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Unified Diff: chrome/browser/android/vr_shell/vr_controller.cc

Issue 2848283003: VR: Refresh controller handedness when resuming the controller. (Closed)
Patch Set: rebase Created 3 years, 8 months ago
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Index: chrome/browser/android/vr_shell/vr_controller.cc
diff --git a/chrome/browser/android/vr_shell/vr_controller.cc b/chrome/browser/android/vr_shell/vr_controller.cc
index 89584100cf1dfd1b731c699ed3fa9d71c66a22b0..3f16fa0b0017069a21f6af2292a7635edc75d5c1 100644
--- a/chrome/browser/android/vr_shell/vr_controller.cc
+++ b/chrome/browser/android/vr_shell/vr_controller.cc
@@ -59,10 +59,26 @@ float DeltaTimeSeconds(int64_t last_timestamp_nanos) {
} // namespace
-VrController::VrController(gvr_context* vr_context) {
+VrController::VrController(gvr_context* gvr_context) {
DVLOG(1) << __FUNCTION__ << "=" << this;
- Initialize(vr_context);
+ CHECK(gvr_context != nullptr) << "invalid gvr_context";
+ controller_api_ = base::MakeUnique<gvr::ControllerApi>();
+ controller_state_ = base::MakeUnique<gvr::ControllerState>();
+ gvr_api_ = gvr::GvrApi::WrapNonOwned(gvr_context);
+
+ int32_t options = gvr::ControllerApi::DefaultOptions();
+
+ // Enable non-default options - WebVR needs gyro and linear acceleration, and
+ // since VrShell implements GvrGamepadDataProvider we need this always.
+ options |= GVR_CONTROLLER_ENABLE_GYRO;
+ options |= GVR_CONTROLLER_ENABLE_ACCEL;
+
+ CHECK(controller_api_->Init(options, gvr_context));
+ controller_api_->Resume();
+
+ handedness_ = gvr_api_->GetUserPrefs().GetControllerHandedness();
elbow_model_ = base::MakeUnique<ElbowModel>(handedness_);
+
Reset();
last_timestamp_nanos_ =
gvr::GvrApi::GetTimePointNow().monotonic_system_time_nanos;
@@ -73,8 +89,11 @@ VrController::~VrController() {
}
void VrController::OnResume() {
- if (controller_api_)
+ if (controller_api_) {
controller_api_->Resume();
+ handedness_ = gvr_api_->GetUserPrefs().GetControllerHandedness();
+ elbow_model_->SetHandedness(handedness_);
+ }
}
void VrController::OnPause() {
@@ -225,27 +244,6 @@ void VrController::UpdateTouchInfo() {
gvr::GvrApi::GetTimePointNow().monotonic_system_time_nanos;
}
-void VrController::Initialize(gvr_context* gvr_context) {
- CHECK(gvr_context != nullptr) << "invalid gvr_context";
- controller_api_.reset(new gvr::ControllerApi);
- controller_state_.reset(new gvr::ControllerState);
-
- int32_t options = gvr::ControllerApi::DefaultOptions();
-
- // Enable non-default options - WebVR needs gyro and linear acceleration, and
- // since VrShell implements GvrGamepadDataProvider we need this always.
- options |= GVR_CONTROLLER_ENABLE_GYRO;
- options |= GVR_CONTROLLER_ENABLE_ACCEL;
-
- CHECK(controller_api_->Init(options, gvr_context));
-
- std::unique_ptr<gvr::GvrApi> gvr = gvr::GvrApi::WrapNonOwned(gvr_context);
- // TODO(bajones): Monitor changes to the controller handedness.
- handedness_ = gvr->GetUserPrefs().GetControllerHandedness();
-
- controller_api_->Resume();
-}
-
std::vector<std::unique_ptr<WebGestureEvent>> VrController::DetectGestures() {
std::vector<std::unique_ptr<WebGestureEvent>> gesture_list;
std::unique_ptr<WebGestureEvent> gesture(new WebGestureEvent());
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