Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/browser/renderer_host/input/synthetic_gesture_controller.h" | 5 #include "content/browser/renderer_host/input/synthetic_gesture_controller.h" |
| 6 | 6 |
| 7 #include <utility> | 7 #include <utility> |
| 8 | 8 |
| 9 #include "base/threading/thread_task_runner_handle.h" | |
| 9 #include "base/trace_event/trace_event.h" | 10 #include "base/trace_event/trace_event.h" |
| 10 #include "content/browser/renderer_host/input/synthetic_gesture_target.h" | 11 #include "content/browser/renderer_host/input/synthetic_gesture_target.h" |
| 11 #include "content/common/input/synthetic_smooth_scroll_gesture_params.h" | 12 #include "content/common/input/synthetic_smooth_scroll_gesture_params.h" |
| 12 #include "content/common/input_messages.h" | 13 #include "content/common/input_messages.h" |
| 13 #include "content/public/browser/render_widget_host.h" | 14 #include "content/public/browser/render_widget_host.h" |
| 14 | 15 |
| 15 namespace content { | 16 namespace content { |
| 16 | 17 |
| 17 SyntheticGestureController::SyntheticGestureController( | 18 SyntheticGestureController::SyntheticGestureController( |
| 18 std::unique_ptr<SyntheticGestureTarget> gesture_target) | 19 std::unique_ptr<SyntheticGestureTarget> gesture_target, |
| 19 : gesture_target_(std::move(gesture_target)) {} | 20 BeginFrameRequestCallback begin_frame_callback) |
| 21 : gesture_target_(std::move(gesture_target)), | |
| 22 begin_frame_callback_(std::move(begin_frame_callback)), | |
| 23 weak_ptr_factory_(this) {} | |
| 20 | 24 |
| 21 SyntheticGestureController::~SyntheticGestureController() {} | 25 SyntheticGestureController::~SyntheticGestureController() {} |
| 22 | 26 |
| 23 void SyntheticGestureController::QueueSyntheticGesture( | 27 void SyntheticGestureController::QueueSyntheticGesture( |
| 24 std::unique_ptr<SyntheticGesture> synthetic_gesture, | 28 std::unique_ptr<SyntheticGesture> synthetic_gesture, |
| 25 const OnGestureCompleteCallback& completion_callback) { | 29 const OnGestureCompleteCallback& completion_callback) { |
| 26 DCHECK(synthetic_gesture); | 30 DCHECK(synthetic_gesture); |
| 27 | 31 |
| 28 bool was_empty = pending_gesture_queue_.IsEmpty(); | 32 bool was_empty = pending_gesture_queue_.IsEmpty(); |
| 29 | 33 |
| 30 pending_gesture_queue_.Push(std::move(synthetic_gesture), | 34 pending_gesture_queue_.Push(std::move(synthetic_gesture), |
| 31 completion_callback); | 35 completion_callback); |
| 32 | 36 |
| 33 if (was_empty) | 37 if (was_empty) |
| 34 StartGesture(*pending_gesture_queue_.FrontGesture()); | 38 StartGesture(*pending_gesture_queue_.FrontGesture()); |
| 35 } | 39 } |
| 36 | 40 |
| 37 void SyntheticGestureController::Flush(base::TimeTicks timestamp) { | 41 void SyntheticGestureController::OnBeginFrame() { |
| 42 // TODO(sad): Instead of dispatching the events immediately, dispatch after an | |
| 43 // offset. | |
| 44 DispatchNextEvent(); | |
| 45 } | |
| 46 | |
| 47 bool SyntheticGestureController::DispatchNextEvent(base::TimeTicks timestamp) { | |
| 38 TRACE_EVENT0("input", "SyntheticGestureController::Flush"); | 48 TRACE_EVENT0("input", "SyntheticGestureController::Flush"); |
| 39 if (pending_gesture_queue_.IsEmpty()) | 49 if (pending_gesture_queue_.IsEmpty()) |
| 40 return; | 50 return false; |
| 41 | |
| 42 if (pending_gesture_result_) | |
|
dtapuska
2017/05/16 14:39:41
Doesn't removing the pending_gesture_result_ not c
dtapuska
2017/05/16 14:40:52
Ugh; no this submitted the wrong comment. I looke
sadrul
2017/05/16 17:35:05
Yep, done.
| |
| 43 return; | |
| 44 | 51 |
| 45 SyntheticGesture* gesture = pending_gesture_queue_.FrontGesture(); | 52 SyntheticGesture* gesture = pending_gesture_queue_.FrontGesture(); |
|
dtapuska
2017/05/16 14:39:41
Do we need this variable on the stack? I feel some
sadrul
2017/05/16 17:35:05
Done.
