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Side by Side Diff: device/gamepad/gamepad_provider_unittest.cc

Issue 2852803002: Remove base::SharedMemory::ShareToProcess. (Closed)
Patch Set: Compile error. Created 3 years, 7 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "device/gamepad/gamepad_provider.h" 5 #include "device/gamepad/gamepad_provider.h"
6 6
7 #include <memory> 7 #include <memory>
8 8
9 #include "base/macros.h" 9 #include "base/macros.h"
10 #include "base/memory/weak_ptr.h" 10 #include "base/memory/weak_ptr.h"
(...skipping 92 matching lines...) Expand 10 before | Expand all | Expand 10 after
103 test_data.items[0].axes[0] = -1.f; 103 test_data.items[0].axes[0] = -1.f;
104 test_data.items[0].axes[1] = .5f; 104 test_data.items[0].axes[1] = .5f;
105 105
106 GamepadProvider* provider = CreateProvider(test_data); 106 GamepadProvider* provider = CreateProvider(test_data);
107 provider->SetSanitizationEnabled(false); 107 provider->SetSanitizationEnabled(false);
108 provider->Resume(); 108 provider->Resume();
109 109
110 base::RunLoop().RunUntilIdle(); 110 base::RunLoop().RunUntilIdle();
111 111
112 // Renderer-side, pull data out of poll buffer. 112 // Renderer-side, pull data out of poll buffer.
113 base::SharedMemoryHandle handle = provider->GetSharedMemoryHandleForProcess( 113 base::SharedMemoryHandle handle = provider->DuplicateSharedMemoryHandle();
114 base::GetCurrentProcessHandle());
115 std::unique_ptr<base::SharedMemory> shared_memory( 114 std::unique_ptr<base::SharedMemory> shared_memory(
116 new base::SharedMemory(handle, true)); 115 new base::SharedMemory(handle, true));
117 EXPECT_TRUE(shared_memory->Map(sizeof(GamepadHardwareBuffer))); 116 EXPECT_TRUE(shared_memory->Map(sizeof(GamepadHardwareBuffer)));
118 117
119 GamepadHardwareBuffer* buffer = 118 GamepadHardwareBuffer* buffer =
120 static_cast<GamepadHardwareBuffer*>(shared_memory->memory()); 119 static_cast<GamepadHardwareBuffer*>(shared_memory->memory());
121 120
122 // Wait until the shared memory buffer has been written at least once. 121 // Wait until the shared memory buffer has been written at least once.
123 WaitForData(buffer); 122 WaitForData(buffer);
124 123
(...skipping 29 matching lines...) Expand all
154 test_data_onedisconnected.items[1].axes[0] = 1.f; 153 test_data_onedisconnected.items[1].axes[0] = 1.f;
155 test_data_onedisconnected.items[1].axes[1] = -.5f; 154 test_data_onedisconnected.items[1].axes[1] = -.5f;
156 155
157 GamepadProvider* provider = CreateProvider(test_data); 156 GamepadProvider* provider = CreateProvider(test_data);
158 provider->SetSanitizationEnabled(false); 157 provider->SetSanitizationEnabled(false);
159 provider->Resume(); 158 provider->Resume();
160 159
161 base::RunLoop().RunUntilIdle(); 160 base::RunLoop().RunUntilIdle();
162 161
163 // Renderer-side, pull data out of poll buffer. 162 // Renderer-side, pull data out of poll buffer.
164 base::SharedMemoryHandle handle = provider->GetSharedMemoryHandleForProcess( 163 base::SharedMemoryHandle handle = provider->DuplicateSharedMemoryHandle();
165 base::GetCurrentProcessHandle());
166 std::unique_ptr<base::SharedMemory> shared_memory( 164 std::unique_ptr<base::SharedMemory> shared_memory(
167 new base::SharedMemory(handle, true)); 165 new base::SharedMemory(handle, true));
168 EXPECT_TRUE(shared_memory->Map(sizeof(GamepadHardwareBuffer))); 166 EXPECT_TRUE(shared_memory->Map(sizeof(GamepadHardwareBuffer)));
169 167
170 GamepadHardwareBuffer* buffer = 168 GamepadHardwareBuffer* buffer =
171 static_cast<GamepadHardwareBuffer*>(shared_memory->memory()); 169 static_cast<GamepadHardwareBuffer*>(shared_memory->memory());
172 170
173 // Wait until the shared memory buffer has been written at least once. 171 // Wait until the shared memory buffer has been written at least once.
