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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/output/overlay_processor.h" | 5 #include "cc/output/overlay_processor.h" |
6 | 6 |
7 #include "cc/output/dc_layer_overlay.h" | 7 #include "cc/output/dc_layer_overlay.h" |
8 #include "cc/output/output_surface.h" | 8 #include "cc/output/output_surface.h" |
9 #include "cc/output/overlay_strategy_single_on_top.h" | 9 #include "cc/output/overlay_strategy_single_on_top.h" |
10 #include "cc/output/overlay_strategy_underlay.h" | 10 #include "cc/output/overlay_strategy_underlay.h" |
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136 // If overlay processing was skipped for a frame there's no way to be sure | 136 // If overlay processing was skipped for a frame there's no way to be sure |
137 // of the state of the previous frame, so reset. | 137 // of the state of the previous frame, so reset. |
138 previous_frame_underlay_rect_ = gfx::Rect(); | 138 previous_frame_underlay_rect_ = gfx::Rect(); |
139 return; | 139 return; |
140 } | 140 } |
141 | 141 |
142 // First attempt to process for CALayers. | 142 // First attempt to process for CALayers. |
143 if (ProcessForCALayers(resource_provider, render_pass, render_pass_filters, | 143 if (ProcessForCALayers(resource_provider, render_pass, render_pass_filters, |
144 render_pass_background_filters, candidates, | 144 render_pass_background_filters, candidates, |
145 ca_layer_overlays, damage_rect)) { | 145 ca_layer_overlays, damage_rect)) { |
146 previous_frame_underlay_rect_ = gfx::Rect(); | |
liberato (no reviews please)
2017/04/26 18:40:31
clearing it seems to be the default (and safe) act
watk
2017/04/26 19:20:04
+1
AndyWu
2017/04/26 20:40:53
Done, thanks for your suggestion.
| |
146 return; | 147 return; |
147 } | 148 } |
148 | 149 |
149 if (ProcessForDCLayers(resource_provider, render_pass, render_pass_filters, | 150 if (ProcessForDCLayers(resource_provider, render_pass, render_pass_filters, |
150 render_pass_background_filters, candidates, | 151 render_pass_background_filters, candidates, |
151 dc_layer_overlays, damage_rect)) { | 152 dc_layer_overlays, damage_rect)) { |
153 previous_frame_underlay_rect_ = gfx::Rect(); | |
152 return; | 154 return; |
153 } | 155 } |
154 | 156 |
155 // Only if that fails, attempt hardware overlay strategies. | 157 // Only if that fails, attempt hardware overlay strategies. |
156 for (const auto& strategy : strategies_) { | 158 for (const auto& strategy : strategies_) { |
157 if (!strategy->Attempt(resource_provider, render_pass, candidates, | 159 if (!strategy->Attempt(resource_provider, render_pass, candidates, |
158 content_bounds)) | 160 content_bounds)) |
159 continue; | 161 continue; |
160 | 162 |
161 UpdateDamageRect(candidates, damage_rect); | 163 UpdateDamageRect(candidates, damage_rect); |
162 return; | 164 return; |
163 } | 165 } |
166 | |
167 previous_frame_underlay_rect_ = gfx::Rect(); | |
164 } | 168 } |
165 | 169 |
166 // Subtract on-top overlays from the damage rect, unless the overlays use | 170 // Subtract on-top overlays from the damage rect, unless the overlays use |
167 // the backbuffer as their content (in which case, add their combined rect | 171 // the backbuffer as their content (in which case, add their combined rect |
168 // back to the damage at the end). | 172 // back to the damage at the end). |
169 // Also subtract unoccluded underlays from the damage rect if we know that the | 173 // Also subtract unoccluded underlays from the damage rect if we know that the |
170 // same underlay was scheduled on the previous frame. If the renderer decides | 174 // same underlay was scheduled on the previous frame. If the renderer decides |
171 // not to swap the framebuffer there will still be a transparent hole in the | 175 // not to swap the framebuffer there will still be a transparent hole in the |
172 // previous frame. This only handles the common case of a single underlay quad | 176 // previous frame. This only handles the common case of a single underlay quad |
173 // for fullscreen video. | 177 // for fullscreen video. |
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190 } | 194 } |
191 | 195 |
192 if (this_frame_underlay_rect == previous_frame_underlay_rect_) | 196 if (this_frame_underlay_rect == previous_frame_underlay_rect_) |
193 damage_rect->Subtract(this_frame_underlay_rect); | 197 damage_rect->Subtract(this_frame_underlay_rect); |
194 previous_frame_underlay_rect_ = this_frame_underlay_rect; | 198 previous_frame_underlay_rect_ = this_frame_underlay_rect; |
195 | 199 |
196 damage_rect->Union(output_surface_overlay_damage_rect); | 200 damage_rect->Union(output_surface_overlay_damage_rect); |
197 } | 201 } |
198 | 202 |
199 } // namespace cc | 203 } // namespace cc |
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