| Index: third_party/WebKit/Source/platform/audio/DynamicsCompressorKernel.cpp
|
| diff --git a/third_party/WebKit/Source/platform/audio/DynamicsCompressorKernel.cpp b/third_party/WebKit/Source/platform/audio/DynamicsCompressorKernel.cpp
|
| index ce9bd1c0c503c1319fe13f7b614b2c921baa5324..59bbacdf70113111eca0be2f1501e44e5d74d806 100644
|
| --- a/third_party/WebKit/Source/platform/audio/DynamicsCompressorKernel.cpp
|
| +++ b/third_party/WebKit/Source/platform/audio/DynamicsCompressorKernel.cpp
|
| @@ -495,4 +495,16 @@ void DynamicsCompressorKernel::Reset() {
|
| max_attack_compression_diff_db_ = -1; // uninitialized state
|
| }
|
|
|
| +double DynamicsCompressorKernel::TailTime() const {
|
| + // The reduction value of the compressor is computed from the gain
|
| + // using an exponential filter with a time constant of
|
| + // |kMeteringReleaseTimeConstant|. We need to keep he compressor
|
| + // running for some time after the inputs go away so that the
|
| + // reduction value approaches 0. This is a tradeoff between how
|
| + // long we keep the node alive and how close we approach the final
|
| + // value. A value of 5 to 10 times the time constant is a
|
| + // reasonable trade-off.
|
| + return 5 * kMeteringReleaseTimeConstant;
|
| +}
|
| +
|
| } // namespace blink
|
|
|