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Unified Diff: third_party/WebKit/Source/core/html/HTMLSlotElement.cpp

Issue 2842263004: Fix assignedNodes({flatten:true}) to return fallback content in document tree (Closed)
Patch Set: Rename GetDistributedNodes to GetDistributedNodesExcludingFallback Created 3 years, 7 months ago
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Index: third_party/WebKit/Source/core/html/HTMLSlotElement.cpp
diff --git a/third_party/WebKit/Source/core/html/HTMLSlotElement.cpp b/third_party/WebKit/Source/core/html/HTMLSlotElement.cpp
index 12eec94cb5b617d39bc22179f0aaa73672cff0c4..68aa37076fe74a3706707f3f5cf2b098ed8f92ab 100644
--- a/third_party/WebKit/Source/core/html/HTMLSlotElement.cpp
+++ b/third_party/WebKit/Source/core/html/HTMLSlotElement.cpp
@@ -70,17 +70,14 @@ const HeapVector<Member<Node>> HTMLSlotElement::assignedNodesForBinding(
const AssignedNodesOptions& options) {
UpdateDistribution();
if (options.hasFlatten() && options.flatten())
- return GetDistributedNodesForBinding();
+ return GetDistributedNodes();
return assigned_nodes_;
}
-const HeapVector<Member<Node>>
-HTMLSlotElement::GetDistributedNodesForBinding() {
- DCHECK(!NeedsDistributionRecalc());
hayato 2017/05/18 06:58:25 Don't remove DCHECK(). DCHECK() is important and s
kochi 2017/05/18 07:21:49 The only user of GetDistributedNodesForBinding() w
hayato 2017/05/19 04:05:36 Okay. Since it is now private, it can be acceptabl
+const HeapVector<Member<Node>> HTMLSlotElement::GetDistributedNodes() const {
if (SupportsDistribution())
return distributed_nodes_;
-
- // If a slot does not support distribution, its m_distributedNodes should not
+ // If a slot does not support distribution, its distributed_nodes_ should not
// be used. Instead, calculate distribution manually here. This happens only
// in a slot in non-shadow trees, so its assigned nodes are always empty.
HeapVector<Member<Node>> distributed_nodes;
@@ -100,7 +97,8 @@ HTMLSlotElement::GetDistributedNodesForBinding() {
return distributed_nodes;
}
-const HeapVector<Member<Node>>& HTMLSlotElement::GetDistributedNodes() {
+const HeapVector<Member<Node>>&
+HTMLSlotElement::GetDistributedNodesExcludingFallback() {
hayato 2017/05/18 06:58:25 GetDistributedNodesExcludingFallback doesn't sound
kochi 2017/05/18 07:21:49 Hmm, then |distributed_nodes_| is a misnomer. I'm
hayato 2017/05/19 04:05:36 We are adding fallback content to distributed_node
kochi 2017/05/19 04:14:21 Ah, sorry. I was misunderstanding. Let me rework.
DCHECK(!NeedsDistributionRecalc());
DCHECK(SupportsDistribution() || distributed_nodes_.IsEmpty());
return distributed_nodes_;
@@ -132,8 +130,12 @@ void HTMLSlotElement::AppendDistributedNode(Node& node) {
void HTMLSlotElement::AppendDistributedNodesFrom(const HTMLSlotElement& other) {
size_t index = distributed_nodes_.size();
- distributed_nodes_.AppendVector(other.distributed_nodes_);
- for (const auto& node : other.distributed_nodes_)
+
+ const HeapVector<Member<Node>>& other_distributed_nodes =
+ other.GetDistributedNodes();
+ distributed_nodes_.AppendVector(other_distributed_nodes);
+
+ for (const auto& node : other_distributed_nodes)
distributed_indices_.Set(node.Get(), index++);
}

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