| Index: sdk/lib/web_gl/dartium/web_gl_dartium.dart
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| diff --git a/sdk/lib/web_gl/dartium/web_gl_dartium.dart b/sdk/lib/web_gl/dartium/web_gl_dartium.dart
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| index 4b55e83f9462929d8346530add6b637d1775ad48..2c2de6c7aa63c22c99861fc3f031231d76303c6e 100644
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| --- a/sdk/lib/web_gl/dartium/web_gl_dartium.dart
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| +++ b/sdk/lib/web_gl/dartium/web_gl_dartium.dart
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| @@ -15,6 +15,41 @@ import 'dart:_blink' as _blink;
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| +// FIXME: Can we make this private?
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| +const web_glBlinkMap = const {
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| + 'ANGLEInstancedArrays': AngleInstancedArrays,
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| + 'EXTFragDepth': ExtFragDepth,
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| + 'EXTTextureFilterAnisotropic': ExtTextureFilterAnisotropic,
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| + 'OESElementIndexUint': OesElementIndexUint,
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| + 'OESStandardDerivatives': OesStandardDerivatives,
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| + 'OESTextureFloat': OesTextureFloat,
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| + 'OESTextureFloatLinear': OesTextureFloatLinear,
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| + 'OESTextureHalfFloat': OesTextureHalfFloat,
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| + 'OESTextureHalfFloatLinear': OesTextureHalfFloatLinear,
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| + 'OESVertexArrayObject': OesVertexArrayObject,
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| + 'WebGLActiveInfo': ActiveInfo,
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| + 'WebGLBuffer': Buffer,
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| + 'WebGLCompressedTextureATC': CompressedTextureAtc,
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| + 'WebGLCompressedTexturePVRTC': CompressedTexturePvrtc,
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| + 'WebGLCompressedTextureS3TC': CompressedTextureS3TC,
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| + 'WebGLContextAttributes': ContextAttributes,
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| + 'WebGLContextEvent': ContextEvent,
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| + 'WebGLDebugRendererInfo': DebugRendererInfo,
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| + 'WebGLDebugShaders': DebugShaders,
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| + 'WebGLDepthTexture': DepthTexture,
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| + 'WebGLDrawBuffers': DrawBuffers,
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| + 'WebGLFramebuffer': Framebuffer,
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| + 'WebGLLoseContext': LoseContext,
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| + 'WebGLProgram': Program,
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| + 'WebGLRenderbuffer': Renderbuffer,
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| + 'WebGLRenderingContext': RenderingContext,
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| + 'WebGLShader': Shader,
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| + 'WebGLShaderPrecisionFormat': ShaderPrecisionFormat,
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| + 'WebGLTexture': Texture,
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| + 'WebGLUniformLocation': UniformLocation,
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| + 'WebGLVertexArrayObjectOES': VertexArrayObject,
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| +
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| +};
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| // Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file
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| // for details. All rights reserved. Use of this source code is governed by a
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| // BSD-style license that can be found in the LICENSE file.
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