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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/events/blink/input_handler_proxy.h" | 5 #include "ui/events/blink/input_handler_proxy.h" |
| 6 | 6 |
| 7 #include <stddef.h> | 7 #include <stddef.h> |
| 8 | 8 |
| 9 #include <algorithm> | 9 #include <algorithm> |
| 10 | 10 |
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| 318 !IsGestureScrollOrFlingOrPinch(event_with_callback->event().GetType())) { | 318 !IsGestureScrollOrFlingOrPinch(event_with_callback->event().GetType())) { |
| 319 DispatchSingleInputEvent(std::move(event_with_callback), | 319 DispatchSingleInputEvent(std::move(event_with_callback), |
| 320 tick_clock_->NowTicks()); | 320 tick_clock_->NowTicks()); |
| 321 return; | 321 return; |
| 322 } | 322 } |
| 323 | 323 |
| 324 if (has_ongoing_compositor_scroll_fling_pinch_) { | 324 if (has_ongoing_compositor_scroll_fling_pinch_) { |
| 325 bool needs_animate_input = compositor_event_queue_->empty(); | 325 bool needs_animate_input = compositor_event_queue_->empty(); |
| 326 compositor_event_queue_->Queue(std::move(event_with_callback), | 326 compositor_event_queue_->Queue(std::move(event_with_callback), |
| 327 tick_clock_->NowTicks()); | 327 tick_clock_->NowTicks()); |
| 328 |
| 329 if (input_handler_->GetInputHandlerState() == |
| 330 cc::InputHandler::InputHandlerState::IDLE) { |
| 331 // Dispatch immediately to avoid checkerboard in high latency mode. |
| 332 DispatchQueuedInputEvents(); |
| 333 return; |
| 334 } |
| 335 |
| 328 if (needs_animate_input) | 336 if (needs_animate_input) |
| 329 input_handler_->SetNeedsAnimateInput(); | 337 input_handler_->SetNeedsAnimateInput(); |
| 330 return; | 338 return; |
| 331 } | 339 } |
| 332 | 340 |
| 333 // We have to dispatch the event to know whether the gesture sequence will be | 341 // We have to dispatch the event to know whether the gesture sequence will be |
| 334 // handled by the compositor or not. | 342 // handled by the compositor or not. |
| 335 DispatchSingleInputEvent(std::move(event_with_callback), | 343 DispatchSingleInputEvent(std::move(event_with_callback), |
| 336 tick_clock_->NowTicks()); | 344 tick_clock_->NowTicks()); |
| 337 } | 345 } |
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| 1645 scroll_elasticity_controller_->GetWeakPtr(), gesture_event, | 1653 scroll_elasticity_controller_->GetWeakPtr(), gesture_event, |
| 1646 scroll_result)); | 1654 scroll_result)); |
| 1647 } | 1655 } |
| 1648 | 1656 |
| 1649 void InputHandlerProxy::SetTickClockForTesting( | 1657 void InputHandlerProxy::SetTickClockForTesting( |
| 1650 std::unique_ptr<base::TickClock> tick_clock) { | 1658 std::unique_ptr<base::TickClock> tick_clock) { |
| 1651 tick_clock_ = std::move(tick_clock); | 1659 tick_clock_ = std::move(tick_clock); |
| 1652 } | 1660 } |
| 1653 | 1661 |
| 1654 } // namespace ui | 1662 } // namespace ui |
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