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1 // Copyright 2017 The Chromium Authors. All rights reserved. | 1 // Copyright 2017 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/ipc/service/direct_composition_surface_win.h" | 5 #include "gpu/ipc/service/direct_composition_surface_win.h" |
6 | 6 |
7 #include <d3d11_1.h> | 7 #include <d3d11_1.h> |
8 #include <dcomptypes.h> | 8 #include <dcomptypes.h> |
9 | 9 |
10 #include <deque> | 10 #include <deque> |
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23 #include "ui/display/display_switches.h" | 23 #include "ui/display/display_switches.h" |
24 #include "ui/gfx/color_space_win.h" | 24 #include "ui/gfx/color_space_win.h" |
25 #include "ui/gfx/geometry/size_conversions.h" | 25 #include "ui/gfx/geometry/size_conversions.h" |
26 #include "ui/gfx/native_widget_types.h" | 26 #include "ui/gfx/native_widget_types.h" |
27 #include "ui/gfx/transform.h" | 27 #include "ui/gfx/transform.h" |
28 #include "ui/gl/dc_renderer_layer_params.h" | 28 #include "ui/gl/dc_renderer_layer_params.h" |
29 #include "ui/gl/egl_util.h" | 29 #include "ui/gl/egl_util.h" |
30 #include "ui/gl/gl_angle_util_win.h" | 30 #include "ui/gl/gl_angle_util_win.h" |
31 #include "ui/gl/gl_context.h" | 31 #include "ui/gl/gl_context.h" |
32 #include "ui/gl/gl_image_dxgi.h" | 32 #include "ui/gl/gl_image_dxgi.h" |
33 #include "ui/gl/gl_image_memory.h" | |
33 #include "ui/gl/gl_surface_egl.h" | 34 #include "ui/gl/gl_surface_egl.h" |
34 #include "ui/gl/scoped_make_current.h" | 35 #include "ui/gl/scoped_make_current.h" |
35 | 36 |
36 #ifndef EGL_ANGLE_flexible_surface_compatibility | 37 #ifndef EGL_ANGLE_flexible_surface_compatibility |
37 #define EGL_ANGLE_flexible_surface_compatibility 1 | 38 #define EGL_ANGLE_flexible_surface_compatibility 1 |
38 #define EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE 0x33A6 | 39 #define EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE 0x33A6 |
39 #endif /* EGL_ANGLE_flexible_surface_compatibility */ | 40 #endif /* EGL_ANGLE_flexible_surface_compatibility */ |
40 | 41 |
41 #ifndef EGL_ANGLE_d3d_texture_client_buffer | 42 #ifndef EGL_ANGLE_d3d_texture_client_buffer |
42 #define EGL_ANGLE_d3d_texture_client_buffer 1 | 43 #define EGL_ANGLE_d3d_texture_client_buffer 1 |
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201 float swap_chain_scale_x() const { return swap_chain_scale_x_; } | 202 float swap_chain_scale_x() const { return swap_chain_scale_x_; } |
202 float swap_chain_scale_y() const { return swap_chain_scale_y_; } | 203 float swap_chain_scale_y() const { return swap_chain_scale_y_; } |
203 const base::win::ScopedComPtr<IDXGISwapChain1>& swap_chain() const { | 204 const base::win::ScopedComPtr<IDXGISwapChain1>& swap_chain() const { |
204 return swap_chain_; | 205 return swap_chain_; |
205 } | 206 } |
206 | 207 |
207 private: | 208 private: |
208 using PFN_DCOMPOSITION_CREATE_SURFACE_HANDLE = | 209 using PFN_DCOMPOSITION_CREATE_SURFACE_HANDLE = |
209 HRESULT(WINAPI*)(DWORD, SECURITY_ATTRIBUTES*, HANDLE*); | 210 HRESULT(WINAPI*)(DWORD, SECURITY_ATTRIBUTES*, HANDLE*); |
210 | 211 |
212 bool UploadMemoryImages(gl::GLImageMemory* y_image_memory, | |
sunnyps1
2017/05/04 22:26:56
nit: UploadVideoImages
| |
213 gl::GLImageMemory* uv_image_memory); | |
211 // Returns true if the video processor changed. | 214 // Returns true if the video processor changed. |
