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Unified Diff: gpu/command_buffer/service/gles2_cmd_srgb_converter.cc

Issue 2841503002: Fix immutable tex srgb emulation issue of generateMipmap (Closed)
Patch Set: Modify expectation file Created 3 years, 8 months ago
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Index: gpu/command_buffer/service/gles2_cmd_srgb_converter.cc
diff --git a/gpu/command_buffer/service/gles2_cmd_srgb_converter.cc b/gpu/command_buffer/service/gles2_cmd_srgb_converter.cc
index 97201e637eee586e2447cf1876a874a21246bb63..5556e9d20739c510b6c51434eff68252f51d2ac1 100644
--- a/gpu/command_buffer/service/gles2_cmd_srgb_converter.cc
+++ b/gpu/command_buffer/service/gles2_cmd_srgb_converter.cc
@@ -412,11 +412,20 @@ void SRGBConverter::GenerateMipmap(const gles2::GLES2Decoder* decoder,
GLenum internal_format = 0;
GLenum format = 0;
GLsizei base_level = tex->base_level();
+ GLsizei max_level = tex->max_level();
tex->GetLevelSize(target, base_level, &width, &height, &depth);
tex->GetLevelType(target, base_level, &type, &internal_format);
format = TextureManager::ExtractFormatFromStorageFormat(internal_format);
- const GLint mipmap_levels =
- TextureManager::ComputeMipMapCount(target, width, height, depth);
+ GLint mipmap_levels;
+ if (tex->IsImmutable()) {
+ mipmap_levels = tex->GetImmutableLevels();
+ } else {
+ mipmap_levels =
+ TextureManager::ComputeMipMapCount(target, width, height, depth);
+ }
+ const GLint max_mipmap_available_levels =
+ (base_level + mipmap_levels) > max_level ? max_level
Zhenyao Mo 2017/05/04 16:55:43 There is an overflow issue here with base_level +
+ : (base_level + mipmap_levels);
glBindTexture(GL_TEXTURE_2D, srgb_converter_textures_[1]);
if (feature_info_->ext_color_buffer_float_available() &&
@@ -458,26 +467,29 @@ void SRGBConverter::GenerateMipmap(const gles2::GLES2Decoder* decoder,
glBindTexture(GL_TEXTURE_2D, srgb_converter_textures_[1]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
GL_NEAREST_MIPMAP_NEAREST);
- width >>= 1;
- height >>= 1;
+
+ width = (width == 1) ? 1 : width >> 1;
+ height = (height == 1) ? 1 : height >> 1;
// TODO(yizhou): An optimization. Attach 1 level at a time, once for every
// iteration of the loop.
- for (GLint level = base_level + 1; level < base_level + mipmap_levels;
+ for (GLint level = base_level + 1; level < max_mipmap_available_levels;
++level) {
// copy mipmaps level by level from srgb_converter_textures_[1] to tex
// generate mipmap for tex manually
glBindTexture(GL_TEXTURE_2D, tex->service_id());
- glTexImage2D(GL_TEXTURE_2D, level, internal_format, width, height, 0,
- format, type, nullptr);
+ if (!tex->IsImmutable()) {
+ glTexImage2D(GL_TEXTURE_2D, level, internal_format, width, height, 0,
+ format, type, nullptr);
+ }
glFramebufferTexture2DEXT(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D, tex->service_id(), level);
glBindTexture(GL_TEXTURE_2D, srgb_converter_textures_[1]);
glViewport(0, 0, width, height);
glDrawArrays(GL_TRIANGLES, 0, 6);
- width >>= 1;
- height >>= 1;
+ width = (width == 1) ? 1 : width >> 1;
+ height = (height == 1) ? 1 : height >> 1;
}
// Restore state
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