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1 /* | 1 /* |
2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) | 2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) |
3 * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights | 3 * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights |
4 * reserved. | 4 * reserved. |
5 * | 5 * |
6 * This library is free software; you can redistribute it and/or | 6 * This library is free software; you can redistribute it and/or |
7 * modify it under the terms of the GNU Library General Public | 7 * modify it under the terms of the GNU Library General Public |
8 * License as published by the Free Software Foundation; either | 8 * License as published by the Free Software Foundation; either |
9 * version 2 of the License, or (at your option) any later version. | 9 * version 2 of the License, or (at your option) any later version. |
10 * | 10 * |
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119 exploring_backwards = !next && (next != stop); | 119 exploring_backwards = !next && (next != stop); |
120 if (exploring_backwards) { | 120 if (exploring_backwards) { |
121 next = stop->PreviousInPreOrder(); | 121 next = stop->PreviousInPreOrder(); |
122 continue_exploring = next && !next->IsLayoutView(); | 122 continue_exploring = next && !next->IsLayoutView(); |
123 } | 123 } |
124 } | 124 } |
125 | 125 |
126 return next; | 126 return next; |
127 } | 127 } |
128 | 128 |
129 void LayoutSelection::SetSelection( | 129 // Objects each have a single selection rect to examine. |
130 LayoutObject* start, | 130 using SelectedObjectMap = HashMap<LayoutObject*, SelectionState>; |
131 int start_pos, | 131 // Blocks contain selected objects and fill gaps between them, either on the |
132 LayoutObject* end, | 132 // left, right, or in between lines and blocks. |
133 int end_pos, | 133 // In order to get the visual rect right, we have to examine left, middle, and |
134 SelectionPaintInvalidationMode block_paint_invalidation_mode) { | 134 // right rects individually, since otherwise the union of those rects might |
135 // This code makes no assumptions as to if the layout tree is up to date or | 135 // remain the same even when changes have occurred. |
136 // not and will not try to update it. Currently clearSelection calls this | 136 using SelectedBlockMap = HashMap<LayoutBlock*, SelectionState>; |
137 // (intentionally) without updating the layout tree as it doesn't care. | 137 using SelectedMap = std::pair<SelectedObjectMap, SelectedBlockMap>; |
138 // Other callers may want to force recalc style before calling this. | |
139 | 138 |
140 // Make sure both our start and end objects are defined. | 139 static SelectedMap CollectSelectedMap( |
141 // Check www.msnbc.com and try clicking around to find the case where this | 140 LayoutObject* const selection_start, |
142 // happened. | 141 LayoutObject* const selection_end, |
143 if ((start && !end) || (end && !start)) | 142 int selection_end_pos, |
144 return; | 143 LayoutSelection::SelectionPaintInvalidationMode |
145 | 144 block_paint_invalidation_mode = |
146 // Just return if the selection hasn't changed. | 145 LayoutSelection::kPaintInvalidationNewXOROld) { |
147 if (selection_start_ == start && selection_start_pos_ == start_pos && | 146 SelectedObjectMap selected_objects; |
148 selection_end_ == end && selection_end_pos_ == end_pos) | 147 SelectedBlockMap selected_blocks; |
149 return; | 148 LayoutObject* layout_object = selection_start; |
150 | 149 LayoutObject* const stop = |
151 // Record the old selected objects. These will be used later when we compare | 150 LayoutObjectAfterPosition(selection_end, selection_end_pos); |
152 // against the new selected objects. | |
