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1 // Copyright 2017 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef REMOTING_CLIENT_SIMPLE_MATRIX_H_ | |
6 #define REMOTING_CLIENT_SIMPLE_MATRIX_H_ | |
joedow
2017/04/28 21:29:53
Maybe just call this matrix? It isn't clear why i
Yuwei
2017/04/28 23:53:41
I called it simple because it only needs 3 paramet
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7 | |
8 #include "remoting/client/viewport_geometry.h" | |
9 | |
10 namespace remoting { | |
11 | |
12 // A 2D non-skew equally scaled transformation matrix. | |
13 // | SCALE, 0, OFFSET_X, | | |
14 // | 0, SCALE, OFFSET_Y, | | |
15 // | 0, 0, 1 | | |
16 class SimpleMatrix { | |
Yuwei
2017/04/28 02:10:51
It's possible to use Skia to do matrix calculation
joedow
2017/04/28 21:29:53
I think saving ~1MB is a good reason since our pac
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17 public: | |
18 SimpleMatrix(float scale, const Vector2D& offset); | |
19 | |
20 ~SimpleMatrix(); | |
21 | |
22 // Applies the matrix on the point and returns the result. | |
23 Point MapPoint(const Point& point) const; | |
24 | |
25 // Applies the matrix on the vector and returns the result. This only scales | |
26 // the vector and does not apply offset. | |
27 Vector2D MapVector(const Vector2D& vector) const; | |
28 | |
29 // Sets the scale factor, with the pivot point at (0, 0). This WON'T affect | |
30 // the offset. | |
31 void SetScale(float scale); | |
32 | |
33 // Returns the scale of this matrix. | |
34 float GetScale() const; | |
35 | |
36 // Adjust the matrix M to M' such that: | |
37 // M * p_a = p_b => M' * p_a = scale * (p_b - pivot) + pivot | |
38 void PostScale(const Point& pivot, float scale); | |
39 | |
40 // Applies translation to the matrix. | |
41 // M * p_a = p_b => M' * p_a = p_b + delta | |
42 void PostTranslate(const Vector2D& delta); | |
43 | |
44 // Returns the inverse of this matrix. | |
45 SimpleMatrix Invert() const; | |
46 | |
47 // Converts to the 3x3 matrix array. | |
48 std::array<float, 9> ToMatrixArray() const; | |
49 | |
50 private: | |
51 float scale_; | |
52 Vector2D offset_; | |
53 }; | |
54 | |
55 } // namespace remoting | |
56 | |
57 #endif // REMOTING_CLIENT_SIMPLE_MATRIX_H_ | |
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