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| 1 // Copyright 2012 the V8 project authors. All rights reserved. | 1 // Copyright 2012 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "src/heap/incremental-marking.h" | 5 #include "src/heap/incremental-marking.h" |
| 6 | 6 |
| 7 #include "src/code-stubs.h" | 7 #include "src/code-stubs.h" |
| 8 #include "src/compilation-cache.h" | 8 #include "src/compilation-cache.h" |
| 9 #include "src/conversions.h" | 9 #include "src/conversions.h" |
| 10 #include "src/heap/concurrent-marking.h" | 10 #include "src/heap/concurrent-marking.h" |
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| 756 // TODO(hpayer): Move to an earlier point as soon as we make faster marking | 756 // TODO(hpayer): Move to an earlier point as soon as we make faster marking |
| 757 // progress. | 757 // progress. |
| 758 StartBlackAllocation(); | 758 StartBlackAllocation(); |
| 759 } | 759 } |
| 760 } | 760 } |
| 761 | 761 |
| 762 | 762 |
| 763 void IncrementalMarking::UpdateMarkingDequeAfterScavenge() { | 763 void IncrementalMarking::UpdateMarkingDequeAfterScavenge() { |
| 764 if (!IsMarking()) return; | 764 if (!IsMarking()) return; |
| 765 | 765 |
| 766 int current = marking_deque()->bottom(); | |
| 767 int mask = marking_deque()->mask(); | |
| 768 int limit = marking_deque()->top(); | |
| 769 HeapObject** array = marking_deque()->array(); | |
| 770 int new_top = current; | |
| 771 | |
| 772 Map* filler_map = heap_->one_pointer_filler_map(); | 766 Map* filler_map = heap_->one_pointer_filler_map(); |
| 773 | 767 |
| 774 while (current != limit) { | 768 marking_deque()->Update([this, filler_map](HeapObject* obj) -> HeapObject* { |
| 775 HeapObject* obj = array[current]; | |
| 776 DCHECK(obj->IsHeapObject()); | 769 DCHECK(obj->IsHeapObject()); |
| 777 current = ((current + 1) & mask); | |
| 778 // Only pointers to from space have to be updated. | 770 // Only pointers to from space have to be updated. |
| 779 if (heap_->InFromSpace(obj)) { | 771 if (heap_->InFromSpace(obj)) { |
| 780 MapWord map_word = obj->map_word(); | 772 MapWord map_word = obj->map_word(); |
| 781 // There may be objects on the marking deque that do not exist anymore, | 773 if (!map_word.IsForwardingAddress()) { |
| 782 // e.g. left trimmed objects or objects from the root set (frames). | 774 // There may be objects on the marking deque that do not exist anymore, |
| 783 // If these object are dead at scavenging time, their marking deque | 775 // e.g. left trimmed objects or objects from the root set (frames). |
| 784 // entries will not point to forwarding addresses. Hence, we can discard | 776 // If these object are dead at scavenging time, their marking deque |
| 785 // them. | 777 // entries will not point to forwarding addresses. Hence, we can discard |
| 786 if (map_word.IsForwardingAddress()) { | 778 // them. |
| 787 HeapObject* dest = map_word.ToForwardingAddress(); | 779 return nullptr; |
| 788 if (ObjectMarking::IsBlack(dest, marking_state(dest))) continue; | |
| 789 array[new_top] = dest; | |
| 790 new_top = ((new_top + 1) & mask); | |
| 791 DCHECK(new_top != marking_deque()->bottom()); | |
| 792 DCHECK(ObjectMarking::IsGrey(obj, marking_state(obj)) || | |
| 793 (obj->IsFiller() && | |
| 794 ObjectMarking::IsWhite(obj, marking_state(obj)))); | |
| 795 } | 780 } |
| 796 } else if (obj->map() != filler_map) { | 781 HeapObject* dest = map_word.ToForwardingAddress(); |
| 797 // Skip one word filler objects that appear on the | 782 if (ObjectMarking::IsBlack(dest, marking_state(dest))) { |
| 798 // stack when we perform in place array shift. | 783 // The object is already processed by the marker. |
| 799 array[new_top] = obj; | 784 return nullptr; |
| 800 new_top = ((new_top + 1) & mask); | 785 } |
| 801 DCHECK(new_top != marking_deque()->bottom()); | 786 DCHECK( |
| 787 ObjectMarking::IsGrey(obj, marking_state(obj)) || |
| 788 (obj->IsFiller() && ObjectMarking::IsWhite(obj, marking_state(obj)))); |
| 789 return dest; |
| 790 } else { |
| 802 DCHECK(ObjectMarking::IsGrey(obj, marking_state(obj)) || | 791 DCHECK(ObjectMarking::IsGrey(obj, marking_state(obj)) || |
| 803 (obj->IsFiller() && | 792 (obj->IsFiller() && |
| 804 ObjectMarking::IsWhite(obj, marking_state(obj))) || | 793 ObjectMarking::IsWhite(obj, marking_state(obj))) || |
| 805 (MemoryChunk::FromAddress(obj->address()) | 794 (MemoryChunk::FromAddress(obj->address()) |
| 806 ->IsFlagSet(MemoryChunk::HAS_PROGRESS_BAR) && | 795 ->IsFlagSet(MemoryChunk::HAS_PROGRESS_BAR) && |
| 807 ObjectMarking::IsBlack(obj, marking_state(obj)))); | 796 ObjectMarking::IsBlack(obj, marking_state(obj)))); |
| 797 // Skip one word filler objects that appear on the |
| 798 // stack when we perform in place array shift. |
| 799 return (obj->map() == filler_map) ? nullptr : obj; |
| 808 } | 800 } |
| 809 } | 801 }); |
| 810 marking_deque()->set_top(new_top); | |
| 811 } | 802 } |
| 812 | 803 |
| 813 | 804 |
| 814 void IncrementalMarking::VisitObject(Map* map, HeapObject* obj, int size) { | 805 void IncrementalMarking::VisitObject(Map* map, HeapObject* obj, int size) { |
| 815 MarkGrey(map); | 806 MarkGrey(map); |
| 816 | 807 |
| 817 IncrementalMarkingMarkingVisitor::IterateBody(map, obj); | 808 IncrementalMarkingMarkingVisitor::IterateBody(map, obj); |
| 818 | 809 |
| 819 #if ENABLE_SLOW_DCHECKS | 810 #if ENABLE_SLOW_DCHECKS |
| 820 MarkBit mark_bit = ObjectMarking::MarkBitFrom(obj, marking_state(obj)); | 811 MarkBit mark_bit = ObjectMarking::MarkBitFrom(obj, marking_state(obj)); |
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| 1177 idle_marking_delay_counter_++; | 1168 idle_marking_delay_counter_++; |
| 1178 } | 1169 } |
| 1179 | 1170 |
| 1180 | 1171 |
| 1181 void IncrementalMarking::ClearIdleMarkingDelayCounter() { | 1172 void IncrementalMarking::ClearIdleMarkingDelayCounter() { |
| 1182 idle_marking_delay_counter_ = 0; | 1173 idle_marking_delay_counter_ = 0; |
| 1183 } | 1174 } |
| 1184 | 1175 |
| 1185 } // namespace internal | 1176 } // namespace internal |
| 1186 } // namespace v8 | 1177 } // namespace v8 |
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