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Side by Side Diff: third_party/WebKit/Source/core/paint/PaintPropertyTreeBuilder.h

Issue 2849603004: Introduce PaintPropertyTreeBuilderFragmentContext and use it throughout. (Closed)
Patch Set: none Created 3 years, 7 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef PaintPropertyTreeBuilder_h 5 #ifndef PaintPropertyTreeBuilder_h
6 #define PaintPropertyTreeBuilder_h 6 #define PaintPropertyTreeBuilder_h
7 7
8 #include "platform/geometry/LayoutPoint.h" 8 #include "platform/geometry/LayoutPoint.h"
9 #include "platform/graphics/paint/ClipPaintPropertyNode.h" 9 #include "platform/graphics/paint/ClipPaintPropertyNode.h"
10 #include "platform/graphics/paint/EffectPaintPropertyNode.h" 10 #include "platform/graphics/paint/EffectPaintPropertyNode.h"
11 #include "platform/graphics/paint/ScrollPaintPropertyNode.h" 11 #include "platform/graphics/paint/ScrollPaintPropertyNode.h"
12 #include "platform/graphics/paint/TransformPaintPropertyNode.h" 12 #include "platform/graphics/paint/TransformPaintPropertyNode.h"
13 #include "platform/wtf/RefPtr.h" 13 #include "platform/wtf/RefPtr.h"
14 14
15 namespace blink { 15 namespace blink {
16 16
17 class FrameView; 17 class FrameView;
18 class LayoutBoxModelObject; 18 class LayoutBoxModelObject;
19 class LayoutObject; 19 class LayoutObject;
20 20
21 // The context for PaintPropertyTreeBuilder. 21 // The context for PaintPropertyTreeBuilder.
22 // It's responsible for bookkeeping tree state in other order, for example, the 22 // It's responsible for bookkeeping tree state in other order, for example, the
23 // most recent position container seen. 23 // most recent position container seen.
24 struct PaintPropertyTreeBuilderContext { 24 struct PaintPropertyTreeBuilderFragmentContext {
25 USING_FAST_MALLOC(PaintPropertyTreeBuilderContext); 25 USING_FAST_MALLOC(PaintPropertyTreeBuilderFragmentContext);
26 26
27 public: 27 public:
28 // Initializes all property tree nodes to the roots. 28 // Initializes all property tree nodes to the roots.
29 PaintPropertyTreeBuilderContext(); 29 PaintPropertyTreeBuilderFragmentContext();
30 30
31 // State that propagates on the containing block chain (and so is adjusted 31 // State that propagates on the containing block chain (and so is adjusted
32 // when an absolute or fixed position object is encountered). 32 // when an absolute or fixed position object is encountered).
33 struct ContainingBlockContext { 33 struct ContainingBlockContext {
34 // The combination of a transform and paint offset describes a linear space. 34 // The combination of a transform and paint offset describes a linear space.
35 // When a layout object recur to its children, the main context is expected 35 // When a layout object recur to its children, the main context is expected
36 // to refer the object's border box, then the callee will derive its own 36 // to refer the object's border box, then the callee will derive its own
37 // border box by translating the space with its own layout location. 37 // border box by translating the space with its own layout location.
38 const TransformPaintPropertyNode* transform = nullptr; 38 const TransformPaintPropertyNode* transform = nullptr;
39 LayoutPoint paint_offset; 39 LayoutPoint paint_offset;
(...skipping 21 matching lines...) Expand all
61 ContainingBlockContext current; 61 ContainingBlockContext current;
62 62
63 // Separate context for out-of-flow positioned and fixed positioned elements 63 // Separate context for out-of-flow positioned and fixed positioned elements
64 // are needed because they don't use DOM parent as their containing block. 64 // are needed because they don't use DOM parent as their containing block.
65 // These additional contexts normally pass through untouched, and are only 65 // These additional contexts normally pass through untouched, and are only
66 // copied from the main context when the current element serves as the 66 // copied from the main context when the current element serves as the
67 // containing block of corresponding positioned descendants. Overflow clips 67 // containing block of corresponding positioned descendants. Overflow clips
68 // are also inherited by containing block tree instead of DOM tree, thus they 68 // are also inherited by containing block tree instead of DOM tree, thus they
69 // are included in the additional context too. 69 // are included in the additional context too.
