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Side by Side Diff: gpu/command_buffer/service/test_helper.cc

Issue 2852923004: Remove NameMap from shader translator and shader/program managers (Closed)
Patch Set: split CL Created 3 years, 7 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "gpu/command_buffer/service/test_helper.h" 5 #include "gpu/command_buffer/service/test_helper.h"
6 6
7 #include <stddef.h> 7 #include <stddef.h>
8 #include <stdint.h> 8 #include <stdint.h>
9 9
10 #include <algorithm> 10 #include <algorithm>
(...skipping 1105 matching lines...) Expand 10 before | Expand all | Expand 10 after
1116 ::gl::MockGLInterface* gl, 1116 ::gl::MockGLInterface* gl,
1117 Shader* shader, 1117 Shader* shader,
1118 bool expected_valid, 1118 bool expected_valid,
1119 const std::string* const expected_log_info, 1119 const std::string* const expected_log_info,
1120 const std::string* const expected_translated_source, 1120 const std::string* const expected_translated_source,
1121 const int* const expected_shader_version, 1121 const int* const expected_shader_version,
1122 const AttributeMap* const expected_attrib_map, 1122 const AttributeMap* const expected_attrib_map,
1123 const UniformMap* const expected_uniform_map, 1123 const UniformMap* const expected_uniform_map,
1124 const VaryingMap* const expected_varying_map, 1124 const VaryingMap* const expected_varying_map,
1125 const InterfaceBlockMap* const expected_interface_block_map, 1125 const InterfaceBlockMap* const expected_interface_block_map,
1126 const OutputVariableList* const expected_output_variable_list, 1126 const OutputVariableList* const expected_output_variable_list) {
1127 const NameMap* const expected_name_map) {
1128 const std::string empty_log_info; 1127 const std::string empty_log_info;
1129 const std::string* log_info = (expected_log_info && !expected_valid) ? 1128 const std::string* log_info = (expected_log_info && !expected_valid) ?
1130 expected_log_info : &empty_log_info; 1129 expected_log_info : &empty_log_info;
1131 const std::string empty_translated_source; 1130 const std::string empty_translated_source;
1132 const std::string* translated_source = 1131 const std::string* translated_source =
1133 (expected_translated_source && expected_valid) ? 1132 (expected_translated_source && expected_valid) ?
1134 expected_translated_source : &empty_translated_source; 1133 expected_translated_source : &empty_translated_source;
1135 int default_shader_version = 100; 1134 int default_shader_version = 100;
1136 const int* shader_version = (expected_shader_version && expected_valid) ? 1135 const int* shader_version = (expected_shader_version && expected_valid) ?
1137 expected_shader_version : &default_shader_version; 1136 expected_shader_version : &default_shader_version;
1138 const AttributeMap empty_attrib_map; 1137 const AttributeMap empty_attrib_map;
1139 const AttributeMap* attrib_map = (expected_attrib_map && expected_valid) ? 1138 const AttributeMap* attrib_map = (expected_attrib_map && expected_valid) ?
1140 expected_attrib_map : &empty_attrib_map; 1139 expected_attrib_map : &empty_attrib_map;
1141 const UniformMap empty_uniform_map; 1140 const UniformMap empty_uniform_map;
1142 const UniformMap* uniform_map = (expected_uniform_map && expected_valid) ? 1141 const UniformMap* uniform_map = (expected_uniform_map && expected_valid) ?
1143 expected_uniform_map : &empty_uniform_map; 1142 expected_uniform_map : &empty_uniform_map;
1144 const VaryingMap empty_varying_map; 1143 const VaryingMap empty_varying_map;
1145 const VaryingMap* varying_map = (expected_varying_map && expected_valid) ? 1144 const VaryingMap* varying_map = (expected_varying_map && expected_valid) ?
1146 expected_varying_map : &empty_varying_map; 1145 expected_varying_map : &empty_varying_map;
1147 const InterfaceBlockMap empty_interface_block_map; 1146 const InterfaceBlockMap empty_interface_block_map;
1148 const InterfaceBlockMap* interface_block_map = 1147 const InterfaceBlockMap* interface_block_map =
1149 (expected_interface_block_map && expected_valid) ? 1148 (expected_interface_block_map && expected_valid) ?
1150 expected_interface_block_map : &empty_interface_block_map; 1149 expected_interface_block_map : &empty_interface_block_map;
1151 const OutputVariableList empty_output_variable_list; 1150 const OutputVariableList empty_output_variable_list;
1152 const OutputVariableList* output_variable_list = 1151 const OutputVariableList* output_variable_list =
1153 (expected_output_variable_list && expected_valid) 1152 (expected_output_variable_list && expected_valid)
1154 ? expected_output_variable_list 1153 ? expected_output_variable_list
1155 : &empty_output_variable_list; 1154 : &empty_output_variable_list;
1156 const NameMap empty_name_map;
1157 const NameMap* name_map = (expected_name_map && expected_valid) ?
