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Side by Side Diff: device/gamepad/gamepad_service.h

Issue 2852803002: Remove base::SharedMemory::ShareToProcess. (Closed)
Patch Set: Compile error. Created 3 years, 7 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef DEVICE_GAMEPAD_GAMEPAD_SERVICE_H_ 5 #ifndef DEVICE_GAMEPAD_GAMEPAD_SERVICE_H_
6 #define DEVICE_GAMEPAD_GAMEPAD_SERVICE_H_ 6 #define DEVICE_GAMEPAD_GAMEPAD_SERVICE_H_
7 7
8 #include <memory> 8 #include <memory>
9 #include <set> 9 #include <set>
10 10
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60 // call. 60 // call.
61 // 61 //
62 // Must be called on the I/O thread. 62 // Must be called on the I/O thread.
63 void RemoveConsumer(device::GamepadConsumer* consumer); 63 void RemoveConsumer(device::GamepadConsumer* consumer);
64 64
65 // Registers the given closure for calling when the user has interacted with 65 // Registers the given closure for calling when the user has interacted with
66 // the device. This callback will only be issued once. Should only be called 66 // the device. This callback will only be issued once. Should only be called
67 // while a consumer is active. 67 // while a consumer is active.
68 void RegisterForUserGesture(const base::Closure& closure); 68 void RegisterForUserGesture(const base::Closure& closure);
69 69
70 // Returns the shared memory handle of the gamepad data duplicated into the 70 // Returns a duplicate of the shared memory handle of the gamepad data.
71 // given process. 71 base::SharedMemoryHandle DuplicateSharedMemoryHandle();
72 base::SharedMemoryHandle GetSharedMemoryHandleForProcess(
73 base::ProcessHandle handle);
74 72
75 // Returns a new mojo::ScopedSharedBuffer handle of the gamepad data. 73 // Returns a new mojo::ScopedSharedBuffer handle of the gamepad data.
76 mojo::ScopedSharedBufferHandle GetSharedBufferHandle(); 74 mojo::ScopedSharedBufferHandle GetSharedBufferHandle();
77 75
78 // Stop/join with the background thread in GamepadProvider |provider_|. 76 // Stop/join with the background thread in GamepadProvider |provider_|.
79 void Terminate(); 77 void Terminate();
80 78
81 // Called on IO thread when a gamepad is connected. 79 // Called on IO thread when a gamepad is connected.
82 void OnGamepadConnected(int index, const Gamepad& pad); 80 void OnGamepadConnected(int index, const Gamepad& pad);
83 81
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130 int num_active_consumers_; 128 int num_active_consumers_;
131 129
132 bool gesture_callback_pending_; 130 bool gesture_callback_pending_;
133 131
134 DISALLOW_COPY_AND_ASSIGN(GamepadService); 132 DISALLOW_COPY_AND_ASSIGN(GamepadService);
135 }; 133 };
136 134
137 } // namespace content 135 } // namespace content
138 136
139 #endif // DEVICE_GAMEPAD_GAMEPAD_SERVICE_H_ 137 #endif // DEVICE_GAMEPAD_GAMEPAD_SERVICE_H_
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