Chromium Code Reviews| Index: gpu/command_buffer/service/gles2_cmd_srgb_converter.cc |
| diff --git a/gpu/command_buffer/service/gles2_cmd_srgb_converter.cc b/gpu/command_buffer/service/gles2_cmd_srgb_converter.cc |
| index 97201e637eee586e2447cf1876a874a21246bb63..5556e9d20739c510b6c51434eff68252f51d2ac1 100644 |
| --- a/gpu/command_buffer/service/gles2_cmd_srgb_converter.cc |
| +++ b/gpu/command_buffer/service/gles2_cmd_srgb_converter.cc |
| @@ -412,11 +412,20 @@ void SRGBConverter::GenerateMipmap(const gles2::GLES2Decoder* decoder, |
| GLenum internal_format = 0; |
| GLenum format = 0; |
| GLsizei base_level = tex->base_level(); |
| + GLsizei max_level = tex->max_level(); |
| tex->GetLevelSize(target, base_level, &width, &height, &depth); |
| tex->GetLevelType(target, base_level, &type, &internal_format); |
| format = TextureManager::ExtractFormatFromStorageFormat(internal_format); |
| - const GLint mipmap_levels = |
| - TextureManager::ComputeMipMapCount(target, width, height, depth); |
| + GLint mipmap_levels; |
| + if (tex->IsImmutable()) { |
| + mipmap_levels = tex->GetImmutableLevels(); |
| + } else { |
| + mipmap_levels = |
| + TextureManager::ComputeMipMapCount(target, width, height, depth); |
| + } |
| + const GLint max_mipmap_available_levels = |
| + (base_level + mipmap_levels) > max_level ? max_level |
|
Zhenyao Mo
2017/05/04 16:55:43
There is an overflow issue here with base_level +
|
| + : (base_level + mipmap_levels); |
| glBindTexture(GL_TEXTURE_2D, srgb_converter_textures_[1]); |
| if (feature_info_->ext_color_buffer_float_available() && |
| @@ -458,26 +467,29 @@ void SRGBConverter::GenerateMipmap(const gles2::GLES2Decoder* decoder, |
| glBindTexture(GL_TEXTURE_2D, srgb_converter_textures_[1]); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, |
| GL_NEAREST_MIPMAP_NEAREST); |
| - width >>= 1; |
| - height >>= 1; |
| + |
| + width = (width == 1) ? 1 : width >> 1; |
| + height = (height == 1) ? 1 : height >> 1; |
| // TODO(yizhou): An optimization. Attach 1 level at a time, once for every |
| // iteration of the loop. |
| - for (GLint level = base_level + 1; level < base_level + mipmap_levels; |
| + for (GLint level = base_level + 1; level < max_mipmap_available_levels; |
| ++level) { |
| // copy mipmaps level by level from srgb_converter_textures_[1] to tex |
| // generate mipmap for tex manually |
| glBindTexture(GL_TEXTURE_2D, tex->service_id()); |
| - glTexImage2D(GL_TEXTURE_2D, level, internal_format, width, height, 0, |
| - format, type, nullptr); |
| + if (!tex->IsImmutable()) { |
| + glTexImage2D(GL_TEXTURE_2D, level, internal_format, width, height, 0, |
| + format, type, nullptr); |
| + } |
| glFramebufferTexture2DEXT(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| GL_TEXTURE_2D, tex->service_id(), level); |
| glBindTexture(GL_TEXTURE_2D, srgb_converter_textures_[1]); |
| glViewport(0, 0, width, height); |
| glDrawArrays(GL_TRIANGLES, 0, 6); |
| - width >>= 1; |
| - height >>= 1; |
| + width = (width == 1) ? 1 : width >> 1; |
| + height = (height == 1) ? 1 : height >> 1; |
| } |
| // Restore state |