event.h" | 10 #include "base/trace_event/trace_event.h" |
10 #include "content/browser/renderer_host/input/synthetic_gesture_target.h" | 11 #include "content/browser/renderer_host/input/synthetic_gesture_target.h" |
11 #include "content/common/input/synthetic_smooth_scroll_gesture_params.h" | 12 #include "content/common/input/synthetic_smooth_scroll_gesture_params.h" |
12 #include "content/common/input_messages.h" | 13 #include "content/common/input_messages.h" |
13 #include "content/public/browser/render_widget_host.h" | 14 #include "content/public/browser/render_widget_host.h" |
14 | 15 |
15 namespace content { | 16 namespace content { |
16 | 17 |
17 SyntheticGestureController::SyntheticGestureController( | 18 SyntheticGestureController::SyntheticGestureController( |
18 std::unique_ptr<SyntheticGestureTarget> gesture_target) | 19 std::unique_ptr<SyntheticGestureTarget> gesture_target, |
19 : gesture_target_(std::move(gesture_target)) {} | 20 BeginFrameRequestCallback begin_frame_callback) |
21 : gesture_target_(std::move(gesture_target)), | |
22 begin_frame_callback_(std::move(begin_frame_callback)), | |
23 weak_ptr_factory_(this) {} | |
20 | 24 |
21 SyntheticGestureController::~SyntheticGestureController() {} | 25 SyntheticGestureController::~SyntheticGestureController() {} |
22 | 26 |
23 void SyntheticGestureController::QueueSyntheticGesture( | 27 void SyntheticGestureController::QueueSyntheticGesture( |
24 std::unique_ptr<SyntheticGesture> synthetic_gesture, | 28 std::unique_ptr<SyntheticGesture> synthetic_gesture, |
25 const OnGestureCompleteCallback& completion_callback) { | 29 const OnGestureCompleteCallback& completion_callback) { |
26 DCHECK(synthetic_gesture); | 30 DCHECK(synthetic_gesture); |
27 | 31 |
28 bool was_empty = pending_gesture_queue_.IsEmpty(); | 32 bool was_empty = pending_gesture_queue_.IsEmpty(); |
29 | 33 |
30 pending_gesture_queue_.Push(std::move(synthetic_gesture), | 34 pending_gesture_queue_.Push(std::move(synthetic_gesture), |
31 completion_callback); | 35 completion_callback); |
32 | 36 |
33 if (was_empty) | 37 if (was_empty) |
34 StartGesture(*pending_gesture_queue_.FrontGesture()); | 38 StartGesture(*pending_gesture_queue_.FrontGesture()); |
35 } | 39 } |
36 | 40 |
37 void SyntheticGestureController::Flush(base::TimeTicks timestamp) { | 41 void SyntheticGestureController::OnBeginFrame() { |
42 // TODO(sad): Instead of dispatching the events immediately, dispatch after an | |
43 // offset. | |
44 DispatchNextEvent(); | |
45 } | |
46 | |
47 bool SyntheticGestureController::DispatchNextEvent(base::TimeTicks timestamp) { | |
38 TRACE_EVENT0("input", "SyntheticGestureController::Flush"); | 48 TRACE_EVENT0("input", "SyntheticGestureController::Flush"); |
39 if (pending_gesture_queue_.IsEmpty()) | 49 if (pending_gesture_queue_.IsEmpty()) |
40 return; | 50 return false; |
41 | |
42 if (pending_gesture_result_) | |
dtapuska
2017/05/16 14:39:41
Doesn't removing the pending_gesture_result_ not c
dtapuska
2017/05/16 14:40:52
Ugh; no this submitted the wrong comment. I looke
sadrul
2017/05/16 17:35:05
Yep, done.
| |
43 return; | |
44 | 51 |
45 SyntheticGesture* gesture = pending_gesture_queue_.FrontGesture(); | 52 SyntheticGesture* gesture = pending_gesture_queue_.FrontGesture(); |
dtapuska
2017/05/16 14:39:41
Do we need this variable on the stack? I feel some
sadrul
2017/05/16 17:35:05
Done.
