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1 // Copyright 2017 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef TableCellPaintInvalidator_h | |
6 #define TableCellPaintInvalidator_h | |
7 | |
8 #include "platform/graphics/PaintInvalidationReason.h" | |
9 #include "platform/wtf/Allocator.h" | |
10 | |
11 namespace blink { | |
12 | |
13 class LayoutTableCell; | |
14 struct PaintInvalidatorContext; | |
15 | |
16 class TableCellPaintInvalidator { | |
wkorman
2017/04/27 22:30:23
Add class header doc noting why we need a table ce
Xianzhu
2017/04/28 00:31:06
I tried to add header doc but all would be impleme
wkorman
2017/04/28 02:24:54
Yeah, this makes sense. Could add a brief header c
| |
17 STACK_ALLOCATED(); | |
18 | |
19 public: | |
20 TableCellPaintInvalidator(const LayoutTableCell& cell, | |
21 const PaintInvalidatorContext& context) | |
22 : cell_(cell), context_(context) {} | |
23 | |
24 PaintInvalidationReason InvalidatePaintIfNeeded(); | |
25 | |
26 private: | |
27 const LayoutTableCell& cell_; | |
28 const PaintInvalidatorContext& context_; | |
29 }; | |
30 | |
31 } // namespace blink | |
32 | |
33 #endif | |
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