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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef BoxPainter_h | 5 #ifndef BoxPainter_h |
| 6 #define BoxPainter_h | 6 #define BoxPainter_h |
| 7 | 7 |
| 8 #include "core/layout/BackgroundBleedAvoidance.h" | 8 #include "core/layout/BackgroundBleedAvoidance.h" |
| 9 #include "core/paint/BoxPainterBase.h" | 9 #include "core/paint/BoxPainterBase.h" |
| 10 #include "platform/geometry/LayoutSize.h" | 10 #include "platform/geometry/LayoutSize.h" |
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| 32 | 32 |
| 33 public: | 33 public: |
| 34 BoxPainter(const LayoutBox& layout_box) : layout_box_(layout_box) {} | 34 BoxPainter(const LayoutBox& layout_box) : layout_box_(layout_box) {} |
| 35 void Paint(const PaintInfo&, const LayoutPoint&); | 35 void Paint(const PaintInfo&, const LayoutPoint&); |
| 36 | 36 |
| 37 void PaintChildren(const PaintInfo&, const LayoutPoint&); | 37 void PaintChildren(const PaintInfo&, const LayoutPoint&); |
| 38 void PaintBoxDecorationBackground(const PaintInfo&, const LayoutPoint&); | 38 void PaintBoxDecorationBackground(const PaintInfo&, const LayoutPoint&); |
| 39 void PaintMask(const PaintInfo&, const LayoutPoint&); | 39 void PaintMask(const PaintInfo&, const LayoutPoint&); |
| 40 void PaintClippingMask(const PaintInfo&, const LayoutPoint&); | 40 void PaintClippingMask(const PaintInfo&, const LayoutPoint&); |
| 41 | 41 |
| 42 typedef Vector<const FillLayer*, 8> FillLayerOcclusionOutputList; | |
| 43 // Returns true if the result fill layers have non-associative blending or | |
| 44 // compositing mode. (i.e. The rendering will be different without creating | |
| 45 // isolation group by context.saveLayer().) Note that the output list will be | |
| 46 // in top-bottom order. | |
| 47 bool CalculateFillLayerOcclusionCulling( | |
| 48 FillLayerOcclusionOutputList& reversed_paint_list, | |
| 49 const FillLayer&); | |
| 50 | |
| 51 // Returns true if the fill layer will certainly occlude anything painted | 42 // Returns true if the fill layer will certainly occlude anything painted |
| 52 // behind it. | 43 // behind it. |
| 53 static bool IsFillLayerOpaque(const FillLayer&, const LayoutObject&); | 44 static bool IsFillLayerOpaque(const FillLayer&, const LayoutObject&); |
| 54 | 45 |
| 55 void PaintFillLayers(const PaintInfo&, | 46 void PaintFillLayers(const PaintInfo&, |
| 56 const Color&, | 47 const Color&, |
| 57 const FillLayer&, | 48 const FillLayer&, |
| 58 const LayoutRect&, | 49 const LayoutRect&, |
| 59 BackgroundBleedAvoidance = kBackgroundBleedNone, | 50 BackgroundBleedAvoidance = kBackgroundBleedNone, |
| 60 SkBlendMode = SkBlendMode::kSrcOver, | 51 SkBlendMode = SkBlendMode::kSrcOver, |
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| 103 const LayoutRect&, | 94 const LayoutRect&, |
| 104 const Color& background_color, | 95 const Color& background_color, |
| 105 BackgroundBleedAvoidance = kBackgroundBleedNone); | 96 BackgroundBleedAvoidance = kBackgroundBleedNone); |
| 106 | 97 |
| 107 const LayoutBox& layout_box_; | 98 const LayoutBox& layout_box_; |
| 108 }; | 99 }; |
| 109 | 100 |
| 110 } // namespace blink | 101 } // namespace blink |
| 111 | 102 |
| 112 #endif | 103 #endif |
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