| |
46 SyntheticGesture::Result result = | 53 SyntheticGesture::Result result = |
47 gesture->ForwardInputEvents(timestamp, gesture_target_.get()); | 54 gesture->ForwardInputEvents(timestamp, gesture_target_.get()); |
48 | 55 |
49 if (result == SyntheticGesture::GESTURE_RUNNING) { | 56 if (result == SyntheticGesture::GESTURE_RUNNING) { |
50 gesture_target_->SetNeedsFlush(); | 57 begin_frame_callback_.Run( |
51 return; | 58 base::BindOnce(&SyntheticGestureController::OnBeginFrame, |
59 weak_ptr_factory_.GetWeakPtr())); | |
60 return true; | |
52 } | 61 } |
53 | 62 |
54 // It's possible that all events generated by the gesture have been fully | |
55 // dispatched at this point, in which case |OnDidFlushInput()| was called | |
56 // before |pending_gesture_result_| was initialized. Requesting another flush | |
57 // will trigger the necessary gesture-ending call to |OnDidFlushInput()|. | |
58 pending_gesture_result_.reset(new SyntheticGesture::Result(result)); | |
59 gesture_target_->SetNeedsFlush(); | |
60 } | |
61 | |
62 void SyntheticGestureController::OnDidFlushInput() { | |
63 if (!pending_gesture_result_) | |
64 return; | |
65 | |
66 DCHECK(!pending_gesture_queue_.IsEmpty()); | |
67 auto pending_gesture_result = std::move(pending_gesture_result_); | |
68 StopGesture(*pending_gesture_queue_.FrontGesture(), | 63 StopGesture(*pending_gesture_queue_.FrontGesture(), |
69 pending_gesture_queue_.FrontCallback(), | 64 pending_gesture_queue_.FrontCallback(), result); |
70 *pending_gesture_result); | |
71 pending_gesture_queue_.Pop(); | 65 pending_gesture_queue_.Pop(); |
72 | 66 if (pending_gesture_queue_.IsEmpty()) |
73 if (!pending_gesture_queue_.IsEmpty()) | 67 return false; |
74 StartGesture(*pending_gesture_queue_.FrontGesture()); | 68 StartGesture(*pending_gesture_queue_.FrontGesture()); |
69 return true; | |
75 } | 70 } |
76 | 71 |
77 void SyntheticGestureController::StartGesture(const SyntheticGesture& gesture) { | 72 void SyntheticGestureController::StartGesture(const SyntheticGesture& gesture) { |
78 TRACE_EVENT_ASYNC_BEGIN0("input,benchmark", | 73 TRACE_EVENT_ASYNC_BEGIN0("input,benchmark", |
79 "SyntheticGestureController::running", | 74 "SyntheticGestureController::running", |
80 &gesture); | 75 &gesture); |
81 gesture_target_->SetNeedsFlush(); | 76 begin_frame_callback_.Run( |
77 base::BindOnce(&SyntheticGestureController::OnBeginFrame, | |
78 weak_ptr_factory_.GetWeakPtr())); | |
82 } | 79 } |
83 | 80 |
84 void SyntheticGestureController::StopGesture( | 81 void SyntheticGestureController::StopGesture( |
85 const SyntheticGesture& gesture, | 82 const SyntheticGesture& gesture, |
86 const OnGestureCompleteCallback& completion_callback, | 83 const OnGestureCompleteCallback& completion_callback, |
87 SyntheticGesture::Result result) { | 84 SyntheticGesture::Result result) { |
88 DCHECK_NE(result, SyntheticGesture::GESTURE_RUNNING); | 85 DCHECK_NE(result, SyntheticGesture::GESTURE_RUNNING); |
89 TRACE_EVENT_ASYNC_END0("input,benchmark", | 86 TRACE_EVENT_ASYNC_END0("input,benchmark", |
90 "SyntheticGestureController::running", | 87 "SyntheticGestureController::running", |
91 &gesture); | 88 &gesture); |
92 | 89 |
93 completion_callback.Run(result); | 90 completion_callback.Run(result); |
94 } | 91 } |
95 | 92 |
96 SyntheticGestureController::GestureAndCallbackQueue::GestureAndCallbackQueue() { | 93 SyntheticGestureController::GestureAndCallbackQueue::GestureAndCallbackQueue() { |
97 } | 94 } |
98 | 95 |
99 SyntheticGestureController::GestureAndCallbackQueue:: | 96 SyntheticGestureController::GestureAndCallbackQueue:: |
100 ~GestureAndCallbackQueue() { | 97 ~GestureAndCallbackQueue() { |
101 } | 98 } |
102 | 99 |
103 } // namespace content | 100 } // namespace content |
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