70 ContainingBlockContext absolute_position; 70 ContainingBlockContext absolute_position;
71 const LayoutObject* container_for_absolute_position;
72 71
73 ContainingBlockContext fixed_position; 72 ContainingBlockContext fixed_position;
74 73
75 // This is the same as current.paintOffset except when a floating object has 74 // This is the same as current.paintOffset except when a floating object has
76 // non-block ancestors under its containing block. Paint offsets of the 75 // non-block ancestors under its containing block. Paint offsets of the
77 // non-block ancestors should not be accumulated for the floating object. 76 // non-block ancestors should not be accumulated for the floating object.
78 LayoutPoint paint_offset_for_float; 77 LayoutPoint paint_offset_for_float;
79 78
80 // The effect hierarchy is applied by the stacking context tree. It is 79 // The effect hierarchy is applied by the stacking context tree. It is
81 // guaranteed that every DOM descendant is also a stacking context descendant. 80 // guaranteed that every DOM descendant is also a stacking context descendant.
82 // Therefore, we don't need extra bookkeeping for effect nodes and can 81 // Therefore, we don't need extra bookkeeping for effect nodes and can
83 // generate the effect tree from a DOM-order traversal. 82 // generate the effect tree from a DOM-order traversal.
84 const EffectPaintPropertyNode* current_effect; 83 const EffectPaintPropertyNode* current_effect;
85 // Some effects are spatial, i.e. may refer to input pixels outside of output 84 // Some effects are spatial, i.e. may refer to input pixels outside of output
86 // clip. The cull rect for its input shall be derived from its output clip. 85 // clip. The cull rect for its input shall be derived from its output clip.
87 // This variable represents the input cull of current effect, also serves as 86 // This variable represents the input cull of current effect, also serves as
88 // output clip of child effects that don't have a hard clip. 87 // output clip of child effects that don't have a hard clip.
89 const ClipPaintPropertyNode* input_clip_of_current_effect; 88 const ClipPaintPropertyNode* input_clip_of_current_effect;
89 };
90
91 struct PaintPropertyTreeBuilderContext {
92 PaintPropertyTreeBuilderContext()
93 : container_for_absolute_position(nullptr),
94 force_subtree_update(false)
95 #if DCHECK_IS_ON()
96 ,
97 is_actually_needed(true)
98 #endif
99 {
100 }
101 PaintPropertyTreeBuilderContext(
102 const PaintPropertyTreeBuilderContext& other) {
103 fragments = other.fragments;
104 // for (auto& fragment : other.fragments)
105 // fragments.push_back(fragment);
106 container_for_absolute_position = other.container_for_absolute_position;
107 force_subtree_update = other.force_subtree_update;
108 #if DCHECK_IS_ON()
109 is_actually_needed = other.is_actually_needed;
110 #endif
111 }
112 Vector<PaintPropertyTreeBuilderFragmentContext> fragments;
113 const LayoutObject* container_for_absolute_position;
90 114
91 // True if a change has forced all properties in a subtree to be updated. This 115 // True if a change has forced all properties in a subtree to be updated. This
92 // can be set due to paint offset changes or when the structure of the 116 // can be set due to paint offset changes or when the structure of the
93 // property tree changes (i.e., a node is added or removed). 117 // property tree changes (i.e., a node is added or removed).
94 bool force_subtree_update; 118 bool force_subtree_update;
95 119
96 #if DCHECK_IS_ON() 120 #if DCHECK_IS_ON()
97 // When DCHECK_IS_ON() we create PaintPropertyTreeBuilderContext even if not 121 // When DCHECK_IS_ON() we create PaintPropertyTreeBuilderContext even if not
98 // needed. See FindPaintOffsetAndVisualRectNeedingUpdate.h. 122 // needed. See FindPaintOffsetAndVisualRectNeedingUpdate.h.
99 bool is_actually_needed = true; 123 bool is_actually_needed;
100 #endif 124 #endif
101 }; 125 };
102 126
103 // Creates paint property tree nodes for special things in the layout tree. 127 // Creates paint property tree nodes for special things in the layout tree.
