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Side by Side Diff: base/synchronization/waitable_event_watcher_win.cc

Issue 2839213002: [Synchronization] Fix a crash in WaitableEventWatcher (Closed)
Patch Set: [Synchronization] Fix a crash in WaitableEventWatcher. Created 3 years, 8 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "base/synchronization/waitable_event_watcher.h" 5 #include "base/synchronization/waitable_event_watcher.h"
6 6
7 #include "base/compiler_specific.h" 7 #include "base/compiler_specific.h"
8 #include "base/synchronization/waitable_event.h" 8 #include "base/synchronization/waitable_event.h"
9 #include "base/win/object_watcher.h" 9 #include "base/win/object_watcher.h"
10 10
11 namespace base { 11 namespace base {
12 12
13 WaitableEventWatcher::WaitableEventWatcher() = default; 13 WaitableEventWatcher::WaitableEventWatcher() = default;
14 14
15 WaitableEventWatcher::~WaitableEventWatcher() { 15 WaitableEventWatcher::~WaitableEventWatcher() {
16 // Explicitly run StopWatching to avoid dependency on the members
danakj 2017/04/27 20:01:08 nit: StopWatching()
atuchin 2017/04/28 06:44:29 Done.
17 // destruction order (|event_handle_| must outlive working |watcher_|).
danakj 2017/04/27 20:01:08 Normally I'd just put a comment in the header file
atuchin 2017/04/28 06:44:30 Ok, removed that code and added comments to header
18 watcher_.StopWatching();
16 } 19 }
17 20
18 bool WaitableEventWatcher::StartWatching(WaitableEvent* event, 21 bool WaitableEventWatcher::StartWatching(WaitableEvent* event,
19 EventCallback callback) { 22 EventCallback callback) {
23 DCHECK(event);
20 callback_ = std::move(callback); 24 callback_ = std::move(callback);
21 event_ = event; 25 event_ = event;
22 return watcher_.StartWatchingOnce(event->handle(), this); 26
27 // Duplicate and hold the event handle until a callback is returned or
28 // waiting is stopped.
29 HANDLE event_handle = nullptr;
danakj 2017/04/27 20:01:08 Can we avoid having a member and local var with th
atuchin 2017/04/28 06:44:29 Ok, I renamed: local event_handle -> handle event_
30 if (!::DuplicateHandle(::GetCurrentProcess(), // hSourceProcessHandle
31 event->handle(),
32 ::GetCurrentProcess(), // hTargetProcessHandle
33 &event_handle,
34 0, // dwDesiredAccess ignored due to SAME_ACCESS
35 FALSE, // !bInheritHandle
36 DUPLICATE_SAME_ACCESS)) {
37 return false;
38 }
39 event_handle_.Set(event_handle);
40 return watcher_.StartWatchingOnce(event_handle, this);
23 } 41 }
24 42
25 void WaitableEventWatcher::StopWatching() { 43 void WaitableEventWatcher::StopWatching() {
26 callback_.Reset(); 44 callback_.Reset();
27 event_ = NULL; 45 event_ = NULL;
28 watcher_.StopWatching(); 46 watcher_.StopWatching();
47 event_handle_.Close();
29 } 48 }
30 49
31 void WaitableEventWatcher::OnObjectSignaled(HANDLE h) { 50 void WaitableEventWatcher::OnObjectSignaled(HANDLE h) {
51 DCHECK_EQ(event_handle_.Get(), h);
32 WaitableEvent* event = event_; 52 WaitableEvent* event = event_;
33 EventCallback callback = std::move(callback_); 53 EventCallback callback = std::move(callback_);
34 event_ = NULL; 54 event_ = NULL;
55 event_handle_.Close();
35 DCHECK(event); 56 DCHECK(event);
36 57
37 std::move(callback).Run(event); 58 std::move(callback).Run(event);
38 } 59 }
39 60
40 } // namespace base 61 } // namespace base
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