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Side by Side Diff: content/renderer/gpu/render_widget_compositor.cc

Issue 2843293004: change overlay scrollbar hover show to hover fade in (Closed)
Patch Set: Created 3 years, 7 months ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/renderer/gpu/render_widget_compositor.h" 5 #include "content/renderer/gpu/render_widget_compositor.h"
6 6
7 #include <stddef.h> 7 #include <stddef.h>
8 8
9 #include <cmath> 9 #include <cmath>
10 #include <limits> 10 #include <limits>
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392 settings.using_synchronous_renderer_compositor = using_synchronous_compositor; 392 settings.using_synchronous_renderer_compositor = using_synchronous_compositor;
393 if (using_synchronous_compositor) { 393 if (using_synchronous_compositor) {
394 // Android WebView uses system scrollbars, so make ours invisible. 394 // Android WebView uses system scrollbars, so make ours invisible.
395 // http://crbug.com/677348: This can't be done using hide_scrollbars 395 // http://crbug.com/677348: This can't be done using hide_scrollbars
396 // setting because supporting -webkit custom scrollbars is still desired 396 // setting because supporting -webkit custom scrollbars is still desired
397 // on sublayers. 397 // on sublayers.
398 settings.scrollbar_animator = cc::LayerTreeSettings::NO_ANIMATOR; 398 settings.scrollbar_animator = cc::LayerTreeSettings::NO_ANIMATOR;
399 settings.solid_color_scrollbar_color = SK_ColorTRANSPARENT; 399 settings.solid_color_scrollbar_color = SK_ColorTRANSPARENT;
400 } else { 400 } else {
401 settings.scrollbar_animator = cc::LayerTreeSettings::ANDROID_OVERLAY; 401 settings.scrollbar_animator = cc::LayerTreeSettings::ANDROID_OVERLAY;
402 settings.scrollbar_fade_out_delay = base::TimeDelta::FromMilliseconds(300); 402 settings.scrollbar_fade_delay = base::TimeDelta::FromMilliseconds(300);
403 settings.scrollbar_fade_out_resize_delay = 403 settings.scrollbar_fade_out_resize_delay =
404 base::TimeDelta::FromMilliseconds(2000); 404 base::TimeDelta::FromMilliseconds(2000);
405 settings.scrollbar_fade_out_duration = 405 settings.scrollbar_fade_duration = base::TimeDelta::FromMilliseconds(300);
406 base::TimeDelta::FromMilliseconds(300);
407 settings.solid_color_scrollbar_color = SkColorSetARGB(128, 128, 128, 128); 406 settings.solid_color_scrollbar_color = SkColorSetARGB(128, 128, 128, 128);
408 } 407 }
409 settings.renderer_settings.highp_threshold_min = 2048; 408 settings.renderer_settings.highp_threshold_min = 2048;
410 // Android WebView handles root layer flings itself. 409 // Android WebView handles root layer flings itself.
411 settings.ignore_root_layer_flings = using_synchronous_compositor; 410 settings.ignore_root_layer_flings = using_synchronous_compositor;
412 // Memory policy on Android WebView does not depend on whether device is 411 // Memory policy on Android WebView does not depend on whether device is
413 // low end, so always use default policy. 412 // low end, so always use default policy.
414 bool use_low_memory_policy = 413 bool use_low_memory_policy =
415 base::SysInfo::IsLowEndDevice() && !using_synchronous_compositor; 414 base::SysInfo::IsLowEndDevice() && !using_synchronous_compositor;
416 if (use_low_memory_policy) { 415 if (use_low_memory_policy) {
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439 // most long-term caching. 438 // most long-term caching.
440 settings.decoded_image_cache_budget_bytes = 2 * 1024 * 1024; 439 settings.decoded_image_cache_budget_bytes = 2 * 1024 * 1024;
441 } 440 }
442 441
443 // TODO(danakj): Only do this on low end devices. 442 // TODO(danakj): Only do this on low end devices.
