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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "chrome/browser/android/vr_shell/ui_scene.h" | 5 #include "chrome/browser/android/vr_shell/ui_scene.h" |
6 | 6 |
7 #include <string> | 7 #include <string> |
8 #include <utility> | 8 #include <utility> |
9 | 9 |
10 #include "base/memory/ptr_util.h" | 10 #include "base/memory/ptr_util.h" |
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139 elements.push_back(element.get()); | 139 elements.push_back(element.get()); |
140 } | 140 } |
141 } | 141 } |
142 return elements; | 142 return elements; |
143 } | 143 } |
144 | 144 |
145 bool UiScene::HasVisibleHeadLockedElements() const { | 145 bool UiScene::HasVisibleHeadLockedElements() const { |
146 return !GetHeadLockedElements().empty(); | 146 return !GetHeadLockedElements().empty(); |
147 } | 147 } |
148 | 148 |
| 149 void UiScene::SetBackgroundColor(const vr::Colorf& color) { |
| 150 background_color_ = color; |
| 151 } |
| 152 |
149 const vr::Colorf& UiScene::GetBackgroundColor() const { | 153 const vr::Colorf& UiScene::GetBackgroundColor() const { |
150 return background_color_; | 154 return background_color_; |
151 } | 155 } |
152 | 156 |
| 157 void UiScene::SetBackgroundDistance(float distance) { |
| 158 background_distance_ = distance; |
| 159 } |
| 160 |
153 float UiScene::GetBackgroundDistance() const { | 161 float UiScene::GetBackgroundDistance() const { |
154 return background_distance_; | 162 return background_distance_; |
155 } | 163 } |
156 | 164 |
157 bool UiScene::GetWebVrRenderingEnabled() const { | 165 bool UiScene::GetWebVrRenderingEnabled() const { |
158 return webvr_rendering_enabled_; | 166 return webvr_rendering_enabled_; |
159 } | 167 } |
160 | 168 |
161 const std::vector<std::unique_ptr<UiElement>>& UiScene::GetUiElements() const { | 169 const std::vector<std::unique_ptr<UiElement>>& UiScene::GetUiElements() const { |
162 return ui_elements_; | 170 return ui_elements_; |
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207 | 215 |
208 // TODO(mthiesse): Move this to UiSceneManager. | 216 // TODO(mthiesse): Move this to UiSceneManager. |
209 void UiScene::OnGLInitialized() { | 217 void UiScene::OnGLInitialized() { |
210 gl_initialized_ = true; | 218 gl_initialized_ = true; |
211 for (const std::unique_ptr<UiElement>& element : ui_elements_) { | 219 for (const std::unique_ptr<UiElement>& element : ui_elements_) { |
212 element->Initialize(); | 220 element->Initialize(); |
213 } | 221 } |
214 } | 222 } |
215 | 223 |
216 } // namespace vr_shell | 224 } // namespace vr_shell |
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