153 int old_start_pos = selection_start_pos_; | |
154 int old_end_pos = selection_end_pos_; | |
155 | |
156 // Objects each have a single selection rect to examine. | |
157 typedef HashMap<LayoutObject*, SelectionState> SelectedObjectMap; | |
158 SelectedObjectMap old_selected_objects; | |
159 // FIXME: |newSelectedObjects| doesn't really need to store the | |
160 // SelectionState, it's just more convenient to have it use the same data | |
161 // structure as |oldSelectedObjects|. | |
162 SelectedObjectMap new_selected_objects; | |
163 | |
164 // Blocks contain selected objects and fill gaps between them, either on the | |
165 // left, right, or in between lines and blocks. | |
166 // In order to get the visual rect right, we have to examine left, middle, and | |
167 // right rects individually, since otherwise the union of those rects might | |
168 // remain the same even when changes have occurred. | |
169 typedef HashMap<LayoutBlock*, SelectionState> SelectedBlockMap; | |
170 SelectedBlockMap old_selected_blocks; | |
171 // FIXME: |newSelectedBlocks| doesn't really need to store the SelectionState, | |
172 // it's just more convenient to have it use the same data structure as | |
173 // |oldSelectedBlocks|. | |
174 SelectedBlockMap new_selected_blocks; | |
175 | |
176 LayoutObject* os = selection_start_; | |
177 LayoutObject* stop = | |
178 LayoutObjectAfterPosition(selection_end_, selection_end_pos_); | |
179 bool exploring_backwards = false; | 151 bool exploring_backwards = false; |
180 bool continue_exploring = os && (os != stop); | 152 bool continue_exploring = layout_object && (layout_object != stop); |
181 while (continue_exploring) { | 153 while (continue_exploring) { |
182 if ((os->CanBeSelectionLeaf() || os == selection_start_ || | 154 if ((layout_object->CanBeSelectionLeaf() || |
183 os == selection_end_) && | 155 layout_object == selection_start || layout_object == selection_end) && |
184 os->GetSelectionState() != SelectionNone) { | 156 layout_object->GetSelectionState() != SelectionNone) { |
185 // Blocks are responsible for painting line gaps and margin gaps. They | 157 // Blocks are responsible for painting line gaps and margin gaps. They |
186 // must be examined as well. | 158 // must be examined as well. |
187 old_selected_objects.Set(os, os->GetSelectionState()); | 159 selected_objects.Set(layout_object, layout_object->GetSelectionState()); |
188 if (block_paint_invalidation_mode == kPaintInvalidationNewXOROld) { | 160 if (block_paint_invalidation_mode == |
189 LayoutBlock* cb = os->ContainingBlock(); | 161 LayoutSelection::kPaintInvalidationNewXOROld) { |
162 LayoutBlock* cb = layout_object->ContainingBlock(); | |
190 while (cb && !cb->IsLayoutView()) { | 163 while (cb && !cb->IsLayoutView()) { |
191 SelectedBlockMap::AddResult result = | 164 SelectedBlockMap::AddResult result = |
192 old_selected_blocks.insert(cb, cb->GetSelectionState()); | 165 selected_blocks.insert(cb, cb->GetSelectionState()); |
193 if (!result.is_new_entry) | 166 if (!result.is_new_entry) |
194 break; | 167 break; |
195 cb = cb->ContainingBlock(); | 168 cb = cb->ContainingBlock(); |
196 } | 169 } |
197 } | 170 } |
198 } | 171 } |
199 | 172 |
200 os = GetNextOrPrevLayoutObjectBasedOnDirection(os, stop, continue_exploring, | 173 layout_object = GetNextOrPrevLayoutObjectBasedOnDirection( |
201 exploring_backwards); | 174 layout_object, stop, continue_exploring, exploring_backwards); |
202 } | 175 } |
176 return std::make_pair(std::move(selected_objects), | |
177 std::move(selected_blocks)); | |
178 } | |
203 | 179 |
204 // Now clear the selection. | 180 static void SetSelectionStateNone(const SelectedObjectMap& map) { |