212 bool InitializeVideoProcessor(const gfx::Size& in_size, | 215 bool InitializeVideoProcessor(const gfx::Size& in_size, |
213 const gfx::Size& out_size); | 216 const gfx::Size& out_size); |
214 void ReallocateSwapChain(bool yuy2); | 217 void ReallocateSwapChain(bool yuy2); |
215 bool ShouldBeYUY2(); | 218 bool ShouldBeYUY2(); |
216 | 219 |
217 DCLayerTree* surface_; | 220 DCLayerTree* surface_; |
218 PFN_DCOMPOSITION_CREATE_SURFACE_HANDLE create_surface_handle_function_; | 221 PFN_DCOMPOSITION_CREATE_SURFACE_HANDLE create_surface_handle_function_; |
219 | 222 |
220 gfx::Size swap_chain_size_; | 223 gfx::Size swap_chain_size_; |
221 gfx::Size processor_input_size_; | 224 gfx::Size processor_input_size_; |
222 gfx::Size processor_output_size_; | 225 gfx::Size processor_output_size_; |
223 bool is_yuy2_swapchain_ = false; | 226 bool is_yuy2_swapchain_ = false; |
224 | 227 |
225 // This is the scale from the swapchain size to the size of the contents | 228 // This is the scale from the swapchain size to the size of the contents |
226 // onscreen. | 229 // onscreen. |
227 float swap_chain_scale_x_ = 0.0f; | 230 float swap_chain_scale_x_ = 0.0f; |
228 float swap_chain_scale_y_ = 0.0f; | 231 float swap_chain_scale_y_ = 0.0f; |
229 | 232 |
230 PresentationHistory presentation_history_; | 233 PresentationHistory presentation_history_; |
231 bool failed_to_create_yuy2_swapchain_ = false; | 234 bool failed_to_create_yuy2_swapchain_ = false; |
232 int frames_since_color_space_change_ = 0; | 235 int frames_since_color_space_change_ = 0; |
233 | 236 |
234 // This is the GLImage that was presented in the last frame. | 237 // This is the GLImage that was presented in the last frame. |
235 scoped_refptr<gl::GLImageDXGI> last_gl_image_; | 238 scoped_refptr<gl::GLImage> last_gl_image_; |
239 | |
240 base::win::ScopedComPtr<ID3D11Texture2D> staging_texture_; | |
241 gfx::Size staging_texture_size_; | |
236 | 242 |
237 base::win::ScopedComPtr<ID3D11Device> d3d11_device_; | 243 base::win::ScopedComPtr<ID3D11Device> d3d11_device_; |
238 base::win::ScopedComPtr<IDXGISwapChain1> swap_chain_; | 244 base::win::ScopedComPtr<IDXGISwapChain1> swap_chain_; |
239 base::win::ScopedComPtr<ID3D11VideoProcessorOutputView> out_view_; | 245 base::win::ScopedComPtr<ID3D11VideoProcessorOutputView> out_view_; |
240 base::win::ScopedComPtr<ID3D11VideoProcessor> video_processor_; | 246 base::win::ScopedComPtr<ID3D11VideoProcessor> video_processor_; |
241 base::win::ScopedComPtr<ID3D11VideoProcessorEnumerator> | 247 base::win::ScopedComPtr<ID3D11VideoProcessorEnumerator> |
242 video_processor_enumerator_; | 248 video_processor_enumerator_; |
243 base::win::ScopedComPtr<ID3D11VideoDevice> video_device_; | 249 base::win::ScopedComPtr<ID3D11VideoDevice> video_device_; |
244 base::win::ScopedComPtr<ID3D11VideoContext> video_context_; | 250 base::win::ScopedComPtr<ID3D11VideoContext> video_context_; |
245 | 251 |
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337 | 343 |
338 if (is_yuy2_swapchain_) { | 344 if (is_yuy2_swapchain_) { |
339 // Switch to BGRA once 3/4 of presents are composed. | 345 // Switch to BGRA once 3/4 of presents are composed. |
340 return composition_count < (PresentationHistory::kPresentsToStore * 3 / 4); | 346 return composition_count < (PresentationHistory::kPresentsToStore * 3 / 4); |
341 } else { | 347 } else { |
342 // Switch to YUY2 once 3/4 are using overlays (or unknown). | 348 // Switch to YUY2 once 3/4 are using overlays (or unknown). |
