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Side by Side Diff: ui/compositor/layer_animation_element.h

Issue 2854653003: [Night Light] Backend ui::Layer work (Closed)
Patch Set: Created 3 years, 7 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_COMPOSITOR_LAYER_ANIMATION_ELEMENT_H_ 5 #ifndef UI_COMPOSITOR_LAYER_ANIMATION_ELEMENT_H_
6 #define UI_COMPOSITOR_LAYER_ANIMATION_ELEMENT_H_ 6 #define UI_COMPOSITOR_LAYER_ANIMATION_ELEMENT_H_
7 7
8 #include <stdint.h> 8 #include <stdint.h>
9 9
10 #include <memory> 10 #include <memory>
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38 public: 38 public:
39 enum AnimatableProperty { 39 enum AnimatableProperty {
40 UNKNOWN = 0, 40 UNKNOWN = 0,
41 TRANSFORM = (1 << 0), 41 TRANSFORM = (1 << 0),
42 BOUNDS = (1 << 1), 42 BOUNDS = (1 << 1),
43 OPACITY = (1 << 2), 43 OPACITY = (1 << 2),
44 VISIBILITY = (1 << 3), 44 VISIBILITY = (1 << 3),
45 BRIGHTNESS = (1 << 4), 45 BRIGHTNESS = (1 << 4),
46 GRAYSCALE = (1 << 5), 46 GRAYSCALE = (1 << 5),
47 COLOR = (1 << 6), 47 COLOR = (1 << 6),
48 TEMPERATURE = (1 << 7),
48 49
49 // Used when iterating over properties. 50 // Used when iterating over properties.
50 FIRST_PROPERTY = TRANSFORM, 51 FIRST_PROPERTY = TRANSFORM,
51 SENTINEL = (1 << 7) 52 SENTINEL = (1 << 8)
52 }; 53 };
53 54
54 static AnimatableProperty ToAnimatableProperty( 55 static AnimatableProperty ToAnimatableProperty(
55 cc::TargetProperty::Type property); 56 cc::TargetProperty::Type property);
56 57
57 struct COMPOSITOR_EXPORT TargetValue { 58 struct COMPOSITOR_EXPORT TargetValue {
58 TargetValue(); 59 TargetValue();
59 // Initializes the target value to match the delegate. NULL may be supplied. 60 // Initializes the target value to match the delegate. NULL may be supplied.
60 explicit TargetValue(const LayerAnimationDelegate* delegate); 61 explicit TargetValue(const LayerAnimationDelegate* delegate);
61 62
62 gfx::Rect bounds; 63 gfx::Rect bounds;
63 gfx::Transform transform; 64 gfx::Transform transform;
64 float opacity; 65 float opacity;
65 bool visibility; 66 bool visibility;
66 float brightness; 67 float brightness;
67 float grayscale; 68 float grayscale;
68 SkColor color; 69 SkColor color;
70 float temperature;
69 }; 71 };
70 72
71 typedef uint32_t AnimatableProperties; 73 typedef uint32_t AnimatableProperties;
72 74
73 LayerAnimationElement(AnimatableProperties properties, 75 LayerAnimationElement(AnimatableProperties properties,
74 base::TimeDelta duration); 76 base::TimeDelta duration);
75 77
76 virtual ~LayerAnimationElement(); 78 virtual ~LayerAnimationElement();
77 79
78 // Creates an element that transitions to the given transform. The caller owns 80 // Creates an element that transitions to the given transform. The caller owns
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128 static std::unique_ptr<LayerAnimationElement> CreatePauseElement( 130 static std::unique_ptr<LayerAnimationElement> CreatePauseElement(
129 AnimatableProperties properties, 131 AnimatableProperties properties,
130 base::TimeDelta duration); 132 base::TimeDelta duration);
131 133
132 // Creates an element that transitions to the given color. The caller owns the 134 // Creates an element that transitions to the given color. The caller owns the
133 // return value. 135 // return value.
134 static std::unique_ptr<LayerAnimationElement> CreateColorElement( 136 static std::unique_ptr<LayerAnimationElement> CreateColorElement(
135 SkColor color, 137 SkColor color,
136 base::TimeDelta duration); 138 base::TimeDelta duration);
137 139
140 // Creates an element that transitions to the given color temperature. The
141 // caller owns the return value.
142 static std::unique_ptr<LayerAnimationElement> CreateTemperatureElement(
143 float temperature,
144 base::TimeDelta duration);
145
138 // Sets the start time for the animation. This must be called before the first 146 // Sets the start time for the animation. This must be called before the first
139 // call to {Start, IsFinished}. Once the animation is finished, this must 147 // call to {Start, IsFinished}. Once the animation is finished, this must
140 // be called again in order to restart the animation. 148 // be called again in order to restart the animation.
141 void set_requested_start_time(base::TimeTicks start_time) { 149 void set_requested_start_time(base::TimeTicks start_time) {
142 requested_start_time_ = start_time; 150 requested_start_time_ = start_time;
143 } 151 }
144 base::TimeTicks requested_start_time() const { return requested_start_time_; } 152 base::TimeTicks requested_start_time() const { return requested_start_time_; }
145 153
146 // Sets the actual start time for the animation, taking into account any 154 // Sets the actual start time for the animation, taking into account any
147 // queueing delays. 155 // queueing delays.
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244 int start_frame_number_; 252 int start_frame_number_;
245 253
246 base::WeakPtrFactory<LayerAnimationElement> weak_ptr_factory_; 254 base::WeakPtrFactory<LayerAnimationElement> weak_ptr_factory_;
247 255
248 DISALLOW_ASSIGN(LayerAnimationElement); 256 DISALLOW_ASSIGN(LayerAnimationElement);
249 }; 257 };
250 258
251 } // namespace ui 259 } // namespace ui
252 260
253 #endif // UI_COMPOSITOR_LAYER_ANIMATION_ELEMENT_H_ 261 #endif // UI_COMPOSITOR_LAYER_ANIMATION_ELEMENT_H_
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