205 SelectedObjectMap::iterator old_objects_end = old_selected_objects.end(); | 181 for (const auto& it : map) |
206 for (SelectedObjectMap::iterator i = old_selected_objects.begin(); | 182 it.key->SetSelectionStateIfNeeded(SelectionNone); |
207 i != old_objects_end; ++i) | 183 } |
208 i->key->SetSelectionStateIfNeeded(SelectionNone); | |
209 | 184 |
210 // set selection start and end | 185 static void SetSelectionState(LayoutObject* start, |
211 selection_start_ = start; | 186 LayoutObject* end, |
212 selection_start_pos_ = start_pos; | 187 int end_pos) { |
213 selection_end_ = end; | |
214 selection_end_pos_ = end_pos; | |
215 | |
216 // Update the selection status of all objects between m_selectionStart and | 188 // Update the selection status of all objects between m_selectionStart and |
217 // m_selectionEnd | 189 // m_selectionEnd |
218 if (start && start == end) { | 190 if (start && start == end) { |
219 start->SetSelectionStateIfNeeded(SelectionBoth); | 191 start->SetSelectionStateIfNeeded(SelectionBoth); |
220 } else { | 192 } else { |
221 if (start) | 193 if (start) |
222 start->SetSelectionStateIfNeeded(SelectionStart); | 194 start->SetSelectionStateIfNeeded(SelectionStart); |
223 if (end) | 195 if (end) |
224 end->SetSelectionStateIfNeeded(SelectionEnd); | 196 end->SetSelectionStateIfNeeded(SelectionEnd); |
225 } | 197 } |
226 | 198 |
227 LayoutObject* o = start; | 199 LayoutObject* layout_object = start; |
228 stop = LayoutObjectAfterPosition(end, end_pos); | 200 LayoutObject* const stop = LayoutObjectAfterPosition(end, end_pos); |
201 while (layout_object && layout_object != stop) { | |
202 if (layout_object != start && layout_object != end && | |
203 layout_object->CanBeSelectionLeaf()) | |
204 layout_object->SetSelectionStateIfNeeded(SelectionInside); | |
205 layout_object = layout_object->NextInPreOrder(); | |
206 } | |
207 } | |
229 | 208 |
230 while (o && o != stop) { | 209 static void InvalidateLayoutObjects(LayoutObject* start, |
231 if (o != start && o != end && o->CanBeSelectionLeaf()) | 210 bool is_start_pos_changed, |
232 o->SetSelectionStateIfNeeded(SelectionInside); | 211 LayoutObject* end, |
233 o = o->NextInPreOrder(); | 212 bool is_end_pos_changed, |
234 } | 213 const SelectedMap& old_selected_map, |
235 | 214 SelectedMap& new_selected_map) { |
yosin_UTC9
2017/05/10 07:00:57
s/SelectedMap&/SelectedMap*/
We use reference for
| |
236 // Now that the selection state has been updated for the new objects, walk | 215 const SelectedObjectMap& old_selected_objects = old_selected_map.first; |
237 // them again and put them in the new objects list. | 216 const SelectedBlockMap& old_selected_blocks = old_selected_map.second; |
238 o = start; | 217 SelectedObjectMap& new_selected_objects = new_selected_map.first; |
239 exploring_backwards = false; | 218 SelectedBlockMap& new_selected_blocks = new_selected_map.second; |
240 continue_exploring = o && (o != stop); | |
241 while (continue_exploring) { | |
242 if ((o->CanBeSelectionLeaf() || o == start || o == end) && | |
243 o->GetSelectionState() != SelectionNone) { | |
244 new_selected_objects.Set(o, o->GetSelectionState()); | |
245 LayoutBlock* cb = o->ContainingBlock(); | |
246 while (cb && !cb->IsLayoutView()) { | |
247 SelectedBlockMap::AddResult result = | |
248 new_selected_blocks.insert(cb, cb->GetSelectionState()); | |
249 if (!result.is_new_entry) | |
250 break; | |
251 cb = cb->ContainingBlock(); | |
252 } | |
253 } | |
254 | |
255 o = GetNextOrPrevLayoutObjectBasedOnDirection(o, stop, continue_exploring, | |
256 exploring_backwards); | |
257 } | |
258 | |
259 // TODO(yoichio): DCHECK(frame_selection_->,,,->GetFrameView()); | |
260 if (!frame_selection_->GetDocument().GetLayoutView()->GetFrameView()) | |