343 return composition_count < (PresentationHistory::kPresentsToStore / 4); | 349 return composition_count < (PresentationHistory::kPresentsToStore / 4); |
344 } | 350 } |
345 } | 351 } |
346 | 352 |
353 bool DCLayerTree::SwapChainPresenter::UploadMemoryImages( | |
354 gl::GLImageMemory* y_image_memory, | |
355 gl::GLImageMemory* uv_image_memory) { | |
356 gfx::Size texture_size = y_image_memory->GetSize(); | |
357 gfx::Size uv_image_size = uv_image_memory->GetSize(); | |
358 if (uv_image_size.height() != texture_size.height() / 2 || | |
359 uv_image_size.width() != texture_size.width() / 2 || | |
360 y_image_memory->format() != gfx::BufferFormat::R_8 || | |
361 uv_image_memory->format() != gfx::BufferFormat::RG_88) { | |
362 DVLOG(ERROR) << "Invalid NV12 GLImageMemory properties."; | |
363 return false; | |
364 } | |
365 | |
366 if (!staging_texture_ || (staging_texture_size_ != texture_size)) { | |
367 staging_texture_.Reset(); | |
368 D3D11_TEXTURE2D_DESC desc = {}; | |
369 desc.Width = texture_size.width(); | |
370 desc.Height = texture_size.height(); | |
371 desc.Format = DXGI_FORMAT_NV12; | |
372 desc.MipLevels = 1; | |
373 desc.ArraySize = 1; | |
374 desc.Usage = D3D11_USAGE_DYNAMIC; | |
375 | |
376 // This isn't actually bound to a decoder, but dynamic textures need | |
377 // BindFlags to be nonzero and D3D11_BIND_DECODER also works when creating | |
378 // a VideoProcessorInputView. | |
379 desc.BindFlags = D3D11_BIND_DECODER; | |
380 desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; | |
381 desc.MiscFlags = 0; | |
382 desc.SampleDesc.Count = 1; | |
383 base::win::ScopedComPtr<ID3D11Texture2D> texture; | |
384 HRESULT hr = d3d11_device_->CreateTexture2D(&desc, nullptr, | |
385 staging_texture_.Receive()); | |
386 CHECK(SUCCEEDED(hr)) << std::hex << hr; | |
sunnyps1
2017/05/04 22:26:56
nit: can you write a more descriptive error messag
| |
387 staging_texture_size_ = texture_size; | |
388 } | |
389 base::win::ScopedComPtr<ID3D11DeviceContext> context; | |
390 d3d11_device_->GetImmediateContext(context.Receive()); | |
391 D3D11_MAPPED_SUBRESOURCE mapped_resource; | |
392 HRESULT hr = context->Map(staging_texture_.Get(), 0, D3D11_MAP_WRITE_DISCARD, | |
393 0, &mapped_resource); | |
394 CHECK(SUCCEEDED(hr)) << std::hex << hr; | |
sunnyps1
2017/05/04 22:26:56
nit: same here
| |
395 | |
396 size_t dest_stride = mapped_resource.RowPitch; | |
397 for (int y = 0; y < texture_size.height(); y++) { | |
398 const uint8_t* y_source = | |
399 y_image_memory->memory() + y * y_image_memory->stride(); | |
400 uint8_t* dest = | |
401 reinterpret_cast<uint8_t*>(mapped_resource.pData) + dest_stride * y; | |
402 memcpy(dest, y_source, texture_size.width()); | |
403 } | |
404 | |
405 uint8_t* uv_dest_plane_start = | |
406 reinterpret_cast<uint8_t*>(mapped_resource.pData) + | |
407 dest_stride * texture_size.height(); | |
408 for (int y = 0; y < texture_size.height() / 2; y++) { | |
sunnyps1
2017/05/04 22:26:56
nit: uv_image_size.height() instead of texture_siz
| |
409 const uint8_t* uv_source = | |
410 uv_image_memory->memory() + y * uv_image_memory->stride(); | |
411 uint8_t* dest = uv_dest_plane_start + dest_stride * y; | |
412 memcpy(dest, uv_source, texture_size.width()); | |
413 } | |
414 context->Unmap(staging_texture_.Get(), 0); | |
415 return true; | |
416 } | |
417 | |
347 void DCLayerTree::SwapChainPresenter::PresentToSwapChain( | 418 void DCLayerTree::SwapChainPresenter::PresentToSwapChain( |
