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1 // Copyright (c) 2016 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "chrome/browser/android/vr_shell/ui_elements/ui_element.h" | 5 #include "chrome/browser/android/vr_shell/ui_elements/ui_element.h" |
6 | 6 |
7 #include <utility> | 7 #include <utility> |
8 | 8 |
9 #include "base/macros.h" | 9 #include "base/macros.h" |
10 #include "chrome/browser/android/vr_shell/animation.h" | 10 #include "chrome/browser/android/vr_shell/animation.h" |
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38 } | 38 } |
39 | 39 |
40 base::TimeDelta usToDelta(uint64_t us) { | 40 base::TimeDelta usToDelta(uint64_t us) { |
41 return base::TimeDelta::FromInternalValue(us); | 41 return base::TimeDelta::FromInternalValue(us); |
42 } | 42 } |
43 | 43 |
44 } // namespace | 44 } // namespace |
45 | 45 |
46 TEST(UiElements, AnimateSize) { | 46 TEST(UiElements, AnimateSize) { |
47 UiElement rect; | 47 UiElement rect; |
48 rect.size = {10, 100, 1}; | 48 rect.set_size({10, 100, 1}); |
49 std::unique_ptr<Animation> animation( | 49 std::unique_ptr<Animation> animation( |
50 new Animation(0, Animation::Property::SIZE, | 50 new Animation(0, Animation::Property::SIZE, |
51 std::unique_ptr<easing::Easing>(new easing::Linear()), {}, | 51 std::unique_ptr<easing::Easing>(new easing::Linear()), {}, |
52 {20, 200}, usToTicks(50000), usToDelta(10000))); | 52 {20, 200}, usToTicks(50000), usToDelta(10000))); |
53 rect.animations.emplace_back(std::move(animation)); | 53 rect.animations().emplace_back(std::move(animation)); |
54 rect.Animate(usToTicks(50000)); | 54 rect.Animate(usToTicks(50000)); |
55 EXPECT_VEC3F_EQ(rect.size, gfx::Vector3dF(10, 100, 1)); | 55 EXPECT_VEC3F_EQ(gfx::Vector3dF(10, 100, 1), rect.size()); |
56 rect.Animate(usToTicks(60000)); | 56 rect.Animate(usToTicks(60000)); |
57 EXPECT_VEC3F_EQ(rect.size, gfx::Vector3dF(20, 200, 1)); | 57 EXPECT_VEC3F_EQ(gfx::Vector3dF(20, 200, 1), rect.size()); |
58 } | 58 } |
59 | 59 |
60 TEST(UiElements, AnimateTranslation) { | 60 TEST(UiElements, AnimateTranslation) { |
61 UiElement rect; | 61 UiElement rect; |
62 rect.translation = {10, 100, 1000}; | 62 rect.set_translation({10, 100, 1000}); |
63 std::unique_ptr<Animation> animation( | 63 std::unique_ptr<Animation> animation( |
64 new Animation(0, Animation::Property::TRANSLATION, | 64 new Animation(0, Animation::Property::TRANSLATION, |
65 std::unique_ptr<easing::Easing>(new easing::Linear()), {}, | 65 std::unique_ptr<easing::Easing>(new easing::Linear()), {}, |
66 {20, 200, 2000}, usToTicks(50000), usToDelta(10000))); | 66 {20, 200, 2000}, usToTicks(50000), usToDelta(10000))); |
67 rect.animations.emplace_back(std::move(animation)); | 67 rect.animations().emplace_back(std::move(animation)); |
68 rect.Animate(usToTicks(50000)); | 68 rect.Animate(usToTicks(50000)); |
69 EXPECT_VEC3F_EQ(rect.translation, gfx::Vector3dF(10, 100, 1000)); | 69 EXPECT_VEC3F_EQ(gfx::Vector3dF(10, 100, 1000), rect.translation()); |
