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Unified Diff: third_party/WebKit/Source/core/html/HTMLSlotElement.cpp

Issue 2842263004: Fix assignedNodes({flatten:true}) to return fallback content in document tree (Closed)
Patch Set: Fix for comments. Created 3 years, 7 months ago
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Index: third_party/WebKit/Source/core/html/HTMLSlotElement.cpp
diff --git a/third_party/WebKit/Source/core/html/HTMLSlotElement.cpp b/third_party/WebKit/Source/core/html/HTMLSlotElement.cpp
index 12eec94cb5b617d39bc22179f0aaa73672cff0c4..7140661b46caba76b940adb952768b76d59e0d15 100644
--- a/third_party/WebKit/Source/core/html/HTMLSlotElement.cpp
+++ b/third_party/WebKit/Source/core/html/HTMLSlotElement.cpp
@@ -77,10 +77,14 @@ const HeapVector<Member<Node>> HTMLSlotElement::assignedNodesForBinding(
const HeapVector<Member<Node>>
HTMLSlotElement::GetDistributedNodesForBinding() {
DCHECK(!NeedsDistributionRecalc());
+ return GetDistributedNodesWithFallback();
+}
+
+const HeapVector<Member<Node>>
+HTMLSlotElement::GetDistributedNodesWithFallback() const {
hayato 2017/05/16 07:50:07 The concept of DistributedNodes includes Fallback
if (SupportsDistribution())
return distributed_nodes_;
-
- // If a slot does not support distribution, its m_distributedNodes should not
+ // If a slot does not support distribution, its distributed_nodes_ should not
// be used. Instead, calculate distribution manually here. This happens only
// in a slot in non-shadow trees, so its assigned nodes are always empty.
HeapVector<Member<Node>> distributed_nodes;
@@ -132,8 +136,12 @@ void HTMLSlotElement::AppendDistributedNode(Node& node) {
void HTMLSlotElement::AppendDistributedNodesFrom(const HTMLSlotElement& other) {
size_t index = distributed_nodes_.size();
- distributed_nodes_.AppendVector(other.distributed_nodes_);
- for (const auto& node : other.distributed_nodes_)
+
+ const HeapVector<Member<Node>>& other_distributed_nodes =
+ other.GetDistributedNodesWithFallback();
+ distributed_nodes_.AppendVector(other_distributed_nodes);
+
+ for (const auto& node : other_distributed_nodes)
distributed_indices_.Set(node.Get(), index++);
}
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