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Unified Diff: third_party/WebKit/Source/core/html/HTMLSlotElement.cpp

Issue 2842263004: Fix assignedNodes({flatten:true}) to return fallback content in document tree (Closed)
Patch Set: tentative Created 3 years, 7 months ago
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Index: third_party/WebKit/Source/core/html/HTMLSlotElement.cpp
diff --git a/third_party/WebKit/Source/core/html/HTMLSlotElement.cpp b/third_party/WebKit/Source/core/html/HTMLSlotElement.cpp
index 12eec94cb5b617d39bc22179f0aaa73672cff0c4..fa0c675f8bd2a84cde0b4047402d49da0dfd8cd8 100644
--- a/third_party/WebKit/Source/core/html/HTMLSlotElement.cpp
+++ b/third_party/WebKit/Source/core/html/HTMLSlotElement.cpp
@@ -70,19 +70,25 @@ const HeapVector<Member<Node>> HTMLSlotElement::assignedNodesForBinding(
const AssignedNodesOptions& options) {
UpdateDistribution();
if (options.hasFlatten() && options.flatten())
- return GetDistributedNodesForBinding();
+ return GetDistributedNodes();
return assigned_nodes_;
}
-const HeapVector<Member<Node>>
-HTMLSlotElement::GetDistributedNodesForBinding() {
+const HeapVector<Member<Node>> HTMLSlotElement::GetDistributedNodes() const {
DCHECK(!NeedsDistributionRecalc());
+ DCHECK(SupportsDistribution() || distributed_nodes_.IsEmpty());
if (SupportsDistribution())
return distributed_nodes_;
+ // If a slot does not support distribution, its distributed_nodes_ is not
+ // pre-calculated and empty. Instead, return fallback content for this slot.
+ // This happens only in a slot in non-shadow trees, so its assigned nodes
+ // are always empty.
+ return GetFallbackContent();
+}
- // If a slot does not support distribution, its m_distributedNodes should not
- // be used. Instead, calculate distribution manually here. This happens only
- // in a slot in non-shadow trees, so its assigned nodes are always empty.
+const HeapVector<Member<Node>>
+HTMLSlotElement::GetFallbackContent() const {
+ DCHECK(!SupportsDistribution() && distributed_nodes_.IsEmpty());
HeapVector<Member<Node>> distributed_nodes;
Node* child = NodeTraversal::FirstChild(*this);
while (child) {
@@ -100,12 +106,6 @@ HTMLSlotElement::GetDistributedNodesForBinding() {
return distributed_nodes;
}
-const HeapVector<Member<Node>>& HTMLSlotElement::GetDistributedNodes() {
- DCHECK(!NeedsDistributionRecalc());
- DCHECK(SupportsDistribution() || distributed_nodes_.IsEmpty());
- return distributed_nodes_;
-}
-
void HTMLSlotElement::AppendAssignedNode(Node& host_child) {
DCHECK(host_child.IsSlotable());
assigned_nodes_.push_back(&host_child);
@@ -132,8 +132,11 @@ void HTMLSlotElement::AppendDistributedNode(Node& node) {
void HTMLSlotElement::AppendDistributedNodesFrom(const HTMLSlotElement& other) {
size_t index = distributed_nodes_.size();
- distributed_nodes_.AppendVector(other.distributed_nodes_);
- for (const auto& node : other.distributed_nodes_)
+ const HeapVector<Member<Node>>& other_distributed_nodes =
+ SupportsDistribution() ? other.distributed_nodes_ :
+ other.GetFallbackContent();
+ distributed_nodes_.AppendVector(other_distributed_nodes);
+ for (const auto& node : other_distributed_nodes)
distributed_indices_.Set(node.Get(), index++);
}
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