104 // Special things include but not limit to: overflow clip, transform, fixed-pos, 128 // Special things include but not limit to: overflow clip, transform, fixed-pos,
105 // animation, mask, filter, ... etc. 129 // animation, mask, filter, ... etc.
106 // It expects to be invoked for each layout tree node in DOM order during 130 // It expects to be invoked for each layout tree node in DOM order during
107 // InPrePaint phase. 131 // InPrePaint phase.
108 class PaintPropertyTreeBuilder { 132 class PaintPropertyTreeBuilder {
109 public: 133 public:
110 // Update the paint properties for a frame and ensure the context is up to 134 // Update the paint properties for a frame and ensure the context is up to
111 // date. 135 // date.
112 void UpdateProperties(FrameView&, PaintPropertyTreeBuilderContext&); 136 void UpdateProperties(FrameView&, PaintPropertyTreeBuilderContext&);
113 137
114 // Update the paint properties that affect this object (e.g., properties like 138 // Update the paint properties that affect this object (e.g., properties like
115 // paint offset translation) and ensure the context is up to date. Also 139 // paint offset translation) and ensure the context is up to date. Also
116 // handles updating the object's paintOffset. 140 // handles updating the object's paintOffset.
117 void UpdatePropertiesForSelf(const LayoutObject&, 141 void UpdatePropertiesForSelf(const LayoutObject&,
118 PaintPropertyTreeBuilderContext&); 142 PaintPropertyTreeBuilderContext&);
119 // Update the paint properties that affect children of this object (e.g., 143 // Update the paint properties that affect children of this object (e.g.,
120 // scroll offset transform) and ensure the context is up to date. 144 // scroll offset transform) and ensure the context is up to date.
121 void UpdatePropertiesForChildren(const LayoutObject&, 145 void UpdatePropertiesForChildren(const LayoutObject&,
122 PaintPropertyTreeBuilderContext&); 146 PaintPropertyTreeBuilderContext&);
123 147
124 private: 148 private:
125 ALWAYS_INLINE static void UpdatePaintOffset(const LayoutBoxModelObject&, 149 ALWAYS_INLINE static void UpdatePaintOffset(
126 PaintPropertyTreeBuilderContext&); 150 const LayoutBoxModelObject&,
151 PaintPropertyTreeBuilderFragmentContext&,
152 const LayoutObject* container_for_absolute_position);
127 ALWAYS_INLINE static void UpdatePaintOffsetTranslation( 153 ALWAYS_INLINE static void UpdatePaintOffsetTranslation(
128 const LayoutBoxModelObject&, 154 const LayoutBoxModelObject&,
129 PaintPropertyTreeBuilderContext&); 155 PaintPropertyTreeBuilderFragmentContext&,
156 bool& force_subtree_update);
130 ALWAYS_INLINE static void UpdateForObjectLocationAndSize( 157 ALWAYS_INLINE static void UpdateForObjectLocationAndSize(
131 const LayoutObject&, 158 const LayoutObject&,
132 PaintPropertyTreeBuilderContext&); 159 const LayoutObject* container_for_absolute_position,
133 ALWAYS_INLINE static void UpdateTransform(const LayoutObject&, 160 bool& is_actually_needed,
134 PaintPropertyTreeBuilderContext&); 161 PaintPropertyTreeBuilderFragmentContext&,
162 bool& force_subtree_update);
163 ALWAYS_INLINE static void UpdateTransform(
164 const LayoutObject&,
165 PaintPropertyTreeBuilderFragmentContext&,
166 bool& force_subtree_update);
135 ALWAYS_INLINE static void UpdateTransformForNonRootSVG( 167 ALWAYS_INLINE static void UpdateTransformForNonRootSVG(
136 const LayoutObject&, 168 const LayoutObject&,
