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Side by Side Diff: chrome/browser/android/vr_shell/elbow_model.h

Issue 2848283003: VR: Refresh controller handedness when resuming the controller. (Closed)
Patch Set: rebase Created 3 years, 7 months ago
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1 // Copyright 2017 The Chromium Authors. All rights reserved. 1 // Copyright 2017 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // Adapted from: 5 // Adapted from:
6 // https://github.com/googlevr/gvr-unity-sdk/blob/master/Samples/DaydreamLabsCon trollerPlayground/Assets/GoogleVR/Scripts/Controller/GvrArmModel.cs 6 // https://github.com/googlevr/gvr-unity-sdk/blob/master/Samples/DaydreamLabsCon trollerPlayground/Assets/GoogleVR/Scripts/Controller/GvrArmModel.cs
7 7
8 #ifndef CHROME_BROWSER_ANDROID_VR_SHELL_ELBOW_MODEL_H_ 8 #ifndef CHROME_BROWSER_ANDROID_VR_SHELL_ELBOW_MODEL_H_
9 #define CHROME_BROWSER_ANDROID_VR_SHELL_ELBOW_MODEL_H_ 9 #define CHROME_BROWSER_ANDROID_VR_SHELL_ELBOW_MODEL_H_
10 10
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24 }; 24 };
25 25
26 explicit ElbowModel(gvr::ControllerHandedness handedness); 26 explicit ElbowModel(gvr::ControllerHandedness handedness);
27 ~ElbowModel(); 27 ~ElbowModel();
28 28
29 const gfx::Point3F& GetControllerPosition() const { return wrist_position_; } 29 const gfx::Point3F& GetControllerPosition() const { return wrist_position_; }
30 const vr::Quatf& GetControllerRotation() const { return wrist_rotation_; } 30 const vr::Quatf& GetControllerRotation() const { return wrist_rotation_; }
31 float GetAlphaValue() const { return alpha_value_; } 31 float GetAlphaValue() const { return alpha_value_; }
32 32
33 void Update(const UpdateData& update); 33 void Update(const UpdateData& update);
34 void SetHandedness(gvr::ControllerHandedness handedness);
34 35
35 private: 36 private:
36 void UpdateHandedness(); 37 void UpdateHandedness();
37 void UpdateTorsoDirection(const UpdateData& update); 38 void UpdateTorsoDirection(const UpdateData& update);
38 void ApplyArmModel(const UpdateData& update); 39 void ApplyArmModel(const UpdateData& update);
39 void UpdateTransparency(const UpdateData& update); 40 void UpdateTransparency(const UpdateData& update);
40 41
41 gvr::ControllerHandedness handedness_; 42 gvr::ControllerHandedness handedness_;
42 43
43 gfx::Point3F wrist_position_; 44 gfx::Point3F wrist_position_;
44 vr::Quatf wrist_rotation_; 45 vr::Quatf wrist_rotation_;
45 float alpha_value_; 46 float alpha_value_;
46 47
47 gfx::Point3F elbow_position_; 48 gfx::Point3F elbow_position_;
48 vr::Quatf elbow_rotation_; 49 vr::Quatf elbow_rotation_;
49 gfx::Point3F shoulder_position_; 50 gfx::Point3F shoulder_position_;
50 vr::Quatf shoulder_rotation_; 51 vr::Quatf shoulder_rotation_;
51 gfx::Vector3dF torso_direction_; 52 gfx::Vector3dF torso_direction_;
52 gfx::Vector3dF handed_multiplier_; 53 gfx::Vector3dF handed_multiplier_;
53 }; 54 };
54 55
55 } // namespace vr_shell 56 } // namespace vr_shell
56 57
57 #endif // CHROME_BROWSER_ANDROID_VR_SHELL_ELBOW_MODEL_H_ 58 #endif // CHROME_BROWSER_ANDROID_VR_SHELL_ELBOW_MODEL_H_
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