Chromium Code Reviews| Index: third_party/WebKit/Source/platform/audio/AudioDestination.h |
| diff --git a/third_party/WebKit/Source/platform/audio/AudioDestination.h b/third_party/WebKit/Source/platform/audio/AudioDestination.h |
| index 64797f225cfe21ea6e33bd4cbc787e338fb64ed7..b1dd817cff6188d32b2c936b832d50f361428ade 100644 |
| --- a/third_party/WebKit/Source/platform/audio/AudioDestination.h |
| +++ b/third_party/WebKit/Source/platform/audio/AudioDestination.h |
| @@ -85,14 +85,16 @@ class PLATFORM_EXPORT AudioDestination : public WebAudioDevice::RenderCallback { |
| virtual void Start(); |
| virtual void Stop(); |
| - size_t CallbackBufferSize() const { return callback_buffer_size_; } |
| - bool IsPlaying() { return is_playing_; } |
| + // Getters must be accessed from the main thread. |
| + size_t CallbackBufferSize() const; |
| + bool IsPlaying(); |
| + // TODO(hongchan): this should not be by the rendering thread. |
|
haraken
2017/05/02 05:02:07
be called
hongchan
2017/05/02 16:49:41
Done.
|
| double SampleRate() const { return web_audio_device_->SampleRate(); } |
| // Returns the audio buffer size in frames used by the underlying audio |
| // hardware. |
| - int FramesPerBuffer() const { return web_audio_device_->FramesPerBuffer(); } |
| + int FramesPerBuffer() const; |
| // The information from the actual audio hardware. (via Platform::current) |
| static float HardwareSampleRate(); |
| @@ -106,12 +108,13 @@ class PLATFORM_EXPORT AudioDestination : public WebAudioDevice::RenderCallback { |
| bool IsRenderingThread(); |
| + // Accessed by the main thread. |
| std::unique_ptr<WebAudioDevice> web_audio_device_; |
| const unsigned number_of_output_channels_; |
| size_t callback_buffer_size_; |
| bool is_playing_; |
| - // Rendering thread for WebAudio graph. |
| + // Accessed by the device thread. Rendering thread for WebAudio graph. |
|
haraken
2017/05/02 05:02:07
The rendering_thread_ is accessed by the main thre
hongchan
2017/05/02 16:49:41
Its life cycle is governed by the main thread, but
haraken
2017/05/03 09:18:01
Makes sense. We could probably unify terms between
|
| std::unique_ptr<WebThread> rendering_thread_; |
| // Accessed by both threads: resolves the buffer size mismatch between the |