Chromium Code Reviews| OLD | NEW |
|---|---|
| (Empty) | |
| 1 // Copyright 2017 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef TableCellPaintInvalidator_h | |
| 6 #define TableCellPaintInvalidator_h | |
| 7 | |
| 8 #include "platform/graphics/PaintInvalidationReason.h" | |
| 9 #include "platform/wtf/Allocator.h" | |
| 10 | |
| 11 namespace blink { | |
| 12 | |
| 13 class LayoutTableCell; | |
| 14 struct PaintInvalidatorContext; | |
| 15 | |
| 16 class TableCellPaintInvalidator { | |
|
wkorman
2017/04/27 22:30:23
Add class header doc noting why we need a table ce
Xianzhu
2017/04/28 00:31:06
I tried to add header doc but all would be impleme
wkorman
2017/04/28 02:24:54
Yeah, this makes sense. Could add a brief header c
| |
| 17 STACK_ALLOCATED(); | |
| 18 | |
| 19 public: | |
| 20 TableCellPaintInvalidator(const LayoutTableCell& cell, | |
| 21 const PaintInvalidatorContext& context) | |
| 22 : cell_(cell), context_(context) {} | |
| 23 | |
| 24 PaintInvalidationReason InvalidatePaintIfNeeded(); | |
| 25 | |
| 26 private: | |
| 27 const LayoutTableCell& cell_; | |
| 28 const PaintInvalidatorContext& context_; | |
| 29 }; | |
| 30 | |
| 31 } // namespace blink | |
| 32 | |
| 33 #endif | |
| OLD | NEW |