70 rect.Animate(usToTicks(60000)); | 70 rect.Animate(usToTicks(60000)); |
71 EXPECT_VEC3F_EQ(rect.translation, gfx::Vector3dF(20, 200, 2000)); | 71 EXPECT_VEC3F_EQ(gfx::Vector3dF(20, 200, 2000), rect.translation()); |
72 } | 72 } |
73 | 73 |
74 TEST(UiElements, AnimateRotation) { | 74 TEST(UiElements, AnimateRotation) { |
75 UiElement rect; | 75 UiElement rect; |
76 rect.rotation = {10, 100, 1000, 10000}; | 76 rect.set_rotation({10, 100, 1000, 10000}); |
77 std::unique_ptr<Animation> animation(new Animation( | 77 std::unique_ptr<Animation> animation(new Animation( |
78 0, Animation::Property::ROTATION, | 78 0, Animation::Property::ROTATION, |
79 std::unique_ptr<easing::Easing>(new easing::Linear()), {}, | 79 std::unique_ptr<easing::Easing>(new easing::Linear()), {}, |
80 {20, 200, 2000, 20000}, usToTicks(50000), usToDelta(10000))); | 80 {20, 200, 2000, 20000}, usToTicks(50000), usToDelta(10000))); |
81 rect.animations.emplace_back(std::move(animation)); | 81 rect.animations().emplace_back(std::move(animation)); |
82 rect.Animate(usToTicks(50000)); | 82 rect.Animate(usToTicks(50000)); |
83 EXPECT_ROTATION(rect.rotation, vr::RotationAxisAngle({10, 100, 1000, 10000})); | 83 EXPECT_ROTATION(vr::RotationAxisAngle({10, 100, 1000, 10000}), |
| 84 rect.rotation()); |
84 rect.Animate(usToTicks(60000)); | 85 rect.Animate(usToTicks(60000)); |
85 EXPECT_ROTATION(rect.rotation, vr::RotationAxisAngle({20, 200, 2000, 20000})); | 86 EXPECT_ROTATION(vr::RotationAxisAngle({20, 200, 2000, 20000}), |
| 87 rect.rotation()); |
86 } | 88 } |
87 | 89 |
88 TEST(UiElements, AnimationHasNoEffectBeforeScheduledStart) { | 90 TEST(UiElements, AnimationHasNoEffectBeforeScheduledStart) { |
89 UiElement rect; | 91 UiElement rect; |
90 std::unique_ptr<Animation> animation(new Animation( | 92 std::unique_ptr<Animation> animation(new Animation( |
91 0, Animation::Property::TRANSLATION, | 93 0, Animation::Property::TRANSLATION, |
92 std::unique_ptr<easing::Easing>(new easing::Linear()), {10, 100, 1000}, | 94 std::unique_ptr<easing::Easing>(new easing::Linear()), {10, 100, 1000}, |
93 {20, 200, 2000}, usToTicks(50000), usToDelta(10000))); | 95 {20, 200, 2000}, usToTicks(50000), usToDelta(10000))); |
94 rect.animations.emplace_back(std::move(animation)); | 96 rect.animations().emplace_back(std::move(animation)); |
95 rect.Animate(usToTicks(49999)); | 97 rect.Animate(usToTicks(49999)); |
96 EXPECT_VEC3F_EQ(rect.translation, gfx::Vector3dF(0, 0, 0)); | 98 EXPECT_VEC3F_EQ(gfx::Vector3dF(0, 0, 0), rect.translation()); |
97 } | 99 } |
98 | 100 |
99 TEST(UiElements, AnimationPurgedWhenDone) { | 101 TEST(UiElements, AnimationPurgedWhenDone) { |
100 UiElement rect; | 102 UiElement rect; |
101 std::unique_ptr<Animation> animation(new Animation( | 103 std::unique_ptr<Animation> animation(new Animation( |
102 0, Animation::Property::TRANSLATION, | 104 0, Animation::Property::TRANSLATION, |
