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| 1 // Copyright 2017 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "remoting/host/audio_volume_filter.h" | |
| 6 | |
| 7 namespace remoting { | |
| 8 | |
| 9 AudioVolumeFilter::AudioVolumeFilter(int silence_threshold) | |
| 10 : silence_detector_(silence_threshold) {} | |
| 11 AudioVolumeFilter::~AudioVolumeFilter() = default; | |
| 12 | |
| 13 bool AudioVolumeFilter::Apply(int16_t* data, size_t frames) { | |
| 14 if (frames == 0) { | |
|
Sergey Ulanov
2017/05/23 00:02:14
I think this can be replaced with a DCHECK. IAudio
Hzj_jie
2017/05/23 02:54:27
But if it's used on other platforms, assuming it's
| |
| 15 return false; | |
| 16 } | |
| 17 | |
| 18 if (silence_detector_.IsSilence(data, frames)) { | |
| 19 return false; | |
| 20 } | |
| 21 | |
| 22 float level = GetAudioLevel(); | |
| 23 if (level == 0) { | |
| 24 return false; | |
| 25 } | |
| 26 | |
| 27 if (level == 1) { | |
| 28 return true; | |
| 29 } | |
| 30 | |
| 31 const int sample_count = frames * silence_detector_.channels(); | |
| 32 const int32_t level_int = static_cast<int32_t>(level * 65536); | |
| 33 for (int i = 0; i < sample_count; i++) { | |
| 34 data[i] = (static_cast<int32_t>(data[i]) * level_int) >> 16; | |
| 35 } | |
| 36 | |
| 37 return true; | |
| 38 } | |
| 39 | |
| 40 void AudioVolumeFilter::Initialize(int sampling_rate, int channels) { | |
| 41 silence_detector_.Reset(sampling_rate, channels); | |
| 42 } | |
| 43 | |
| 44 } // namespace remoting | |
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