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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef PrePaintTreeWalk_h | 5 #ifndef PrePaintTreeWalk_h |
| 6 #define PrePaintTreeWalk_h | 6 #define PrePaintTreeWalk_h |
| 7 | 7 |
| 8 #include "core/paint/ClipRect.h" | 8 #include "core/paint/ClipRect.h" |
| 9 #include "core/paint/PaintInvalidator.h" | 9 #include "core/paint/PaintInvalidator.h" |
| 10 #include "core/paint/PaintPropertyTreeBuilder.h" | 10 #include "core/paint/PaintPropertyTreeBuilder.h" |
| 11 | 11 |
| 12 namespace blink { | 12 namespace blink { |
| 13 | 13 |
| 14 class FrameView; | 14 class FrameView; |
| 15 class LayoutObject; | 15 class LayoutObject; |
| 16 class PropertyTreeState; | 16 class PropertyTreeState; |
| 17 struct PrePaintTreeWalkContext; | 17 struct PrePaintTreeWalkContext; |
| 18 | 18 |
| 19 // This class walks the whole layout tree, beginning from the root FrameView, | 19 // This class walks the whole layout tree, beginning from the root FrameView, |
| 20 // across frame boundaries. Helper classes are called for each tree node to | 20 // across frame boundaries. Helper classes are called for each tree node to |
| 21 // perform actual actions. It expects to be invoked in InPrePaint phase. | 21 // perform actual actions. It expects to be invoked in InPrePaint phase. |
| 22 class PrePaintTreeWalk { | 22 class CORE_EXPORT PrePaintTreeWalk { |
| 23 public: | 23 public: |
| 24 PrePaintTreeWalk() {} | 24 PrePaintTreeWalk() {} |
| 25 void Walk(FrameView& root_frame); | 25 void Walk(FrameView& root_frame); |
| 26 | 26 |
| 27 private: | 27 private: |
| 28 void Walk(FrameView&, const PrePaintTreeWalkContext&); | 28 void Walk(FrameView&, const PrePaintTreeWalkContext&); |
| 29 void Walk(const LayoutObject&, const PrePaintTreeWalkContext&); | 29 void Walk(const LayoutObject&, const PrePaintTreeWalkContext&); |
| 30 | 30 |
| 31 // Invalidates paint-layer painting optimizations, such as subsequence caching | 31 // Invalidates paint-layer painting optimizations, such as subsequence caching |
| 32 // and empty paint phase optimizations if clips from the context have changed. | 32 // and empty paint phase optimizations if clips from the context have changed. |
| 33 ALWAYS_INLINE void InvalidatePaintLayerOptimizationsIfNeeded( | 33 ALWAYS_INLINE void InvalidatePaintLayerOptimizationsIfNeeded( |
| 34 const LayoutObject&, | 34 const LayoutObject&, |
| 35 PrePaintTreeWalkContext&); | 35 PrePaintTreeWalkContext&); |
| 36 | 36 |
| 37 // Returns true if we should force checking subtree invalidation flags. | |
| 38 ALWAYS_INLINE bool InvalidatePaintLayerOptimizationsForFragment( | |
| 39 const LayoutObject&, | |
| 40 const PaintLayer* ancestor_transformed_or_root_paint_layer, | |
| 41 const PaintPropertyTreeBuilderFragmentContext&, | |
| 42 FragmentData&); | |
| 43 | |
| 37 // Returns the clip applied to children for the given containing block context | 44 // Returns the clip applied to children for the given containing block context |
| 38 // + effect, in the space of ancestorState adjusted by ancestorPaintOffset. | 45 // + effect, in the space of ancestorState adjusted by ancestorPaintOffset. |
| 39 ALWAYS_INLINE LayoutRect ComputeClipRectForContext( | 46 ALWAYS_INLINE LayoutRect ComputeClipRectForContext( |
| 40 const PaintPropertyTreeBuilderFragmentContext::ContainingBlockContext&, | 47 const PaintPropertyTreeBuilderFragmentContext::ContainingBlockContext&, |
| 41 const EffectPaintPropertyNode*, | 48 const EffectPaintPropertyNode*, |
| 42 const PropertyTreeState& ancestor_state, | 49 const PropertyTreeState& ancestor_state, |
| 43 const LayoutPoint& ancestor_paint_offset); | 50 const LayoutPoint& ancestor_paint_offset); |
| 44 | 51 |
| 45 bool ALWAYS_INLINE | 52 bool ALWAYS_INLINE |
| 46 NeedsTreeBuilderContextUpdate(const FrameView&, | 53 NeedsTreeBuilderContextUpdate(const FrameView&, |
| 47 const PrePaintTreeWalkContext&); | 54 const PrePaintTreeWalkContext&); |
| 48 bool ALWAYS_INLINE | 55 bool ALWAYS_INLINE |
| 49 NeedsTreeBuilderContextUpdate(const LayoutObject&, | 56 NeedsTreeBuilderContextUpdate(const LayoutObject&, |
| 50 const PrePaintTreeWalkContext&); | 57 const PrePaintTreeWalkContext&); |
| 51 | 58 |
| 59 static void ClearPreviousPaintingClipRectsForTesting(const LayoutObject&); | |
|
wkorman
2017/05/01 20:29:24
Same as earlier re: whether we need Painting in th
chrishtr
2017/05/01 21:43:54
Done. Also changed the names of the PaintLayer met
| |
| 60 | |
| 52 PaintPropertyTreeBuilder property_tree_builder_; | 61 PaintPropertyTreeBuilder property_tree_builder_; |
| 53 PaintInvalidator paint_invalidator_; | 62 PaintInvalidator paint_invalidator_; |
| 63 | |
| 64 FRIEND_TEST_ALL_PREFIXES(PrePaintTreeWalkTest, ClipRects); | |
| 54 }; | 65 }; |
| 55 | 66 |
| 56 } // namespace blink | 67 } // namespace blink |
| 57 | 68 |
| 58 #endif // PrePaintTreeWalk_h | 69 #endif // PrePaintTreeWalk_h |
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