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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "core/paint/PrePaintTreeWalk.h" | 5 #include "core/paint/PrePaintTreeWalk.h" |
| 6 | 6 |
| 7 #include "core/dom/DocumentLifecycle.h" | 7 #include "core/dom/DocumentLifecycle.h" |
| 8 #include "core/frame/FrameView.h" | 8 #include "core/frame/FrameView.h" |
| 9 #include "core/frame/LocalFrame.h" | 9 #include "core/frame/LocalFrame.h" |
| 10 #include "core/layout/LayoutMultiColumnSpannerPlaceholder.h" | 10 #include "core/layout/LayoutMultiColumnSpannerPlaceholder.h" |
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| 83 bool needs_tree_builder_context_update = | 83 bool needs_tree_builder_context_update = |
| 84 this->NeedsTreeBuilderContextUpdate(frame_view, parent_context); | 84 this->NeedsTreeBuilderContextUpdate(frame_view, parent_context); |
| 85 PrePaintTreeWalkContext context(parent_context, | 85 PrePaintTreeWalkContext context(parent_context, |
| 86 needs_tree_builder_context_update); | 86 needs_tree_builder_context_update); |
| 87 // ancestorOverflowLayer does not cross frame boundaries. | 87 // ancestorOverflowLayer does not cross frame boundaries. |
| 88 context.ancestor_overflow_paint_layer = nullptr; | 88 context.ancestor_overflow_paint_layer = nullptr; |
| 89 if (context.tree_builder_context) { | 89 if (context.tree_builder_context) { |
| 90 property_tree_builder_.UpdateProperties(frame_view, | 90 property_tree_builder_.UpdateProperties(frame_view, |
| 91 *context.tree_builder_context); | 91 *context.tree_builder_context); |
| 92 } | 92 } |
| 93 paint_invalidator_.InvalidatePaintIfNeeded(frame_view, | 93 paint_invalidator_.InvalidatePaint(frame_view, |
| 94 context.paint_invalidator_context); | 94 context.paint_invalidator_context); |
| 95 | 95 |
| 96 if (LayoutView* view = frame_view.GetLayoutView()) { | 96 if (LayoutView* view = frame_view.GetLayoutView()) { |
| 97 Walk(*view, context); | 97 Walk(*view, context); |
| 98 #if DCHECK_IS_ON() | 98 #if DCHECK_IS_ON() |
| 99 view->AssertSubtreeClearedPaintInvalidationFlags(); | 99 view->AssertSubtreeClearedPaintInvalidationFlags(); |
| 100 #endif | 100 #endif |
| 101 } | 101 } |
| 102 frame_view.ClearNeedsPaintPropertyUpdate(); | 102 frame_view.ClearNeedsPaintPropertyUpdate(); |
| 103 } | 103 } |
| 104 | 104 |
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| 279 // This must happen before updatePropertiesForSelf, because the latter reads | 279 // This must happen before updatePropertiesForSelf, because the latter reads |
| 280 // some of the state computed here. | 280 // some of the state computed here. |
| 281 UpdateAuxiliaryObjectProperties(object, context); | 281 UpdateAuxiliaryObjectProperties(object, context); |
| 282 | 282 |
| 283 if (context.tree_builder_context) { | 283 if (context.tree_builder_context) { |
| 284 DCHECK(context.tree_builder_context); | 284 DCHECK(context.tree_builder_context); |
| 285 property_tree_builder_.UpdatePropertiesForSelf( | 285 property_tree_builder_.UpdatePropertiesForSelf( |
| 286 object, *context.tree_builder_context); | 286 object, *context.tree_builder_context); |
| 287 } | 287 } |
| 288 | 288 |
| 289 paint_invalidator_.InvalidatePaintIfNeeded(object, | 289 paint_invalidator_.InvalidatePaint(object, context.paint_invalidator_context); |
| 290 context.paint_invalidator_context); | |
| 291 | 290 |
| 292 if (context.tree_builder_context) { | 291 if (context.tree_builder_context) { |
| 293 property_tree_builder_.UpdatePropertiesForChildren( | 292 property_tree_builder_.UpdatePropertiesForChildren( |
| 294 object, *context.tree_builder_context); | 293 object, *context.tree_builder_context); |
| 295 InvalidatePaintLayerOptimizationsIfNeeded(object, context); | 294 InvalidatePaintLayerOptimizationsIfNeeded(object, context); |
| 296 } | 295 } |
| 297 | 296 |
| 298 for (const LayoutObject* child = object.SlowFirstChild(); child; | 297 for (const LayoutObject* child = object.SlowFirstChild(); child; |
| 299 child = child->NextSibling()) { | 298 child = child->NextSibling()) { |
| 300 if (child->IsLayoutMultiColumnSpannerPlaceholder()) { | 299 if (child->IsLayoutMultiColumnSpannerPlaceholder()) { |
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| 317 } | 316 } |
| 318 Walk(*frame_view, context); | 317 Walk(*frame_view, context); |
| 319 } | 318 } |
| 320 // TODO(pdr): Investigate RemoteFrameView (crbug.com/579281). | 319 // TODO(pdr): Investigate RemoteFrameView (crbug.com/579281). |
| 321 } | 320 } |
| 322 | 321 |
| 323 object.GetMutableForPainting().ClearPaintFlags(); | 322 object.GetMutableForPainting().ClearPaintFlags(); |
| 324 } | 323 } |
| 325 | 324 |
| 326 } // namespace blink | 325 } // namespace blink |
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