| |
| 46 SyntheticGesture::Result result = | 53 SyntheticGesture::Result result = |
| 47 gesture->ForwardInputEvents(timestamp, gesture_target_.get()); | 54 gesture->ForwardInputEvents(timestamp, gesture_target_.get()); |
| 48 | 55 |
| 49 if (result == SyntheticGesture::GESTURE_RUNNING) { | 56 if (result == SyntheticGesture::GESTURE_RUNNING) { |
| 50 gesture_target_->SetNeedsFlush(); | 57 begin_frame_callback_.Run( |
| 51 return; | 58 base::BindOnce(&SyntheticGestureController::OnBeginFrame, |
| 59 weak_ptr_factory_.GetWeakPtr())); | |
| 60 return true; | |
| 52 } | 61 } |
| 53 | 62 |
| 54 // It's possible that all events generated by the gesture have been fully | |
| 55 // dispatched at this point, in which case |OnDidFlushInput()| was called | |
| 56 // before |pending_gesture_result_| was initialized. Requesting another flush | |
| 57 // will trigger the necessary gesture-ending call to |OnDidFlushInput()|. | |
| 58 pending_gesture_result_.reset(new SyntheticGesture::Result(result)); | |
| 59 gesture_target_->SetNeedsFlush(); | |
| 60 } | |
| 61 | |
| 62 void SyntheticGestureController::OnDidFlushInput() { | |
| 63 if (!pending_gesture_result_) | |
| 64 return; | |
| 65 | |
| 66 DCHECK(!pending_gesture_queue_.IsEmpty()); | |
| 67 auto pending_gesture_result = std::move(pending_gesture_result_); | |
| 68 StopGesture(*pending_gesture_queue_.FrontGesture(), | 63 StopGesture(*pending_gesture_queue_.FrontGesture(), |
| 69 pending_gesture_queue_.FrontCallback(), | 64 pending_gesture_queue_.FrontCallback(), result); |
| 70 *pending_gesture_result); | |
| 71 pending_gesture_queue_.Pop(); | 65 pending_gesture_queue_.Pop(); |
| 72 | 66 if (pending_gesture_queue_.IsEmpty()) |
| 73 if (!pending_gesture_queue_.IsEmpty()) | 67 return false; |
| 74 StartGesture(*pending_gesture_queue_.FrontGesture()); | 68 StartGesture(*pending_gesture_queue_.FrontGesture()); |
| 69 return true; | |
| 75 } | 70 } |
| 76 | 71 |
| 77 void SyntheticGestureController::StartGesture(const SyntheticGesture& gesture) { | 72 void SyntheticGestureController::StartGesture(const SyntheticGesture& gesture) { |
| 78 TRACE_EVENT_ASYNC_BEGIN0("input,benchmark", | 73 TRACE_EVENT_ASYNC_BEGIN0("input,benchmark", |
| 79 "SyntheticGestureController::running", | 74 "SyntheticGestureController::running", |
| 80 &gesture); | 75 &gesture); |
| 81 gesture_target_->SetNeedsFlush(); | 76 begin_frame_callback_.Run( |
| 77 base::BindOnce(&SyntheticGestureController::OnBeginFrame, | |
| 78 weak_ptr_factory_.GetWeakPtr())); | |
| 82 } | 79 } |
| 83 | 80 |
| 84 void SyntheticGestureController::StopGesture( | 81 void SyntheticGestureController::StopGesture( |
| 85 const SyntheticGesture& gesture, | 82 const SyntheticGesture& gesture, |
| 86 const OnGestureCompleteCallback& completion_callback, | 83 const OnGestureCompleteCallback& completion_callback, |
| 87 SyntheticGesture::Result result) { | 84 SyntheticGesture::Result result) { |
| 88 DCHECK_NE(result, SyntheticGesture::GESTURE_RUNNING); | 85 DCHECK_NE(result, SyntheticGesture::GESTURE_RUNNING); |
| 89 TRACE_EVENT_ASYNC_END0("input,benchmark", | 86 TRACE_EVENT_ASYNC_END0("input,benchmark", |
| 90 "SyntheticGestureController::running", | 87 "SyntheticGestureController::running", |
| 91 &gesture); | 88 &gesture); |
| 92 | 89 |
| 93 completion_callback.Run(result); | 90 completion_callback.Run(result); |
| 94 } | 91 } |
| 95 | 92 |
| 96 SyntheticGestureController::GestureAndCallbackQueue::GestureAndCallbackQueue() { | 93 SyntheticGestureController::GestureAndCallbackQueue::GestureAndCallbackQueue() { |
| 97 } | 94 } |
| 98 | 95 |
| 99 SyntheticGestureController::GestureAndCallbackQueue:: | 96 SyntheticGestureController::GestureAndCallbackQueue:: |
| 100 ~GestureAndCallbackQueue() { | 97 ~GestureAndCallbackQueue() { |
| 101 } | 98 } |
| 102 | 99 |
| 103 } // namespace content | 100 } // namespace content |
| OLD | NEW |