261 return; | |
262 | 219 |
263 // Have any of the old selected objects changed compared to the new selection? | 220 // Have any of the old selected objects changed compared to the new selection? |
264 for (SelectedObjectMap::iterator i = old_selected_objects.begin(); | 221 for (const auto& it : old_selected_objects) { |
265 i != old_objects_end; ++i) { | 222 LayoutObject* const obj = it.key; |
266 LayoutObject* obj = i->key; | 223 const SelectionState new_selection_state = obj->GetSelectionState(); |
267 SelectionState new_selection_state = obj->GetSelectionState(); | 224 const SelectionState old_selection_state = it.value; |
268 SelectionState old_selection_state = i->value; | |
269 if (new_selection_state != old_selection_state || | 225 if (new_selection_state != old_selection_state || |
270 (selection_start_ == obj && old_start_pos != selection_start_pos_) || | 226 (start == obj && is_start_pos_changed) || |
271 (selection_end_ == obj && old_end_pos != selection_end_pos_)) { | 227 (end == obj && is_end_pos_changed)) { |
272 obj->SetShouldInvalidateSelection(); | 228 obj->SetShouldInvalidateSelection(); |
273 new_selected_objects.erase(obj); | 229 new_selected_objects.erase(obj); |
274 } | 230 } |
275 } | 231 } |
276 | 232 |
277 // Any new objects that remain were not found in the old objects dict, and so | 233 // Any new objects that remain were not found in the old objects dict, and so |
278 // they need to be updated. | 234 // they need to be updated. |
279 SelectedObjectMap::iterator new_objects_end = new_selected_objects.end(); | 235 for (const auto& it : new_selected_objects) |
280 for (SelectedObjectMap::iterator i = new_selected_objects.begin(); | 236 it.key->SetShouldInvalidateSelection(); |
281 i != new_objects_end; ++i) | |
282 i->key->SetShouldInvalidateSelection(); | |
283 | 237 |
284 // Have any of the old blocks changed? | 238 // Have any of the old blocks changed? |
285 SelectedBlockMap::iterator old_blocks_end = old_selected_blocks.end(); | 239 for (const auto& it : old_selected_blocks) { |
286 for (SelectedBlockMap::iterator i = old_selected_blocks.begin(); | 240 LayoutBlock* const block = it.key; |
287 i != old_blocks_end; ++i) { | 241 const SelectionState new_selection_state = block->GetSelectionState(); |
288 LayoutBlock* block = i->key; | 242 const SelectionState old_selection_state = it.value; |
289 SelectionState new_selection_state = block->GetSelectionState(); | |
290 SelectionState old_selection_state = i->value; | |
291 if (new_selection_state != old_selection_state) { | 243 if (new_selection_state != old_selection_state) { |
292 block->SetShouldInvalidateSelection(); | 244 block->SetShouldInvalidateSelection(); |
293 new_selected_blocks.erase(block); | 245 new_selected_blocks.erase(block); |
294 } | 246 } |
295 } | 247 } |
296 | 248 |
297 // Any new blocks that remain were not found in the old blocks dict, and so | 249 // Any new blocks that remain were not found in the old blocks dict, and so |
298 // they need to be updated. | 250 // they need to be updated. |
299 SelectedBlockMap::iterator new_blocks_end = new_selected_blocks.end(); | 251 for (const auto& it : new_selected_blocks) |
300 for (SelectedBlockMap::iterator i = new_selected_blocks.begin(); | 252 it.key->SetShouldInvalidateSelection(); |
301 i != new_blocks_end; ++i) | 253 } |
302 i->key->SetShouldInvalidateSelection(); | 254 |
255 void LayoutSelection::SetSelection( | |
256 LayoutObject* start, | |
yosin_UTC9
2017/05/10 07:00:57
Introducing |struct LayoutObjectWithOffset| before
| |
257 int start_pos, | |
258 LayoutObject* end, | |
259 int end_pos, | |
260 SelectionPaintInvalidationMode block_paint_invalidation_mode) { | |