137 PaintPropertyTreeBuilderContext&); 169 PaintPropertyTreeBuilderFragmentContext&,
138 ALWAYS_INLINE static void UpdateEffect(const LayoutObject&, 170 bool& force_subtree_update);
139 PaintPropertyTreeBuilderContext&); 171 ALWAYS_INLINE static void UpdateEffect(
140 ALWAYS_INLINE static void UpdateFilter(const LayoutObject&, 172 const LayoutObject&,
141 PaintPropertyTreeBuilderContext&); 173 PaintPropertyTreeBuilderFragmentContext&,
142 ALWAYS_INLINE static void UpdateCssClip(const LayoutObject&, 174 bool& force_subtree_update);
143 PaintPropertyTreeBuilderContext&); 175 ALWAYS_INLINE static void UpdateFilter(
176 const LayoutObject&,
177 PaintPropertyTreeBuilderFragmentContext&,
178 bool& force_subtree_update);
179 ALWAYS_INLINE static void UpdateCssClip(
180 const LayoutObject&,
181 PaintPropertyTreeBuilderFragmentContext&,
182 bool& force_subtree_update);
144 ALWAYS_INLINE static void UpdateLocalBorderBoxContext( 183 ALWAYS_INLINE static void UpdateLocalBorderBoxContext(
145 const LayoutObject&, 184 const LayoutObject&,
146 PaintPropertyTreeBuilderContext&); 185 PaintPropertyTreeBuilderFragmentContext&,
186 bool& force_subtree_update);
147 ALWAYS_INLINE static void UpdateScrollbarPaintOffset( 187 ALWAYS_INLINE static void UpdateScrollbarPaintOffset(
148 const LayoutObject&, 188 const LayoutObject&,
149 PaintPropertyTreeBuilderContext&); 189 PaintPropertyTreeBuilderFragmentContext&,
190 bool& force_subtree_update);
150 ALWAYS_INLINE static void UpdateOverflowClip( 191 ALWAYS_INLINE static void UpdateOverflowClip(
151 const LayoutObject&, 192 const LayoutObject&,
152 PaintPropertyTreeBuilderContext&); 193 PaintPropertyTreeBuilderFragmentContext&,
153 ALWAYS_INLINE static void UpdatePerspective(const LayoutObject&, 194 bool& force_subtree_update);
154 PaintPropertyTreeBuilderContext&); 195 ALWAYS_INLINE static void UpdatePerspective(
196 const LayoutObject&,
197 PaintPropertyTreeBuilderFragmentContext&,
198 bool& force_subtree_update);
155 ALWAYS_INLINE static void UpdateSvgLocalToBorderBoxTransform( 199 ALWAYS_INLINE static void UpdateSvgLocalToBorderBoxTransform(
156 const LayoutObject&, 200 const LayoutObject&,
157 PaintPropertyTreeBuilderContext&); 201 PaintPropertyTreeBuilderFragmentContext&,
202 bool& force_subtree_update);
158 ALWAYS_INLINE static void UpdateScrollAndScrollTranslation( 203 ALWAYS_INLINE static void UpdateScrollAndScrollTranslation(
159 const LayoutObject&, 204 const LayoutObject&,
160 PaintPropertyTreeBuilderContext&); 205 PaintPropertyTreeBuilderFragmentContext&,
206 bool& force_subtree_update);
161 ALWAYS_INLINE static void UpdateOutOfFlowContext( 207 ALWAYS_INLINE static void UpdateOutOfFlowContext(
162 const LayoutObject&, 208 const LayoutObject&,
163 PaintPropertyTreeBuilderContext&); 209 PaintPropertyTreeBuilderFragmentContext&,
210 bool& force_subtree_update);
164 211
165 // Ensure the ObjectPaintProperties object is created if it will be needed, or 212 // Ensure the ObjectPaintProperties object is created if it will be needed, or
166 // cleared otherwise. 213 // cleared otherwise.
167 ALWAYS_INLINE static void UpdatePaintProperties( 214 ALWAYS_INLINE static void CollectFragments(const LayoutObject&,
168 const LayoutObject&, 215 PaintPropertyTreeBuilderContext&);
169 PaintPropertyTreeBuilderContext&);
170 }; 216 };
171 217
172 } // namespace blink 218 } // namespace blink
173 219
174 #endif // PaintPropertyTreeBuilder_h 220 #endif // PaintPropertyTreeBuilder_h
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