1158 expected_name_map : &empty_name_map;
1159 1155
1160 MockShaderTranslator* mock_translator = new MockShaderTranslator; 1156 MockShaderTranslator* mock_translator = new MockShaderTranslator;
1161 scoped_refptr<ShaderTranslatorInterface> translator(mock_translator); 1157 scoped_refptr<ShaderTranslatorInterface> translator(mock_translator);
1162 EXPECT_CALL(*mock_translator, Translate(_, 1158 EXPECT_CALL(*mock_translator, Translate(_,
1163 NotNull(), // log_info 1159 NotNull(), // log_info
1164 NotNull(), // translated_source 1160 NotNull(), // translated_source
1165 NotNull(), // shader_version 1161 NotNull(), // shader_version
1166 NotNull(), // attrib_map 1162 NotNull(), // attrib_map
1167 NotNull(), // uniform_map 1163 NotNull(), // uniform_map
1168 NotNull(), // varying_map 1164 NotNull(), // varying_map
1169 NotNull(), // interface_block_map 1165 NotNull(), // interface_block_map
1170 NotNull(), // output_variable_list 1166 NotNull())) // output_variable_list
1171 NotNull())) // name_map
1172 .WillOnce(DoAll(SetArgumentPointee<1>(*log_info), 1167 .WillOnce(DoAll(SetArgumentPointee<1>(*log_info),
1173 SetArgumentPointee<2>(*translated_source), 1168 SetArgumentPointee<2>(*translated_source),
1174 SetArgumentPointee<3>(*shader_version), 1169 SetArgumentPointee<3>(*shader_version),
1175 SetArgumentPointee<4>(*attrib_map), 1170 SetArgumentPointee<4>(*attrib_map),
1176 SetArgumentPointee<5>(*uniform_map), 1171 SetArgumentPointee<5>(*uniform_map),
1177 SetArgumentPointee<6>(*varying_map), 1172 SetArgumentPointee<6>(*varying_map),
1178 SetArgumentPointee<7>(*interface_block_map), 1173 SetArgumentPointee<7>(*interface_block_map),
1179 SetArgumentPointee<8>(*output_variable_list), 1174 SetArgumentPointee<8>(*output_variable_list),
1180 SetArgumentPointee<9>(*name_map), Return(expected_valid))) 1175 Return(expected_valid)))
1181 .RetiresOnSaturation(); 1176 .RetiresOnSaturation();
1182 if (expected_valid) { 1177 if (expected_valid) {
1183 EXPECT_CALL(*gl, ShaderSource(shader->service_id(), 1, _, NULL)) 1178 EXPECT_CALL(*gl, ShaderSource(shader->service_id(), 1, _, NULL))
1184 .Times(1) 1179 .Times(1)
1185 .RetiresOnSaturation(); 1180 .RetiresOnSaturation();
1186 EXPECT_CALL(*gl, CompileShader(shader->service_id())) 1181 EXPECT_CALL(*gl, CompileShader(shader->service_id()))
1187 .Times(1) 1182 .Times(1)
1188 .RetiresOnSaturation(); 1183 .RetiresOnSaturation();
1189 EXPECT_CALL(*gl, GetShaderiv(shader->service_id(), 1184 EXPECT_CALL(*gl, GetShaderiv(shader->service_id(),
1190 GL_COMPILE_STATUS, 1185 GL_COMPILE_STATUS,
1191 NotNull())) // status 1186 NotNull())) // status
1192 .WillOnce(SetArgumentPointee<2>(GL_TRUE)) 1187 .WillOnce(SetArgumentPointee<2>(GL_TRUE))
1193 .RetiresOnSaturation(); 1188 .RetiresOnSaturation();
1194 } 1189 }
1195 shader->RequestCompile(translator, Shader::kGL); 1190 shader->RequestCompile(translator, Shader::kGL);
1196 shader->DoCompile(); 1191 shader->DoCompile();
1197 } 1192 }
1198 1193
1199 // static 1194 // static
1200 void TestHelper::SetShaderStates(::gl::MockGLInterface* gl, 1195 void TestHelper::SetShaderStates(::gl::MockGLInterface* gl,
1201 Shader* shader, 1196 Shader* shader,
1202 bool valid) { 1197 bool valid) {
1203 SetShaderStates(gl, shader, valid, nullptr, nullptr, nullptr, nullptr, 1198 SetShaderStates(gl, shader, valid, nullptr, nullptr, nullptr, nullptr,
1204 nullptr, nullptr, nullptr, nullptr, nullptr); 1199 nullptr, nullptr, nullptr, nullptr);
1205 } 1200 }
1206 1201
1207 // static 1202 // static
1208 sh::Attribute TestHelper::ConstructAttribute( 1203 sh::Attribute TestHelper::ConstructAttribute(
1209 GLenum type, GLint array_size, GLenum precision, 1204 GLenum type, GLint array_size, GLenum precision,
1210 bool static_use, const std::string& name) { 1205 bool static_use, const std::string& name) {
1211 return ConstructShaderVariable<sh::Attribute>( 1206 return ConstructShaderVariable<sh::Attribute>(
1212 type, array_size, precision, static_use, name); 1207 type, array_size, precision, static_use, name);
1213 } 1208 }
1214 1209
(...skipping 19 matching lines...) Expand all
1234 GLenum precision, 1229 GLenum precision,
1235 bool static_use, 1230 bool static_use,
1236 const std::string& name) { 1231 const std::string& name) {
1237 return ConstructShaderVariable<sh::OutputVariable>( 1232 return ConstructShaderVariable<sh::OutputVariable>(
1238 type, array_size, precision, static_use, name); 1233 type, array_size, precision, static_use, name);
1239 } 1234 }
1240 1235
1241 } // namespace gles2 1236 } // namespace gles2
1242 } // namespace gpu 1237 } // namespace gpu
1243 1238
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