348 const ui::DCRendererLayerParams& params) { | 419 const ui::DCRendererLayerParams& params) { |
349 gl::GLImageDXGI* image_dxgi = | 420 gl::GLImageDXGI* image_dxgi = |
350 gl::GLImageDXGI::FromGLImage(params.image[0].get()); | 421 gl::GLImageDXGI::FromGLImage(params.image[0].get()); |
351 DCHECK(image_dxgi); | 422 gl::GLImageMemory* y_image_memory = nullptr; |
423 gl::GLImageMemory* uv_image_memory = nullptr; | |
424 if (params.image.size() >= 2) { | |
425 y_image_memory = gl::GLImageMemory::FromGLImage(params.image[0].get()); | |
426 uv_image_memory = gl::GLImageMemory::FromGLImage(params.image[1].get()); | |
427 } | |
428 | |
429 if (!image_dxgi && (!y_image_memory || !uv_image_memory)) { | |
430 DLOG(ERROR) << "Video GLImages are missing"; | |
431 last_gl_image_ = nullptr; | |
432 return; | |
433 } | |
352 | 434 |
353 // Swap chain size is the minimum of the on-screen size and the source | 435 // Swap chain size is the minimum of the on-screen size and the source |
354 // size so the video processor can do the minimal amount of work and | 436 // size so the video processor can do the minimal amount of work and |
355 // the overlay has to read the minimal amount of data. | 437 // the overlay has to read the minimal amount of data. |
356 // DWM is also less likely to promote a surface to an overlay if it's | 438 // DWM is also less likely to promote a surface to an overlay if it's |
357 // much larger than its area on-screen. | 439 // much larger than its area on-screen. |
358 gfx::Rect bounds_rect = params.rect; | 440 gfx::Rect bounds_rect = params.rect; |
359 gfx::Size ceiled_input_size = gfx::ToCeiledSize(params.contents_rect.size()); | 441 gfx::Size ceiled_input_size = gfx::ToCeiledSize(params.contents_rect.size()); |
360 gfx::Size swap_chain_size = bounds_rect.size(); | 442 gfx::Size swap_chain_size = bounds_rect.size(); |
361 swap_chain_size.SetToMin(ceiled_input_size); | 443 swap_chain_size.SetToMin(ceiled_input_size); |
362 | 444 |
363 // YUY2 surfaces must have an even width. | 445 // YUY2 surfaces must have an even width. |
364 if (swap_chain_size.width() % 2 == 1) | 446 if (swap_chain_size.width() % 2 == 1) |
365 swap_chain_size.set_width(swap_chain_size.width() + 1); | 447 swap_chain_size.set_width(swap_chain_size.width() + 1); |
366 | 448 |
367 InitializeVideoProcessor(ceiled_input_size, swap_chain_size); | 449 InitializeVideoProcessor(ceiled_input_size, swap_chain_size); |
368 | 450 |
369 bool yuy2_swapchain = ShouldBeYUY2(); | 451 bool yuy2_swapchain = ShouldBeYUY2(); |
370 bool first_present = false; | 452 bool first_present = false; |
371 if (!swap_chain_ || swap_chain_size_ != swap_chain_size || | 453 if (!swap_chain_ || swap_chain_size_ != swap_chain_size || |
372 ((yuy2_swapchain != is_yuy2_swapchain_) && | 454 ((yuy2_swapchain != is_yuy2_swapchain_) && |
373 !failed_to_create_yuy2_swapchain_)) { | 455 !failed_to_create_yuy2_swapchain_)) { |
374 first_present = true; | 456 first_present = true; |
375 swap_chain_size_ = swap_chain_size; | 457 swap_chain_size_ = swap_chain_size; |
376 swap_chain_.Reset(); | 458 swap_chain_.Reset(); |
377 ReallocateSwapChain(yuy2_swapchain); | 459 ReallocateSwapChain(yuy2_swapchain); |
378 } else if (last_gl_image_ == image_dxgi) { | 460 } else if (last_gl_image_ == params.image[0]) { |
sunnyps1
2017/05/04 22:26:56
Does this check also work for YUV? Can't UV change
| |
