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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/native_theme/native_theme_win.h" | 5 #include "ui/native_theme/native_theme_win.h" |
6 | 6 |
7 #include <windows.h> | 7 #include <windows.h> |
8 #include <stddef.h> | 8 #include <stddef.h> |
9 #include <uxtheme.h> | 9 #include <uxtheme.h> |
10 #include <vsstyle.h> | 10 #include <vsstyle.h> |
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68 // Confusing bit: we first create a temporary bitmap with our desired pattern, | 68 // Confusing bit: we first create a temporary bitmap with our desired pattern, |
69 // then copy it to another bitmap. The temporary bitmap doesn't take | 69 // then copy it to another bitmap. The temporary bitmap doesn't take |
70 // ownership of the pixel data, and so will point to garbage when this | 70 // ownership of the pixel data, and so will point to garbage when this |
71 // function returns. The copy will copy the pixel data into a place owned by | 71 // function returns. The copy will copy the pixel data into a place owned by |
72 // the bitmap, which is in turn owned by the shader, etc., so it will live | 72 // the bitmap, which is in turn owned by the shader, etc., so it will live |
73 // until we're done using it. | 73 // until we're done using it. |
74 SkImageInfo info = SkImageInfo::MakeN32Premul(2, 2); | 74 SkImageInfo info = SkImageInfo::MakeN32Premul(2, 2); |
75 SkBitmap temp_bitmap; | 75 SkBitmap temp_bitmap; |
76 temp_bitmap.installPixels(info, buffer, info.minRowBytes()); | 76 temp_bitmap.installPixels(info, buffer, info.minRowBytes()); |
77 SkBitmap bitmap; | 77 SkBitmap bitmap; |
78 temp_bitmap.copyTo(&bitmap); | 78 if (bitmap.tryAllocPixels(info)) { |
79 temp_bitmap.readPixels(info, bitmap.getPixels(), bitmap.rowBytes(), 0, 0); | |
80 } | |
Evan Stade
2017/05/02 23:25:42
nit: no curlies
msarett1
2017/05/03 02:40:18
Done.
| |
79 | 81 |
80 // Align the pattern with the upper corner of |align_rect|. | 82 // Align the pattern with the upper corner of |align_rect|. |
81 SkMatrix local_matrix; | 83 SkMatrix local_matrix; |
82 local_matrix.setTranslate(SkIntToScalar(align_rect.left), | 84 local_matrix.setTranslate(SkIntToScalar(align_rect.left), |
83 SkIntToScalar(align_rect.top)); | 85 SkIntToScalar(align_rect.top)); |
84 paint->setShader( | 86 paint->setShader( |
85 SkShader::MakeBitmapShader(bitmap, SkShader::kRepeat_TileMode, | 87 SkShader::MakeBitmapShader(bitmap, SkShader::kRepeat_TileMode, |
86 SkShader::kRepeat_TileMode, &local_matrix)); | 88 SkShader::kRepeat_TileMode, &local_matrix)); |
87 } | 89 } |
88 | 90 |
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2038 break; | 2040 break; |
2039 case LAST: | 2041 case LAST: |
2040 NOTREACHED(); | 2042 NOTREACHED(); |
2041 break; | 2043 break; |
2042 } | 2044 } |
2043 theme_handles_[theme_name] = handle; | 2045 theme_handles_[theme_name] = handle; |
2044 return handle; | 2046 return handle; |
2045 } | 2047 } |
2046 | 2048 |
2047 } // namespace ui | 2049 } // namespace ui |
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