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1 /* | 1 /* |
2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
10 * disclaimer. | 10 * disclaimer. |
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104 | 104 |
105 bool Intersection(const VertexPair&, FloatPoint&) const; | 105 bool Intersection(const VertexPair&, FloatPoint&) const; |
106 }; | 106 }; |
107 | 107 |
108 class PLATFORM_EXPORT FloatPolygonEdge final : public VertexPair { | 108 class PLATFORM_EXPORT FloatPolygonEdge final : public VertexPair { |
109 DISALLOW_NEW_EXCEPT_PLACEMENT_NEW(); | 109 DISALLOW_NEW_EXCEPT_PLACEMENT_NEW(); |
110 friend class FloatPolygon; | 110 friend class FloatPolygon; |
111 | 111 |
112 public: | 112 public: |
113 const FloatPoint& Vertex1() const override { | 113 const FloatPoint& Vertex1() const override { |
114 ASSERT(polygon_); | 114 DCHECK(polygon_); |
115 return polygon_->VertexAt(vertex_index1_); | 115 return polygon_->VertexAt(vertex_index1_); |
116 } | 116 } |
117 | 117 |
118 const FloatPoint& Vertex2() const override { | 118 const FloatPoint& Vertex2() const override { |
119 ASSERT(polygon_); | 119 DCHECK(polygon_); |
120 return polygon_->VertexAt(vertex_index2_); | 120 return polygon_->VertexAt(vertex_index2_); |
121 } | 121 } |
122 | 122 |
123 const FloatPolygonEdge& PreviousEdge() const { | 123 const FloatPolygonEdge& PreviousEdge() const { |
124 ASSERT(polygon_ && polygon_->NumberOfEdges() > 1); | 124 ASSERT(polygon_ && polygon_->NumberOfEdges() > 1); |
125 return polygon_->EdgeAt((edge_index_ + polygon_->NumberOfEdges() - 1) % | 125 return polygon_->EdgeAt((edge_index_ + polygon_->NumberOfEdges() - 1) % |
126 polygon_->NumberOfEdges()); | 126 polygon_->NumberOfEdges()); |
127 } | 127 } |
128 | 128 |
129 const FloatPolygonEdge& NextEdge() const { | 129 const FloatPolygonEdge& NextEdge() const { |
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161 return String::Format("%p (%f,%f %f,%f)", edge, edge->Vertex1().X(), | 161 return String::Format("%p (%f,%f %f,%f)", edge, edge->Vertex1().X(), |
162 edge->Vertex1().Y(), edge->Vertex2().X(), | 162 edge->Vertex1().Y(), edge->Vertex2().X(), |
163 edge->Vertex2().Y()); | 163 edge->Vertex2().Y()); |
164 } | 164 } |
165 }; | 165 }; |
166 #endif | 166 #endif |
167 | 167 |
168 } // namespace blink | 168 } // namespace blink |
169 | 169 |
170 #endif // FloatPolygon_h | 170 #endif // FloatPolygon_h |
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