379 // The swap chain is presenting the same image as last swap, which means | 461 // The swap chain is presenting the same image as last swap, which means |
380 // that the image was never returned to the video decoder and should have | 462 // that the image was never returned to the video decoder and should have |
381 // the same contents as last time. It shouldn't need to be redrawn. | 463 // the same contents as last time. It shouldn't need to be redrawn. |
382 return; | 464 return; |
383 } | 465 } |
384 | 466 |
385 last_gl_image_ = image_dxgi; | 467 last_gl_image_ = params.image[0]; |
468 | |
469 base::win::ScopedComPtr<ID3D11Texture2D> input_texture; | |
470 UINT input_level; | |
471 if (image_dxgi) { | |
472 input_texture = image_dxgi->texture(); | |
473 input_level = (UINT)image_dxgi->level(); | |
474 staging_texture_.Reset(); | |
475 } else { | |
476 DCHECK(!!y_image_memory); | |
sunnyps1
2017/05/04 22:26:56
nit: DCHECK(y_image_memory)
| |
477 DCHECK(!!uv_image_memory); | |
478 if (!UploadMemoryImages(y_image_memory, uv_image_memory)) | |
479 return; | |
480 DCHECK(staging_texture_); | |
481 input_texture = staging_texture_; | |
482 input_level = 0; | |
483 } | |
386 | 484 |
387 if (!out_view_) { | 485 if (!out_view_) { |
388 base::win::ScopedComPtr<ID3D11Texture2D> texture; | 486 base::win::ScopedComPtr<ID3D11Texture2D> texture; |
389 swap_chain_->GetBuffer(0, IID_PPV_ARGS(texture.Receive())); | 487 swap_chain_->GetBuffer(0, IID_PPV_ARGS(texture.Receive())); |
390 D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC out_desc = {}; | 488 D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC out_desc = {}; |
391 out_desc.ViewDimension = D3D11_VPOV_DIMENSION_TEXTURE2D; | 489 out_desc.ViewDimension = D3D11_VPOV_DIMENSION_TEXTURE2D; |
392 out_desc.Texture2D.MipSlice = 0; | 490 out_desc.Texture2D.MipSlice = 0; |
393 HRESULT hr = video_device_->CreateVideoProcessorOutputView( | 491 HRESULT hr = video_device_->CreateVideoProcessorOutputView( |
394 texture.Get(), video_processor_enumerator_.Get(), &out_desc, | 492 texture.Get(), video_processor_enumerator_.Get(), &out_desc, |
395 out_view_.Receive()); | 493 out_view_.Receive()); |
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432 D3D11_VIDEO_PROCESSOR_COLOR_SPACE d3d11_color_space = | 530 D3D11_VIDEO_PROCESSOR_COLOR_SPACE d3d11_color_space = |
433 gfx::ColorSpaceWin::GetD3D11ColorSpace(output_color_space); | 531 gfx::ColorSpaceWin::GetD3D11ColorSpace(output_color_space); |
434 video_context_->VideoProcessorSetOutputColorSpace(video_processor_.Get(), | 532 video_context_->VideoProcessorSetOutputColorSpace(video_processor_.Get(), |
435 &d3d11_color_space); | 533 &d3d11_color_space); |
436 } | 534 } |
437 } | 535 } |
438 | 536 |
439 { | 537 { |
440 D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC in_desc = {}; | 538 D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC in_desc = {}; |
441 in_desc.ViewDimension = D3D11_VPIV_DIMENSION_TEXTURE2D; | 539 in_desc.ViewDimension = D3D11_VPIV_DIMENSION_TEXTURE2D; |
442 in_desc.Texture2D.ArraySlice = (UINT)image_dxgi->level(); | 540 in_desc.Texture2D.ArraySlice = input_level; |
443 base::win::ScopedComPtr<ID3D11VideoProcessorInputView> in_view; | 541 base::win::ScopedComPtr<ID3D11VideoProcessorInputView> in_view; |
444 HRESULT hr = video_device_->CreateVideoProcessorInputView( | 542 HRESULT hr = video_device_->CreateVideoProcessorInputView( |
445 image_dxgi->texture().Get(), video_processor_enumerator_.Get(), | 543 input_texture.Get(), video_processor_enumerator_.Get(), &in_desc, |