103 std::unique_ptr<easing::Easing>(new easing::Linear()), {10, 100, 1000}, | 105 std::unique_ptr<easing::Easing>(new easing::Linear()), {10, 100, 1000}, |
104 {20, 200, 2000}, usToTicks(50000), usToDelta(10000))); | 106 {20, 200, 2000}, usToTicks(50000), usToDelta(10000))); |
105 rect.animations.emplace_back(std::move(animation)); | 107 rect.animations().emplace_back(std::move(animation)); |
106 rect.Animate(usToTicks(60000)); | 108 rect.Animate(usToTicks(60000)); |
107 EXPECT_EQ(0u, rect.animations.size()); | 109 EXPECT_EQ(0u, rect.animations().size()); |
108 } | 110 } |
109 | 111 |
110 TEST(UiElements, AnimationLinearEasing) { | 112 TEST(UiElements, AnimationLinearEasing) { |
111 UiElement rect; | 113 UiElement rect; |
112 std::unique_ptr<Animation> animation(new Animation( | 114 std::unique_ptr<Animation> animation(new Animation( |
113 0, Animation::Property::TRANSLATION, | 115 0, Animation::Property::TRANSLATION, |
114 std::unique_ptr<easing::Easing>(new easing::Linear()), {10, 100, 1000}, | 116 std::unique_ptr<easing::Easing>(new easing::Linear()), {10, 100, 1000}, |
115 {20, 200, 2000}, usToTicks(50000), usToDelta(10000))); | 117 {20, 200, 2000}, usToTicks(50000), usToDelta(10000))); |
116 rect.animations.emplace_back(std::move(animation)); | 118 rect.animations().emplace_back(std::move(animation)); |
117 rect.Animate(usToTicks(50000)); | 119 rect.Animate(usToTicks(50000)); |
118 EXPECT_VEC3F_EQ(rect.translation, gfx::Vector3dF(10, 100, 1000)); | 120 EXPECT_VEC3F_EQ(gfx::Vector3dF(10, 100, 1000), rect.translation()); |
119 rect.Animate(usToTicks(55000)); | 121 rect.Animate(usToTicks(55000)); |
120 EXPECT_VEC3F_EQ(rect.translation, gfx::Vector3dF(15, 150, 1500)); | 122 EXPECT_VEC3F_EQ(gfx::Vector3dF(15, 150, 1500), rect.translation()); |
121 rect.Animate(usToTicks(60000)); | 123 rect.Animate(usToTicks(60000)); |
122 EXPECT_VEC3F_EQ(rect.translation, gfx::Vector3dF(20, 200, 2000)); | 124 EXPECT_VEC3F_EQ(gfx::Vector3dF(20, 200, 2000), rect.translation()); |
123 } | 125 } |
124 | 126 |
125 TEST(UiElements, AnimationStartFromSpecifiedLocation) { | 127 TEST(UiElements, AnimationStartFromSpecifiedLocation) { |
126 UiElement rect; | 128 UiElement rect; |
127 std::unique_ptr<Animation> animation(new Animation( | 129 std::unique_ptr<Animation> animation(new Animation( |
128 0, Animation::Property::TRANSLATION, | 130 0, Animation::Property::TRANSLATION, |
129 std::unique_ptr<easing::Easing>(new easing::Linear()), {10, 100, 1000}, | 131 std::unique_ptr<easing::Easing>(new easing::Linear()), {10, 100, 1000}, |
130 {20, 200, 2000}, usToTicks(50000), usToDelta(10000))); | 132 {20, 200, 2000}, usToTicks(50000), usToDelta(10000))); |
131 rect.animations.emplace_back(std::move(animation)); | 133 rect.animations().emplace_back(std::move(animation)); |
132 rect.Animate(usToTicks(50000)); | 134 rect.Animate(usToTicks(50000)); |