261 // This code makes no assumptions as to if the layout tree is up to date or | |
262 // not and will not try to update it. Currently clearSelection calls this | |
263 // (intentionally) without updating the layout tree as it doesn't care. | |
264 // Other callers may want to force recalc style before calling this. | |
265 | |
266 // Make sure both our start and end objects are defined. | |
267 // Check www.msnbc.com and try clicking around to find the case where this | |
268 // happened. | |
269 if ((start && !end) || (end && !start)) | |
270 return; | |
271 | |
272 // Just return if the selection hasn't changed. | |
273 if (selection_start_ == start && selection_start_pos_ == start_pos && | |
274 selection_end_ == end && selection_end_pos_ == end_pos) | |
275 return; | |
276 | |
277 SelectedMap old_selected_map = | |
278 CollectSelectedMap(selection_start_, selection_end_, selection_end_pos_, | |
279 block_paint_invalidation_mode); | |
280 SetSelectionStateNone(old_selected_map.first); | |
281 | |
282 SetSelectionState(start, end, end_pos); | |
283 | |
284 // Record the old selected offsets. These will be used later when we compare | |
285 // against the new selected offsets. | |
286 const bool is_start_pos_changed = selection_start_pos_ != start_pos; | |
287 const bool is_end_pos_changed = selection_end_pos_ != end_pos; | |
288 // set selection start and end | |
289 selection_start_ = start; | |
290 selection_start_pos_ = start_pos; | |
291 selection_end_ = end; | |
292 selection_end_pos_ = end_pos; | |
293 | |
294 // Now that the selection state has been updated for the new objects, walk | |
295 // them again and put them in the new objects list. | |
296 // FIXME: |new_selected_map| doesn't really need to store the | |
297 // SelectionState, it's just more convenient to have it use the same data | |
298 // structure as |old_selected_map|. | |
299 SelectedMap new_selected_map = CollectSelectedMap(start, end, end_pos); | |
300 // TODO(yoichio): DCHECK(frame_selection_->,,,->GetFrameView()); | |
301 if (!frame_selection_->GetDocument().GetLayoutView()->GetFrameView()) | |
yosin_UTC9
2017/05/10 07:00:57
Can we move this if-statement at start of function
| |
302 return; | |
303 | |
304 InvalidateLayoutObjects(selection_start_, is_start_pos_changed, | |
yosin_UTC9
2017/05/10 07:00:57
It is better to pass old selection_{start,end}_pos
| |
305 selection_end_, is_end_pos_changed, old_selected_map, | |
306 new_selected_map); | |
yosin_UTC9
2017/05/10 07:00:57
Could you move |SelectedMap new_selected_map = Col
| |
303 } | 307 } |
304 | 308 |
305 std::pair<int, int> LayoutSelection::SelectionStartEnd() { | 309 std::pair<int, int> LayoutSelection::SelectionStartEnd() { |
306 Commit(); | 310 Commit(); |
307 return std::make_pair(selection_start_pos_, selection_end_pos_); | 311 return std::make_pair(selection_start_pos_, selection_end_pos_); |
308 } | 312 } |
309 | 313 |
310 void LayoutSelection::ClearSelection() { | 314 void LayoutSelection::ClearSelection() { |
311 // For querying Layer::compositingState() | 315 // For querying Layer::compositingState() |
312 // This is correct, since destroying layout objects needs to cause eager paint | 316 // This is correct, since destroying layout objects needs to cause eager paint |
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442 | 446 |
443 o->SetShouldInvalidateSelection(); | 447 o->SetShouldInvalidateSelection(); |
444 } | 448 } |
445 } | 449 } |
446 | 450 |
447 DEFINE_TRACE(LayoutSelection) { | 451 DEFINE_TRACE(LayoutSelection) { |
448 visitor->Trace(frame_selection_); | 452 visitor->Trace(frame_selection_); |
449 } | 453 } |
450 | 454 |
451 } // namespace blink | 455 } // namespace blink |
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