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Side by Side Diff: ui/gl/gl_image.h

Issue 2841573002: Revert of Fix blits from multisampled renderbuffers to alpha:false WebGL back buffer. (Closed)
Patch Set: Created 3 years, 8 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GL_GL_IMAGE_H_ 5 #ifndef UI_GL_GL_IMAGE_H_
6 #define UI_GL_GL_IMAGE_H_ 6 #define UI_GL_GL_IMAGE_H_
7 7
8 #include <stdint.h> 8 #include <stdint.h>
9 9
10 #include <string> 10 #include <string>
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36 // Get the size of the image. 36 // Get the size of the image.
37 virtual gfx::Size GetSize() = 0; 37 virtual gfx::Size GetSize() = 0;
38 38
39 // Get the internal format of the image. 39 // Get the internal format of the image.
40 virtual unsigned GetInternalFormat() = 0; 40 virtual unsigned GetInternalFormat() = 0;
41 41
42 // Bind image to texture currently bound to |target|. Returns true on success. 42 // Bind image to texture currently bound to |target|. Returns true on success.
43 // It is valid for an implementation to always return false. 43 // It is valid for an implementation to always return false.
44 virtual bool BindTexImage(unsigned target) = 0; 44 virtual bool BindTexImage(unsigned target) = 0;
45 45
46 // Bind image to texture currently bound to |target|, forcing the texture's
47 // internal format to the specified one. This is a feature not available on
48 // all platforms. Returns true on success. It is valid for an implementation
49 // to always return false.
50 virtual bool BindTexImageWithInternalformat(unsigned target,
51 unsigned internalformat);
52
53 // Release image from texture currently bound to |target|. 46 // Release image from texture currently bound to |target|.
54 virtual void ReleaseTexImage(unsigned target) = 0; 47 virtual void ReleaseTexImage(unsigned target) = 0;
55 48
56 // Define texture currently bound to |target| by copying image into it. 49 // Define texture currently bound to |target| by copying image into it.
57 // Returns true on success. It is valid for an implementation to always 50 // Returns true on success. It is valid for an implementation to always
58 // return false. 51 // return false.
59 virtual bool CopyTexImage(unsigned target) = 0; 52 virtual bool CopyTexImage(unsigned target) = 0;
60 53
61 // Copy |rect| of image to |offset| in texture currently bound to |target|. 54 // Copy |rect| of image to |offset| in texture currently bound to |target|.
62 // Returns true on success. It is valid for an implementation to always 55 // Returns true on success. It is valid for an implementation to always
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101 94
102 private: 95 private:
103 friend class base::RefCounted<GLImage>; 96 friend class base::RefCounted<GLImage>;
104 97
105 DISALLOW_COPY_AND_ASSIGN(GLImage); 98 DISALLOW_COPY_AND_ASSIGN(GLImage);
106 }; 99 };
107 100
108 } // namespace gl 101 } // namespace gl
109 102
110 #endif // UI_GL_GL_IMAGE_H_ 103 #endif // UI_GL_GL_IMAGE_H_
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