133 EXPECT_VEC3F_EQ(rect.translation, gfx::Vector3dF(10, 100, 1000)); | 135 EXPECT_VEC3F_EQ(gfx::Vector3dF(10, 100, 1000), rect.translation()); |
134 rect.Animate(usToTicks(60000)); | 136 rect.Animate(usToTicks(60000)); |
135 EXPECT_VEC3F_EQ(rect.translation, gfx::Vector3dF(20, 200, 2000)); | 137 EXPECT_VEC3F_EQ(gfx::Vector3dF(20, 200, 2000), rect.translation()); |
136 } | 138 } |
137 | 139 |
138 // Ensure that when a new animation overlaps another of the same type, the | 140 // Ensure that when a new animation overlaps another of the same type, the |
139 // newly added animation overrides the original. For example: | 141 // newly added animation overrides the original. For example: |
140 // Animation 1: ? .......... 20 | 142 // Animation 1: ? .......... 20 |
141 // Animation 2: ? .......... 50 | 143 // Animation 2: ? .......... 50 |
142 // Result: 0 ... 10 ... 30 ... 50 | 144 // Result: 0 ... 10 ... 30 ... 50 |
143 TEST(UiElements, AnimationOverlap) { | 145 TEST(UiElements, AnimationOverlap) { |
144 UiElement rect; | 146 UiElement rect; |
145 std::unique_ptr<Animation> animation( | 147 std::unique_ptr<Animation> animation( |
146 new Animation(0, Animation::Property::TRANSLATION, | 148 new Animation(0, Animation::Property::TRANSLATION, |
147 std::unique_ptr<easing::Easing>(new easing::Linear()), {}, | 149 std::unique_ptr<easing::Easing>(new easing::Linear()), {}, |
148 {20, 200, 2000}, usToTicks(50000), usToDelta(10000))); | 150 {20, 200, 2000}, usToTicks(50000), usToDelta(10000))); |
149 std::unique_ptr<Animation> animation2( | 151 std::unique_ptr<Animation> animation2( |
150 new Animation(0, Animation::Property::TRANSLATION, | 152 new Animation(0, Animation::Property::TRANSLATION, |
151 std::unique_ptr<easing::Easing>(new easing::Linear()), {}, | 153 std::unique_ptr<easing::Easing>(new easing::Linear()), {}, |
152 {50, 500, 5000}, usToTicks(55000), usToDelta(10000))); | 154 {50, 500, 5000}, usToTicks(55000), usToDelta(10000))); |
153 rect.animations.emplace_back(std::move(animation)); | 155 rect.animations().emplace_back(std::move(animation)); |
154 rect.animations.emplace_back(std::move(animation2)); | 156 rect.animations().emplace_back(std::move(animation2)); |
155 rect.Animate(usToTicks(55000)); | 157 rect.Animate(usToTicks(55000)); |
156 EXPECT_VEC3F_EQ(rect.translation, gfx::Vector3dF(10, 100, 1000)); | 158 EXPECT_VEC3F_EQ(gfx::Vector3dF(10, 100, 1000), rect.translation()); |
157 rect.Animate(usToTicks(60000)); | 159 rect.Animate(usToTicks(60000)); |
158 EXPECT_VEC3F_EQ(rect.translation, gfx::Vector3dF(30, 300, 3000)); | 160 EXPECT_VEC3F_EQ(gfx::Vector3dF(30, 300, 3000), rect.translation()); |
159 rect.Animate(usToTicks(65000)); | 161 rect.Animate(usToTicks(65000)); |
160 EXPECT_VEC3F_EQ(rect.translation, gfx::Vector3dF(50, 500, 5000)); | 162 EXPECT_VEC3F_EQ(gfx::Vector3dF(50, 500, 5000), rect.translation()); |
161 } | 163 } |
162 | 164 |
163 } // namespace vr_shell | 165 } // namespace vr_shell |
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