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1 // Copyright (c) 2016 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/gles2_cmd_srgb_converter.h" | 5 #include "gpu/command_buffer/service/gles2_cmd_srgb_converter.h" |
6 | 6 |
7 #include "gpu/command_buffer/service/texture_manager.h" | 7 #include "gpu/command_buffer/service/texture_manager.h" |
8 #include "ui/gl/gl_version_info.h" | 8 #include "ui/gl/gl_version_info.h" |
9 | 9 |
10 namespace { | 10 namespace { |
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408 GLsizei width; | 408 GLsizei width; |
409 GLsizei height; | 409 GLsizei height; |
410 GLsizei depth; | 410 GLsizei depth; |
411 GLenum type = 0; | 411 GLenum type = 0; |
412 GLenum internal_format = 0; | 412 GLenum internal_format = 0; |
413 GLenum format = 0; | 413 GLenum format = 0; |
414 GLsizei base_level = tex->base_level(); | 414 GLsizei base_level = tex->base_level(); |
415 tex->GetLevelSize(target, base_level, &width, &height, &depth); | 415 tex->GetLevelSize(target, base_level, &width, &height, &depth); |
416 tex->GetLevelType(target, base_level, &type, &internal_format); | 416 tex->GetLevelType(target, base_level, &type, &internal_format); |
417 format = TextureManager::ExtractFormatFromStorageFormat(internal_format); | 417 format = TextureManager::ExtractFormatFromStorageFormat(internal_format); |
418 const GLint mipmap_levels = | 418 GLint mipmap_levels; |
419 TextureManager::ComputeMipMapCount(target, width, height, depth); | 419 if (tex->IsImmutable()) { |
420 mipmap_levels = tex->GetImmutableLevels(); | |
421 } else { | |
422 mipmap_levels = | |
423 TextureManager::ComputeMipMapCount(target, width, height, depth); | |
424 } | |
420 | 425 |
421 glBindTexture(GL_TEXTURE_2D, srgb_converter_textures_[1]); | 426 glBindTexture(GL_TEXTURE_2D, srgb_converter_textures_[1]); |
422 if (feature_info_->ext_color_buffer_float_available() && | 427 if (feature_info_->ext_color_buffer_float_available() && |
423 feature_info_->oes_texture_float_linear_available()) { | 428 feature_info_->oes_texture_float_linear_available()) { |
424 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, width, height, 0, GL_RGBA, | 429 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, width, height, 0, GL_RGBA, |
425 GL_FLOAT, nullptr); | 430 GL_FLOAT, nullptr); |
426 } else { | 431 } else { |
427 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, | 432 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, |
428 GL_UNSIGNED_BYTE, nullptr); | 433 GL_UNSIGNED_BYTE, nullptr); |
429 } | 434 } |
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451 glDrawArrays(GL_TRIANGLES, 0, 6); | 456 glDrawArrays(GL_TRIANGLES, 0, 6); |
452 | 457 |
453 glBindTexture(GL_TEXTURE_2D, srgb_converter_textures_[1]); | 458 glBindTexture(GL_TEXTURE_2D, srgb_converter_textures_[1]); |
454 glGenerateMipmapEXT(GL_TEXTURE_2D); | 459 glGenerateMipmapEXT(GL_TEXTURE_2D); |
455 | 460 |
456 // bind tex with rgba format and render with srgb_converter_program_ | 461 // bind tex with rgba format and render with srgb_converter_program_ |
457 glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER, srgb_encoder_fbo_); | 462 glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER, srgb_encoder_fbo_); |
458 glBindTexture(GL_TEXTURE_2D, srgb_converter_textures_[1]); | 463 glBindTexture(GL_TEXTURE_2D, srgb_converter_textures_[1]); |
459 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, | 464 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, |
460 GL_NEAREST_MIPMAP_NEAREST); | 465 GL_NEAREST_MIPMAP_NEAREST); |
461 width >>= 1; | 466 |
462 height >>= 1; | 467 width = (width == 1) ? 1 : width >> 1; |
468 height = (height == 1) ? 1 : height >> 1; | |
463 | 469 |
464 // TODO(yizhou): An optimization. Attach 1 level at a time, once for every | 470 // TODO(yizhou): An optimization. Attach 1 level at a time, once for every |
465 // iteration of the loop. | 471 // iteration of the loop. |
466 for (GLint level = base_level + 1; level < base_level + mipmap_levels; | 472 for (GLint level = base_level + 1; level < base_level + mipmap_levels; |
qiankun
2017/04/24 11:37:58
When base_level + mipmap_levels is larger than tex
yizhou.jiang
2017/04/25 04:47:56
Done.
| |
467 ++level) { | 473 ++level) { |
468 // copy mipmaps level by level from srgb_converter_textures_[1] to tex | 474 // copy mipmaps level by level from srgb_converter_textures_[1] to tex |
469 // generate mipmap for tex manually | 475 // generate mipmap for tex manually |
470 glBindTexture(GL_TEXTURE_2D, tex->service_id()); | 476 glBindTexture(GL_TEXTURE_2D, tex->service_id()); |
471 glTexImage2D(GL_TEXTURE_2D, level, internal_format, width, height, 0, | 477 if (!tex->IsImmutable()) { |
472 format, type, nullptr); | 478 glTexImage2D(GL_TEXTURE_2D, level, internal_format, width, height, 0, |
479 format, type, nullptr); | |
480 } | |
473 glFramebufferTexture2DEXT(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, | 481 glFramebufferTexture2DEXT(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
474 GL_TEXTURE_2D, tex->service_id(), level); | 482 GL_TEXTURE_2D, tex->service_id(), level); |
475 | 483 |
476 glBindTexture(GL_TEXTURE_2D, srgb_converter_textures_[1]); | 484 glBindTexture(GL_TEXTURE_2D, srgb_converter_textures_[1]); |
477 glViewport(0, 0, width, height); | 485 glViewport(0, 0, width, height); |
478 glDrawArrays(GL_TRIANGLES, 0, 6); | 486 glDrawArrays(GL_TRIANGLES, 0, 6); |
479 width >>= 1; | 487 width = (width == 1) ? 1 : width >> 1; |
480 height >>= 1; | 488 height = (height == 1) ? 1 : height >> 1; |
481 } | 489 } |
482 | 490 |
483 // Restore state | 491 // Restore state |
484 decoder->RestoreAllAttributes(); | 492 decoder->RestoreAllAttributes(); |
485 decoder->RestoreTextureUnitBindings(0); | 493 decoder->RestoreTextureUnitBindings(0); |
486 decoder->RestoreActiveTexture(); | 494 decoder->RestoreActiveTexture(); |
487 decoder->RestoreProgramBindings(); | 495 decoder->RestoreProgramBindings(); |
488 decoder->RestoreBufferBindings(); | 496 decoder->RestoreBufferBindings(); |
489 decoder->RestoreFramebufferBindings(); | 497 decoder->RestoreFramebufferBindings(); |
490 decoder->RestoreGlobalState(); | 498 decoder->RestoreGlobalState(); |
491 decoder->RestoreTextureState(tex->service_id()); | 499 decoder->RestoreTextureState(tex->service_id()); |
492 } | 500 } |
493 | 501 |
494 } // namespace gles2. | 502 } // namespace gles2. |
495 } // namespace gpu | 503 } // namespace gpu |
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