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Unified Diff: content/test/gpu/gpu_tests/webgl2_conformance_expectations.py

Issue 2849863003: Temporarily suppress tex-base-level-bug failure on Windows with D3D11. (Closed)
Patch Set: Created 3 years, 8 months ago
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Index: content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
diff --git a/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py b/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
index e370326c8d1bfd042513855dfb3d9df25a5cbb88..cd6e821e7bfc8e2b99802c919a46a918e6e26a53 100644
--- a/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
+++ b/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
@@ -65,6 +65,8 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
# Windows only.
self.Fail('conformance2/rendering/blitframebuffer-outside-readbuffer.html',
['win', 'd3d11'], bug=644740)
+ self.Fail('conformance2/textures/misc/tex-base-level-bug.html',
+ ['win', 'd3d11'], bug=705865)
self.Fail('deqp/functional/gles3/sync.html', ['win', 'd3d11'], bug=676848)
# Win / NVidia
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