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Unified Diff: gpu/command_buffer/service/gles2_cmd_decoder_passthrough_doers.cc

Issue 2849743002: Allow binding multiple textures to one DC Layer overlay. (Closed)
Patch Set: improve test Created 3 years, 8 months ago
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Index: gpu/command_buffer/service/gles2_cmd_decoder_passthrough_doers.cc
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder_passthrough_doers.cc b/gpu/command_buffer/service/gles2_cmd_decoder_passthrough_doers.cc
index 3600f809af1e651a59682c19bd055293b4d035ff..3fbd01f0d6d230b3dd333d02bfa485b2ecba4161 100644
--- a/gpu/command_buffer/service/gles2_cmd_decoder_passthrough_doers.cc
+++ b/gpu/command_buffer/service/gles2_cmd_decoder_passthrough_doers.cc
@@ -3653,7 +3653,6 @@ error::Error GLES2DecoderPassthroughImpl::DoScheduleDCLayerSharedStateCHROMIUM(
}
error::Error GLES2DecoderPassthroughImpl::DoScheduleDCLayerCHROMIUM(
- GLuint contents_texture_id,
const GLfloat* contents_rect,
GLuint background_color,
GLuint edge_aa_mask,
@@ -3977,6 +3976,12 @@ error::Error GLES2DecoderPassthroughImpl::DoSetEnableDCLayersCHROMIUM(
NOTIMPLEMENTED();
return error::kNoError;
}
+error::Error GLES2DecoderPassthroughImpl::DoSetDCLayerTextureCHROMIUM(
+ GLuint index,
+ GLuint texture) {
+ NOTIMPLEMENTED();
+ return error::kNoError;
+}
} // namespace gles2
} // namespace gpu

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