Index: chrome/browser/android/vr_shell/vr_controller_model.cc |
diff --git a/chrome/browser/android/vr_shell/vr_controller_model.cc b/chrome/browser/android/vr_shell/vr_controller_model.cc |
index 7dc30dbf098d25edaef19be3ab5f5827722d5e14..ab8d41555d762919f3196bdba90bf4f4c946209c 100644 |
--- a/chrome/browser/android/vr_shell/vr_controller_model.cc |
+++ b/chrome/browser/android/vr_shell/vr_controller_model.cc |
@@ -4,13 +4,15 @@ |
#include "chrome/browser/android/vr_shell/vr_controller_model.h" |
+#include "base/files/file_path.h" |
+#include "base/files/file_util.h" |
#include "base/memory/ptr_util.h" |
+#include "base/path_service.h" |
#include "chrome/browser/android/vr_shell/gltf_parser.h" |
-#include "chrome/grit/browser_resources.h" |
+#include "components/component_updater/component_updater_paths.h" |
#include "third_party/skia/include/core/SkCanvas.h" |
#include "third_party/skia/include/core/SkRect.h" |
#include "third_party/skia/include/core/SkSurface.h" |
-#include "ui/base/resource/resource_bundle.h" |
#include "ui/gfx/codec/png_codec.h" |
namespace vr_shell { |
@@ -18,28 +20,38 @@ |
namespace { |
enum { |
- ELEMENTS_BUFFER_ID = 0, |
- INDICES_BUFFER_ID = 1, |
+ ELEMENTS_BUFFER_ID = 2, |
+ INDICES_BUFFER_ID = 3, |
}; |
constexpr char kPosition[] = "POSITION"; |
constexpr char kTexCoord[] = "TEXCOORD_0"; |
-const int kTexturePatchesResources[] = { |
- -1, IDR_VR_SHELL_DDCONTROLLER_TOUCHPAD_PATCH, |
- IDR_VR_SHELL_DDCONTROLLER_APP_PATCH, IDR_VR_SHELL_DDCONTROLLER_SYSTEM_PATCH, |
+// TODO(acondor): Remove these hardcoded paths once VrShell resources |
+// are delivered through component updater. |
+constexpr char const kComponentName[] = "VrShell"; |
+constexpr char const kDefaultVersion[] = "0"; |
+ |
+constexpr char const kModelsDirectory[] = "models"; |
+constexpr char const kModelFilename[] = "ddcontroller.glb"; |
+constexpr char const kTexturesDirectory[] = "tex"; |
+constexpr char const kBaseTextureFilename[] = "ddcontroller_idle.png"; |
+constexpr char const* kTexturePatchesFilenames[] = { |
+ "", "ddcontroller_touchpad.png", "ddcontroller_app.png", |
+ "ddcontroller_system.png", |
}; |
const gfx::Point kPatchesLocations[] = {{}, {5, 5}, {47, 165}, {47, 234}}; |
-sk_sp<SkImage> LoadPng(int resource_id) { |
- base::StringPiece data = |
- ResourceBundle::GetSharedInstance().GetRawDataResource(resource_id); |
+sk_sp<SkImage> LoadPng(const base::FilePath& path) { |
+ std::string data; |
SkBitmap bitmap; |
- bool decoded = |
- gfx::PNGCodec::Decode(reinterpret_cast<const unsigned char*>(data.data()), |
- data.size(), &bitmap); |
- DCHECK(decoded); |
- DCHECK(bitmap.colorType() == kRGBA_8888_SkColorType); |
+ if (!base::ReadFileToString(path, &data) || |
+ !gfx::PNGCodec::Decode( |
+ reinterpret_cast<const unsigned char*>(data.data()), data.size(), |
+ &bitmap) || |
+ bitmap.colorType() != kRGBA_8888_SkColorType) { |
+ return nullptr; |
+ } |
return SkImage::MakeFromBitmap(bitmap); |
} |
@@ -142,22 +154,50 @@ |
} |
std::unique_ptr<VrControllerModel> VrControllerModel::LoadFromComponent() { |
+ base::FilePath models_path; |
+ PathService::Get(component_updater::DIR_COMPONENT_USER, &models_path); |
+ models_path = models_path.Append(kComponentName) |
+ .Append(kDefaultVersion) |
+ .Append(kModelsDirectory); |
+ auto model_path = models_path.Append(kModelFilename); |
+ |
+ // No further action if model file is not present |
+ if (!base::PathExists(model_path)) { |
+ LOG(WARNING) << "Controller model files not found"; |
+ return nullptr; |
+ } |
+ |
std::vector<std::unique_ptr<gltf::Buffer>> buffers; |
- auto model_data = ResourceBundle::GetSharedInstance().GetRawDataResource( |
- IDR_VR_SHELL_DDCONTROLLER_MODEL); |
- std::unique_ptr<gltf::Asset> asset = |
- BinaryGltfParser::Parse(model_data, &buffers); |
- DCHECK(asset); |
+ |
+ std::string model_data; |
+ base::ReadFileToString(model_path, &model_data); |
+ auto asset = BinaryGltfParser::Parse(base::StringPiece(model_data), &buffers); |
+ if (!asset) { |
+ LOG(ERROR) << "Failed to read controller model"; |
+ return nullptr; |
+ } |
auto controller_model = |
base::MakeUnique<VrControllerModel>(std::move(asset), std::move(buffers)); |
- sk_sp<SkImage> base_texture = LoadPng(IDR_VR_SHELL_DDCONTROLLER_IDLE_TEXTURE); |
+ |
+ auto textures_path = models_path.Append(kTexturesDirectory); |
+ |
+ auto base_texture = LoadPng(textures_path.Append(kBaseTextureFilename)); |
+ if (!base_texture) { |
+ LOG(ERROR) << "Failed to read controller base texture"; |
+ return nullptr; |
+ } |
controller_model->SetBaseTexture(std::move(base_texture)); |
for (int i = 0; i < VrControllerModel::STATE_COUNT; i++) { |
- if (kTexturePatchesResources[i] == -1) |
+ if (!kTexturePatchesFilenames[i][0]) |
continue; |
- auto patch_image = LoadPng(kTexturePatchesResources[i]); |
+ auto patch_image = |
+ LoadPng(textures_path.Append(kTexturePatchesFilenames[i])); |
+ if (!patch_image) { |
+ LOG(ERROR) << "Failed to read controller texture patch"; |
+ continue; |
+ } |
controller_model->SetTexturePatch(i, patch_image); |
} |