446 &in_desc, in_view.Receive()); | 544 in_view.Receive()); |
447 CHECK(SUCCEEDED(hr)); | 545 CHECK(SUCCEEDED(hr)); |
448 | 546 |
449 D3D11_VIDEO_PROCESSOR_STREAM stream = {}; | 547 D3D11_VIDEO_PROCESSOR_STREAM stream = {}; |
450 stream.Enable = true; | 548 stream.Enable = true; |
451 stream.OutputIndex = 0; | 549 stream.OutputIndex = 0; |
452 stream.InputFrameOrField = 0; | 550 stream.InputFrameOrField = 0; |
453 stream.PastFrames = 0; | 551 stream.PastFrames = 0; |
454 stream.FutureFrames = 0; | 552 stream.FutureFrames = 0; |
455 stream.pInputSurface = in_view.Get(); | 553 stream.pInputSurface = in_view.Get(); |
456 RECT dest_rect = gfx::Rect(swap_chain_size).ToRECT(); | 554 RECT dest_rect = gfx::Rect(swap_chain_size).ToRECT(); |
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754 // The overall visual tree has one clip visual for every overlay (including | 852 // The overall visual tree has one clip visual for every overlay (including |
755 // the main plane). The clip visuals are in z_order and are all children of | 853 // the main plane). The clip visuals are in z_order and are all children of |
756 // a root visual. Each clip visual has a child visual that has the actual | 854 // a root visual. Each clip visual has a child visual that has the actual |
757 // plane content. | 855 // plane content. |
758 | 856 |
759 for (size_t i = 0; i < pending_overlays_.size(); i++) { | 857 for (size_t i = 0; i < pending_overlays_.size(); i++) { |
760 ui::DCRendererLayerParams& params = *pending_overlays_[i]; | 858 ui::DCRendererLayerParams& params = *pending_overlays_[i]; |
761 VisualInfo* visual_info = &visual_info_[i]; | 859 VisualInfo* visual_info = &visual_info_[i]; |
762 | 860 |
763 InitVisual(i); | 861 InitVisual(i); |
764 if (params.image.size() > 0 && params.image[0] && | 862 if (params.image.size() >= 1 && params.image[0]) { |
765 params.image[0]->GetType() == gl::GLImage::Type::DXGI_IMAGE) { | |
766 UpdateVisualForVideo(visual_info, params); | 863 UpdateVisualForVideo(visual_info, params); |
767 } else if (params.image.empty()) { | 864 } else if (params.image.empty()) { |
768 UpdateVisualForBackbuffer(visual_info, params); | 865 UpdateVisualForBackbuffer(visual_info, params); |
769 } else { | 866 } else { |
770 CHECK(false); | 867 CHECK(false); |
771 } | 868 } |
772 UpdateVisualClip(visual_info, params); | 869 UpdateVisualClip(visual_info, params); |
773 } | 870 } |
774 | 871 |
775 HRESULT hr = dcomp_device_->Commit(); | 872 HRESULT hr = dcomp_device_->Commit(); |
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1158 DirectCompositionSurfaceWin::GetWindowTaskRunnerForTesting() { | 1255 DirectCompositionSurfaceWin::GetWindowTaskRunnerForTesting() { |
1159 return child_window_.GetTaskRunnerForTesting(); | 1256 return child_window_.GetTaskRunnerForTesting(); |
1160 } | 1257 } |
1161 | 1258 |
1162 base::win::ScopedComPtr<IDXGISwapChain1> | 1259 base::win::ScopedComPtr<IDXGISwapChain1> |
1163 DirectCompositionSurfaceWin::GetLayerSwapChainForTesting(size_t index) const { | 1260 DirectCompositionSurfaceWin::GetLayerSwapChainForTesting(size_t index) const { |
1164 return layer_tree_->GetLayerSwapChainForTesting(index); | 1261 return layer_tree_->GetLayerSwapChainForTesting(index); |
1165 } | 1262 } |
1166 | 1263 |
1167 } // namespace gpu | 1264 } // namespace gpu |
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