444 settings.create_low_res_tiling = true; 443 settings.create_low_res_tiling = true;
445 #else // defined(OS_ANDROID) 444 #else // defined(OS_ANDROID)
446 #if !defined(OS_MACOSX) 445 #if !defined(OS_MACOSX)
447 if (ui::IsOverlayScrollbarEnabled()) { 446 if (ui::IsOverlayScrollbarEnabled()) {
448 settings.scrollbar_animator = cc::LayerTreeSettings::AURA_OVERLAY; 447 settings.scrollbar_animator = cc::LayerTreeSettings::AURA_OVERLAY;
449 settings.scrollbar_show_delay = ui::kOverlayScrollbarShowDelay; 448 settings.scrollbar_fade_delay = ui::kOverlayScrollbarFadeDelay;
450 settings.scrollbar_fade_out_delay = ui::kOverlayScrollbarFadeOutDelay; 449 settings.scrollbar_fade_out_resize_delay = ui::kOverlayScrollbarFadeDelay;
451 settings.scrollbar_fade_out_resize_delay = 450 settings.scrollbar_fade_duration = ui::kOverlayScrollbarFadeDuration;
452 ui::kOverlayScrollbarFadeOutDelay;
453 settings.scrollbar_fade_out_duration = ui::kOverlayScrollbarFadeOutDuration;
454 settings.scrollbar_thinning_duration = 451 settings.scrollbar_thinning_duration =
455 ui::kOverlayScrollbarThinningDuration; 452 ui::kOverlayScrollbarThinningDuration;
456 } else { 453 } else {
457 // TODO(bokan): This section is probably unneeded? We don't use scrollbar 454 // TODO(bokan): This section is probably unneeded? We don't use scrollbar
458 // animations for non overlay scrollbars. 455 // animations for non overlay scrollbars.
459 settings.scrollbar_animator = cc::LayerTreeSettings::ANDROID_OVERLAY; 456 settings.scrollbar_animator = cc::LayerTreeSettings::ANDROID_OVERLAY;
460 settings.solid_color_scrollbar_color = SkColorSetARGB(128, 128, 128, 128); 457 settings.solid_color_scrollbar_color = SkColorSetARGB(128, 128, 128, 128);
461 settings.scrollbar_fade_out_delay = base::TimeDelta::FromMilliseconds(500); 458 settings.scrollbar_fade_delay = base::TimeDelta::FromMilliseconds(500);
462 settings.scrollbar_fade_out_resize_delay = 459 settings.scrollbar_fade_out_resize_delay =
463 base::TimeDelta::FromMilliseconds(500); 460 base::TimeDelta::FromMilliseconds(500);
464 settings.scrollbar_fade_out_duration = 461 settings.scrollbar_fade_duration = base::TimeDelta::FromMilliseconds(300);
465 base::TimeDelta::FromMilliseconds(300);
466 } 462 }
467 #endif // !defined(OS_MACOSX) 463 #endif // !defined(OS_MACOSX)
468 464
469 // On desktop, if there's over 4GB of memory on the machine, increase the 465 // On desktop, if there's over 4GB of memory on the machine, increase the
470 // image decode budget to 256MB for both gpu and software. 466 // image decode budget to 256MB for both gpu and software.
471 const int kImageDecodeMemoryThresholdMB = 4 * 1024; 467 const int kImageDecodeMemoryThresholdMB = 4 * 1024;
472 if (base::SysInfo::AmountOfPhysicalMemoryMB() >= 468 if (base::SysInfo::AmountOfPhysicalMemoryMB() >=
473 kImageDecodeMemoryThresholdMB) { 469 kImageDecodeMemoryThresholdMB) {
474 settings.decoded_image_cache_budget_bytes = 256 * 1024 * 1024; 470 settings.decoded_image_cache_budget_bytes = 256 * 1024 * 1024;
475 settings.decoded_image_working_set_budget_bytes = 256 * 1024 * 1024; 471 settings.decoded_image_working_set_budget_bytes = 256 * 1024 * 1024;
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1154 void RenderWidgetCompositor::SetContentSourceId(uint32_t id) { 1150 void RenderWidgetCompositor::SetContentSourceId(uint32_t id) {
1155 layer_tree_host_->SetContentSourceId(id); 1151 layer_tree_host_->SetContentSourceId(id);
1156 } 1152 }
1157 1153
1158 void RenderWidgetCompositor::SetLocalSurfaceId( 1154 void RenderWidgetCompositor::SetLocalSurfaceId(
1159 const cc::LocalSurfaceId& local_surface_id) { 1155 const cc::LocalSurfaceId& local_surface_id) {
1160 layer_tree_host_->SetLocalSurfaceId(local_surface_id); 1156 layer_tree_host_->SetLocalSurfaceId(local_surface_id);
1161 } 1157 }
1162 1158
1163 } // namespace content 1159 } // namespace content
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