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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_OUTPUT_RENDERER_SETTINGS_H_ | 5 #ifndef CC_OUTPUT_RENDERER_SETTINGS_H_ |
6 #define CC_OUTPUT_RENDERER_SETTINGS_H_ | 6 #define CC_OUTPUT_RENDERER_SETTINGS_H_ |
7 | 7 |
8 #include <stddef.h> | 8 #include <stddef.h> |
9 | 9 |
10 #include "cc/cc_export.h" | 10 #include "cc/cc_export.h" |
11 #include "cc/output/buffer_to_texture_target_map.h" | 11 #include "cc/output/buffer_to_texture_target_map.h" |
12 #include "cc/resources/resource_format.h" | 12 #include "cc/resources/resource_format.h" |
13 | 13 |
14 namespace cc { | 14 namespace cc { |
15 | 15 |
16 class CC_EXPORT RendererSettings { | 16 class CC_EXPORT RendererSettings { |
17 public: | 17 public: |
18 RendererSettings(); | 18 RendererSettings(); |
19 RendererSettings(const RendererSettings& other); | 19 RendererSettings(const RendererSettings& other); |
20 ~RendererSettings(); | 20 ~RendererSettings(); |
21 | 21 |
22 bool allow_antialiasing = true; | 22 bool allow_antialiasing = true; |
23 bool force_antialiasing = false; | 23 bool force_antialiasing = false; |
24 bool force_blending_with_shaders = false; | 24 bool force_blending_with_shaders = false; |
25 bool partial_swap_enabled = false; | 25 bool partial_swap_enabled = false; |
26 bool finish_rendering_on_resize = false; | 26 bool finish_rendering_on_resize = false; |
27 bool should_clear_root_render_pass = true; | 27 bool should_clear_root_render_pass = true; |
28 bool disable_display_vsync = false; | |
29 bool release_overlay_resources_after_gpu_query = false; | 28 bool release_overlay_resources_after_gpu_query = false; |
30 bool gl_composited_texture_quad_border = false; | 29 bool gl_composited_texture_quad_border = false; |
31 bool show_overdraw_feedback = false; | 30 bool show_overdraw_feedback = false; |
32 bool enable_color_correct_rendering = false; | 31 bool enable_color_correct_rendering = false; |
33 | 32 |
34 double refresh_rate = 60.0; | 33 double refresh_rate = 60.0; |
35 int highp_threshold_min = 0; | 34 int highp_threshold_min = 0; |
36 size_t texture_id_allocation_chunk_size = 64; | 35 size_t texture_id_allocation_chunk_size = 64; |
37 bool use_gpu_memory_buffer_resources = false; | 36 bool use_gpu_memory_buffer_resources = false; |
38 ResourceFormat preferred_tile_format; | 37 ResourceFormat preferred_tile_format; |
39 BufferToTextureTargetMap buffer_to_texture_target_map; | 38 BufferToTextureTargetMap buffer_to_texture_target_map; |
40 }; | 39 }; |
41 | 40 |
42 } // namespace cc | 41 } // namespace cc |
43 | 42 |
44 #endif // CC_OUTPUT_RENDERER_SETTINGS_H_ | 43 #endif // CC_OUTPUT_RENDERER_SETTINGS_H_ |
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