| Index: third_party/WebKit/Source/platform/audio/AudioDestination.cpp
|
| diff --git a/third_party/WebKit/Source/platform/audio/AudioDestination.cpp b/third_party/WebKit/Source/platform/audio/AudioDestination.cpp
|
| index a7966e69d3bdfb66e3d044289b27f23d0347f2a8..50f824098db3ac65896055fedfbca8dc4b2a9ca7 100644
|
| --- a/third_party/WebKit/Source/platform/audio/AudioDestination.cpp
|
| +++ b/third_party/WebKit/Source/platform/audio/AudioDestination.cpp
|
| @@ -80,9 +80,9 @@ AudioDestination::AudioDestination(AudioIOCallback& callback,
|
| // local input (e.g. loopback from OS audio system), but Chromium's media
|
| // renderer does not support it currently. Thus, we use zero for the number
|
| // of input channels.
|
| - web_audio_device_ = WTF::WrapUnique(Platform::Current()->CreateAudioDevice(
|
| + web_audio_device_ = Platform::Current()->CreateAudioDevice(
|
| 0, number_of_output_channels, latency_hint, this, String(),
|
| - std::move(security_origin)));
|
| + std::move(security_origin));
|
| DCHECK(web_audio_device_);
|
|
|
| callback_buffer_size_ = web_audio_device_->FramesPerBuffer();
|
| @@ -176,8 +176,8 @@ void AudioDestination::Start() {
|
|
|
| // Start the "audio device" after the rendering thread is ready.
|
| if (web_audio_device_ && !is_playing_) {
|
| - rendering_thread_ = WTF::WrapUnique(
|
| - Platform::Current()->CreateThread("WebAudio Rendering Thread"));
|
| + rendering_thread_ =
|
| + Platform::Current()->CreateThread("WebAudio Rendering Thread");
|
| web_audio_device_->Start();
|
| is_playing_ = true;
|
| }
|
|
|