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| 1 /* | 1 /* |
| 2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
| (...skipping 14 matching lines...) Expand all Loading... | |
| 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 29 */ | 29 */ |
| 30 | 30 |
| 31 #ifndef AnimationPlayer_h | 31 #ifndef AnimationPlayer_h |
| 32 #define AnimationPlayer_h | 32 #define AnimationPlayer_h |
| 33 | 33 |
| 34 #include "core/animation/AnimationSource.h" | 34 #include "core/animation/AnimationSource.h" |
| 35 #include "core/dom/ActiveDOMObject.h" | |
| 35 #include "core/events/EventTarget.h" | 36 #include "core/events/EventTarget.h" |
| 36 #include "wtf/RefPtr.h" | 37 #include "wtf/RefPtr.h" |
| 37 | 38 |
| 38 namespace WebCore { | 39 namespace WebCore { |
| 39 | 40 |
| 40 class AnimationTimeline; | 41 class AnimationTimeline; |
| 41 class ExceptionState; | 42 class ExceptionState; |
| 42 | 43 |
| 43 class AnimationPlayer FINAL : public RefCountedWillBeRefCountedGarbageCollected< AnimationPlayer>, public EventTargetWithInlineData { | 44 class AnimationPlayer FINAL : public RefCountedWillBeRefCountedGarbageCollected< AnimationPlayer> |
| 45 , public ActiveDOMObject | |
| 46 , public EventTargetWithInlineData { | |
| 44 DEFINE_EVENT_TARGET_REFCOUNTING(RefCountedWillBeRefCountedGarbageCollected<A nimationPlayer>); | 47 DEFINE_EVENT_TARGET_REFCOUNTING(RefCountedWillBeRefCountedGarbageCollected<A nimationPlayer>); |
| 45 public: | 48 public: |
| 46 | 49 |
| 47 ~AnimationPlayer(); | 50 ~AnimationPlayer(); |
| 48 static PassRefPtrWillBeRawPtr<AnimationPlayer> create(AnimationTimeline&, An imationSource*); | 51 static PassRefPtrWillBeRawPtr<AnimationPlayer> create(AnimationTimeline&, An imationSource*); |
| 49 | 52 |
| 50 // Returns whether the player is finished. | 53 // Returns whether the player is finished. |
| 51 bool update(TimingUpdateReason); | 54 bool update(TimingUpdateReason); |
| 52 | 55 |
| 53 // timeToEffectChange returns: | 56 // timeToEffectChange returns: |
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| 71 void finish(ExceptionState&); | 74 void finish(ExceptionState&); |
| 72 bool finished() { return limited(currentTimeInternal()); } | 75 bool finished() { return limited(currentTimeInternal()); } |
| 73 // FIXME: Resolve whether finished() should just return the flag, and | 76 // FIXME: Resolve whether finished() should just return the flag, and |
| 74 // remove this method. | 77 // remove this method. |
| 75 bool finishedInternal() const { return m_finished; } | 78 bool finishedInternal() const { return m_finished; } |
| 76 | 79 |
| 77 DEFINE_ATTRIBUTE_EVENT_LISTENER(finish); | 80 DEFINE_ATTRIBUTE_EVENT_LISTENER(finish); |
| 78 | 81 |
| 79 virtual const AtomicString& interfaceName() const OVERRIDE; | 82 virtual const AtomicString& interfaceName() const OVERRIDE; |
| 80 virtual ExecutionContext* executionContext() const OVERRIDE; | 83 virtual ExecutionContext* executionContext() const OVERRIDE; |
| 84 virtual bool hasPendingActivity() const OVERRIDE; | |
|
haraken
2014/05/23 07:15:05
Don't we need to override ActiveDOMObject::stop()/
dstockwell
2014/05/26 00:47:50
Yes, I suppose stop() is necessary. suspend/resume
haraken
2014/05/26 01:16:09
Makes sense.
- I'm just curious, but why are susp
dstockwell
2014/05/26 01:32:40
There's nothing that we need to suspend here. Anim
| |
| 85 virtual bool dispatchEvent(PassRefPtrWillBeRawPtr<Event>) OVERRIDE; | |
| 81 | 86 |
| 82 double playbackRate() const { return m_playbackRate; } | 87 double playbackRate() const { return m_playbackRate; } |
| 83 void setPlaybackRate(double); | 88 void setPlaybackRate(double); |
| 84 const AnimationTimeline* timeline() const { return m_timeline; } | 89 const AnimationTimeline* timeline() const { return m_timeline; } |
| 85 AnimationTimeline* timeline() { return m_timeline; } | 90 AnimationTimeline* timeline() { return m_timeline; } |
| 86 | 91 |
| 87 #if !ENABLE(OILPAN) | 92 #if !ENABLE(OILPAN) |
| 88 void timelineDestroyed() { m_timeline = nullptr; } | 93 void timelineDestroyed() { m_timeline = nullptr; } |
| 89 #endif | 94 #endif |
| 90 | 95 |
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| 170 // Reflects all pausing, including via pauseForTesting(). | 175 // Reflects all pausing, including via pauseForTesting(). |
| 171 bool m_paused; | 176 bool m_paused; |
| 172 bool m_held; | 177 bool m_held; |
| 173 bool m_isPausedForTesting; | 178 bool m_isPausedForTesting; |
| 174 | 179 |
| 175 // This indicates timing information relevant to the player has changed by | 180 // This indicates timing information relevant to the player has changed by |
| 176 // means other than the ordinary progression of time | 181 // means other than the ordinary progression of time |
| 177 bool m_outdated; | 182 bool m_outdated; |
| 178 | 183 |
| 179 bool m_finished; | 184 bool m_finished; |
| 185 // Holds a 'finished' event queued for asynchronous dispatch via the | |
| 186 // ScriptedAnimationController. This object remains active until the | |
| 187 // event is actually dispatched. | |
| 188 RefPtrWillBeMember<Event> m_pendingFinishedEvent; | |
| 180 }; | 189 }; |
| 181 | 190 |
| 182 } // namespace | 191 } // namespace |
| 183 | 192 |
| 184 #endif | 193 #endif |
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