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| 1 # Bindings | |
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| 3 This directory contains classes and functionality used to implement the V8 bindi ngs layer in Blink. Some of the things you can find here are: | |
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haraken
2017/04/29 02:39:11
Clarify what should be in platform/bindings/ and w
adithyas
2017/05/01 17:41:16
Done.
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| 5 * Functionality to wrap Blink C++ objects with a JavaScript object and maintain wrappers in multiple worlds (see [ScriptWrappable](ScriptWrappable.h), [ActiveSc riptWrappable](ActiveScriptWrappable.h)) | |
| 6 * Implementation of wrapper tracing (see [documentation](TraceWrapperReference.m d)) | |
| 7 * Important abstractions for script execution (see [ScriptState](ScriptState.h), [V8PerIsolateData](V8PerIsolateData.h), [V8PerContextData](V8PerContextData.h)) | |
| 8 * Utility functions to interface with V8 and convert between V8 and Blink types (see [V8Binding.h](V8Binding.h), [ToV8.h](ToV8.h)) | |
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