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Side by Side Diff: third_party/WebKit/Source/modules/webaudio/OfflineAudioDestinationNode.h

Issue 2839063003: Implement tail processing for AudioNodes (Closed)
Patch Set: Make declaration order consistent Created 3 years, 5 months ago
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1 /* 1 /*
2 * Copyright (C) 2011, Google Inc. All rights reserved. 2 * Copyright (C) 2011, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
(...skipping 61 matching lines...) Expand 10 before | Expand all | Expand 10 after
72 NOTREACHED(); 72 NOTREACHED();
73 return 0; 73 return 0;
74 } 74 }
75 75
76 size_t RenderQuantumFrames() const { 76 size_t RenderQuantumFrames() const {
77 return AudioUtilities::kRenderQuantumFrames; 77 return AudioUtilities::kRenderQuantumFrames;
78 } 78 }
79 79
80 void InitializeOfflineRenderThread(); 80 void InitializeOfflineRenderThread();
81 81
82 bool RequiresTailProcessing() const override { return false; }
83
82 private: 84 private:
83 OfflineAudioDestinationHandler(AudioNode&, AudioBuffer* render_target); 85 OfflineAudioDestinationHandler(AudioNode&, AudioBuffer* render_target);
84 86
85 // Set up the rendering and start. After setting the context up, it will 87 // Set up the rendering and start. After setting the context up, it will
86 // eventually call |doOfflineRendering|. 88 // eventually call |doOfflineRendering|.
87 void StartOfflineRendering(); 89 void StartOfflineRendering();
88 90
89 // Suspend the rendering loop and notify the main thread to resolve the 91 // Suspend the rendering loop and notify the main thread to resolve the
90 // associated promise. 92 // associated promise.
91 void SuspendOfflineRendering(); 93 void SuspendOfflineRendering();
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134 static OfflineAudioDestinationNode* Create(BaseAudioContext*, 136 static OfflineAudioDestinationNode* Create(BaseAudioContext*,
135 AudioBuffer* render_target); 137 AudioBuffer* render_target);
136 138
137 private: 139 private:
138 OfflineAudioDestinationNode(BaseAudioContext&, AudioBuffer* render_target); 140 OfflineAudioDestinationNode(BaseAudioContext&, AudioBuffer* render_target);
139 }; 141 };
140 142
141 } // namespace blink 143 } // namespace blink
142 144
143 #endif // OfflineAudioDestinationNode_h 145 #endif // OfflineAudioDestinationNode_h
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