174 WaitForData(buffer); 172 WaitForData(buffer);
175 173
(...skipping 38 matching lines...) Expand 10 before | Expand all | Expand 10 after
214 UserGestureListener listener; 212 UserGestureListener listener;
215 GamepadProvider* provider = CreateProvider(no_button_data); 213 GamepadProvider* provider = CreateProvider(no_button_data);
216 provider->SetSanitizationEnabled(false); 214 provider->SetSanitizationEnabled(false);
217 provider->Resume(); 215 provider->Resume();
218 216
219 provider->RegisterForUserGesture(listener.GetClosure()); 217 provider->RegisterForUserGesture(listener.GetClosure());
220 218
221 base::RunLoop().RunUntilIdle(); 219 base::RunLoop().RunUntilIdle();
222 220
223 // Renderer-side, pull data out of poll buffer. 221 // Renderer-side, pull data out of poll buffer.
224 base::SharedMemoryHandle handle = provider->GetSharedMemoryHandleForProcess( 222 base::SharedMemoryHandle handle = provider->DuplicateSharedMemoryHandle();
225 base::GetCurrentProcessHandle());
226 std::unique_ptr<base::SharedMemory> shared_memory( 223 std::unique_ptr<base::SharedMemory> shared_memory(
227 new base::SharedMemory(handle, true)); 224 new base::SharedMemory(handle, true));
228 EXPECT_TRUE(shared_memory->Map(sizeof(GamepadHardwareBuffer))); 225 EXPECT_TRUE(shared_memory->Map(sizeof(GamepadHardwareBuffer)));
229 226
230 GamepadHardwareBuffer* buffer = 227 GamepadHardwareBuffer* buffer =
231 static_cast<GamepadHardwareBuffer*>(shared_memory->memory()); 228 static_cast<GamepadHardwareBuffer*>(shared_memory->memory());
232 229
233 // Wait until the shared memory buffer has been written at least once. 230 // Wait until the shared memory buffer has been written at least once.
234 WaitForData(buffer); 231 WaitForData(buffer);
235 232
(...skipping 33 matching lines...) Expand 10 before | Expand all | Expand 10 after
269 zero_data.items[0].axes[0] = 0.f; 266 zero_data.items[0].axes[0] = 0.f;
270 267
271 UserGestureListener listener; 268 UserGestureListener listener;
272 GamepadProvider* provider = CreateProvider(active_data); 269 GamepadProvider* provider = CreateProvider(active_data);
273 provider->SetSanitizationEnabled(true); 270 provider->SetSanitizationEnabled(true);
274 provider->Resume(); 271 provider->Resume();
275 272
276 base::RunLoop().RunUntilIdle(); 273 base::RunLoop().RunUntilIdle();
277 274
278 // Renderer-side, pull data out of poll buffer. 275 // Renderer-side, pull data out of poll buffer.
279 base::SharedMemoryHandle handle = provider->GetSharedMemoryHandleForProcess( 276 base::SharedMemoryHandle handle = provider->DuplicateSharedMemoryHandle();
280 base::GetCurrentProcessHandle());
281 std::unique_ptr<base::SharedMemory> shared_memory( 277 std::unique_ptr<base::SharedMemory> shared_memory(
282 new base::SharedMemory(handle, true)); 278 new base::SharedMemory(handle, true));
283 EXPECT_TRUE(shared_memory->Map(sizeof(GamepadHardwareBuffer))); 279 EXPECT_TRUE(shared_memory->Map(sizeof(GamepadHardwareBuffer)));
284 280
285 GamepadHardwareBuffer* buffer = 281 GamepadHardwareBuffer* buffer =
286 static_cast<GamepadHardwareBuffer*>(shared_memory->memory()); 282 static_cast<GamepadHardwareBuffer*>(shared_memory->memory());
287 283
288 // Wait until the shared memory buffer has been written at least once. 284 // Wait until the shared memory buffer has been written at least once.
289 WaitForData(buffer); 285 WaitForData(buffer);
290 286
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326 EXPECT_EQ(1u, output.items[0].buttons_length); 322 EXPECT_EQ(1u, output.items[0].buttons_length);
327 EXPECT_EQ(1.f, output.items[0].buttons[0].value); 323 EXPECT_EQ(1.f, output.items[0].buttons[0].value);
328 EXPECT_TRUE(output.items[0].buttons[0].pressed); 324 EXPECT_TRUE(output.items[0].buttons[0].pressed);
329 EXPECT_EQ(1u, output.items[0].axes_length); 325 EXPECT_EQ(1u, output.items[0].axes_length);
330 EXPECT_EQ(-1.f, output.items[0].axes[0]); 326 EXPECT_EQ(-1.f, output.items[0].axes[0]);
331 } 327 }
332 328
333 } // namespace 329 } // namespace
334 330
335 } // namespace device 331 } // namespace device
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