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| 1 // Copyright 2017 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "remoting/host/win/audio_volume_applier_win.h" |
| 6 |
| 7 #include "base/logging.h" |
| 8 |
| 9 namespace remoting { |
| 10 |
| 11 AudioVolumeApplierWin::AudioVolumeApplierWin(int silence_threshold) |
| 12 : AudioVolumeApplier(silence_threshold) {} |
| 13 AudioVolumeApplierWin::~AudioVolumeApplierWin() = default; |
| 14 |
| 15 bool AudioVolumeApplierWin::ActivateBy(IMMDevice* mm_device) { |
| 16 DCHECK(mm_device); |
| 17 audio_volume_.Reset(); |
| 18 // TODO(zijiehe): Do we need to control the volume per process? |
| 19 HRESULT hr = mm_device->Activate(__uuidof(IAudioEndpointVolume), CLSCTX_ALL, |
| 20 nullptr, audio_volume_.ReceiveVoid()); |
| 21 if (FAILED(hr)) { |
| 22 LOG(WARNING) << "Failed to get an IAudioEndpointVolume. Error " << hr; |
| 23 return false; |
| 24 } |
| 25 return true; |
| 26 } |
| 27 |
| 28 float AudioVolumeApplierWin::GetAudioLevel() { |
| 29 if (!audio_volume_) { |
| 30 return 1; |
| 31 } |
| 32 |
| 33 BOOL mute; |
| 34 HRESULT hr = audio_volume_->GetMute(&mute); |
| 35 if (FAILED(hr)) { |
| 36 LOG(ERROR) << "Failed to get mute status from IAudioEndpointVolume, error " |
| 37 << hr; |
| 38 return 1; |
| 39 } |
| 40 if (mute) { |
| 41 return 0; |
| 42 } |
| 43 |
| 44 float level; |
| 45 hr = audio_volume_->GetMasterVolumeLevelScalar(&level); |
| 46 if (FAILED(hr) || level > 1) { |
| 47 LOG(ERROR) << "Failed to get master volume from IAudioEndpointVolume, " |
| 48 "error " |
| 49 << hr; |
| 50 return 1; |
| 51 } |
| 52 if (level < 0) { |
| 53 return 0; |
| 54 } |
| 55 return level; |
| 56 } |
| 57 |
| 58 } // namespace remoting |
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