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Unified Diff: third_party/WebKit/Source/core/html/HTMLSlotElement.cpp

Issue 2842263004: Fix assignedNodes({flatten:true}) to return fallback content in document tree (Closed)
Patch Set: fix for comments. Created 3 years, 7 months ago
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Index: third_party/WebKit/Source/core/html/HTMLSlotElement.cpp
diff --git a/third_party/WebKit/Source/core/html/HTMLSlotElement.cpp b/third_party/WebKit/Source/core/html/HTMLSlotElement.cpp
index beb514fe4849554b3b0eb6c31fa82de33399386d..54b865689c736d2b9fe23428957452583b2cb41f 100644
--- a/third_party/WebKit/Source/core/html/HTMLSlotElement.cpp
+++ b/third_party/WebKit/Source/core/html/HTMLSlotElement.cpp
@@ -79,8 +79,12 @@ HTMLSlotElement::GetDistributedNodesForBinding() {
DCHECK(!NeedsDistributionRecalc());
if (SupportsDistribution())
return distributed_nodes_;
+ return GetDistributedNodesInNonShadowTree();
+}
- // If a slot does not support distribution, its m_distributedNodes should not
+const HeapVector<Member<Node>>
+HTMLSlotElement::GetDistributedNodesInNonShadowTree() const {
+ // If a slot does not support distribution, its distributed_nodes_ should not
// be used. Instead, calculate distribution manually here. This happens only
// in a slot in non-shadow trees, so its assigned nodes are always empty.
HeapVector<Member<Node>> distributed_nodes;
@@ -132,8 +136,13 @@ void HTMLSlotElement::AppendDistributedNode(Node& node) {
void HTMLSlotElement::AppendDistributedNodesFrom(const HTMLSlotElement& other) {
size_t index = distributed_nodes_.size();
- distributed_nodes_.AppendVector(other.distributed_nodes_);
- for (const auto& node : other.distributed_nodes_)
+
+ const HeapVector<Member<Node>>& other_distributed_nodes =
hayato 2017/05/16 04:22:32 Avoid this temporary vector being allocated. It lo
hayato 2017/05/16 04:26:44 Ah, it is a reference, and being used in L145. Ign
kochi 2017/05/16 06:06:21 Acknowledged.
+ other.SupportsDistribution() ? other.distributed_nodes_
+ : other.GetDistributedNodesInNonShadowTree();
hayato 2017/05/16 04:22:32 As I mentioned before, I prefer more logical name
kochi 2017/05/16 06:06:21 I thought "InNonShadowTree()" is logical in that i
+ distributed_nodes_.AppendVector(other_distributed_nodes);
+
+ for (const auto& node : other_distributed_nodes)
distributed_indices_.Set(node.Get(), index++);
}
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