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1 /* | 1 /* |
2 * Copyright (C) 2010, Google Inc. All rights reserved. | 2 * Copyright (C) 2010, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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98 | 98 |
99 // In AudioNode::breakConnection() and deref(), a tryLock() is used for | 99 // In AudioNode::breakConnection() and deref(), a tryLock() is used for |
100 // calling actual processing, but if it fails keep track here. | 100 // calling actual processing, but if it fails keep track here. |
101 void AddDeferredBreakConnection(AudioHandler&); | 101 void AddDeferredBreakConnection(AudioHandler&); |
102 void BreakConnections(); | 102 void BreakConnections(); |
103 | 103 |
104 void AddRenderingOrphanHandler(PassRefPtr<AudioHandler>); | 104 void AddRenderingOrphanHandler(PassRefPtr<AudioHandler>); |
105 void RequestToDeleteHandlersOnMainThread(); | 105 void RequestToDeleteHandlersOnMainThread(); |
106 void ClearHandlersToBeDeleted(); | 106 void ClearHandlersToBeDeleted(); |
107 | 107 |
| 108 // If |node| requires tail processing, add it to the list of tail |
| 109 // nodes so the tail is processed. |
| 110 void AddTailProcessingNode(PassRefPtr<AudioHandler> node); |
| 111 |
| 112 // Remove |node| from the list of tail nodes (because the tail |
| 113 // processing is complete). |
| 114 void RemoveTailProcessingNode(PassRefPtr<AudioHandler> node); |
| 115 |
108 // | 116 // |
109 // Thread Safety and Graph Locking: | 117 // Thread Safety and Graph Locking: |
110 // | 118 // |
111 void SetAudioThreadToCurrentThread(); | 119 void SetAudioThreadToCurrentThread(); |
112 ThreadIdentifier AudioThread() const { return AcquireLoad(&audio_thread_); } | 120 ThreadIdentifier AudioThread() const { return AcquireLoad(&audio_thread_); } |
113 | 121 |
114 // TODO(hongchan): Use no-barrier load here. (crbug.com/247328) | 122 // TODO(hongchan): Use no-barrier load here. (crbug.com/247328) |
115 // | 123 // |
116 // It is okay to use a relaxed (no-barrier) load here. Because the data | 124 // It is okay to use a relaxed (no-barrier) load here. Because the data |
117 // referenced by m_audioThread is not actually being used, thus we do not | 125 // referenced by m_audioThread is not actually being used, thus we do not |
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164 | 172 |
165 private: | 173 private: |
166 DeferredTaskHandler(); | 174 DeferredTaskHandler(); |
167 void UpdateAutomaticPullNodes(); | 175 void UpdateAutomaticPullNodes(); |
168 void UpdateChangedChannelCountMode(); | 176 void UpdateChangedChannelCountMode(); |
169 void UpdateChangedChannelInterpretation(); | 177 void UpdateChangedChannelInterpretation(); |
170 void HandleDirtyAudioSummingJunctions(); | 178 void HandleDirtyAudioSummingJunctions(); |
171 void HandleDirtyAudioNodeOutputs(); | 179 void HandleDirtyAudioNodeOutputs(); |
172 void DeleteHandlersOnMainThread(); | 180 void DeleteHandlersOnMainThread(); |
173 | 181 |
| 182 // Check tail processing nodes and remove any node if the tail has |
| 183 // been processed. |
| 184 void UpdateTailProcessingNodes(); |
| 185 |
174 // For the sake of thread safety, we maintain a seperate Vector of automatic | 186 // For the sake of thread safety, we maintain a seperate Vector of automatic |
175 // pull nodes for rendering in m_renderingAutomaticPullNodes. It will be | 187 // pull nodes for rendering in m_renderingAutomaticPullNodes. It will be |
176 // copied from m_automaticPullNodes by updateAutomaticPullNodes() at the | 188 // copied from m_automaticPullNodes by updateAutomaticPullNodes() at the |
177 // very start or end of the rendering quantum. | 189 // very start or end of the rendering quantum. |
178 HashSet<AudioHandler*> automatic_pull_nodes_; | 190 HashSet<AudioHandler*> automatic_pull_nodes_; |
179 Vector<AudioHandler*> rendering_automatic_pull_nodes_; | 191 Vector<AudioHandler*> rendering_automatic_pull_nodes_; |
180 // m_automaticPullNodesNeedUpdating keeps track if m_automaticPullNodes is | 192 // m_automaticPullNodesNeedUpdating keeps track if m_automaticPullNodes is |
181 // modified. | 193 // modified. |
182 bool automatic_pull_nodes_need_updating_; | 194 bool automatic_pull_nodes_need_updating_; |
183 | 195 |
184 // Collection of nodes where the channel count mode has changed. We want the | 196 // Collection of nodes where the channel count mode has changed. We want the |
185 // channel count mode to change in the pre- or post-rendering phase so as | 197 // channel count mode to change in the pre- or post-rendering phase so as |
186 // not to disturb the running audio thread. | 198 // not to disturb the running audio thread. |
187 HashSet<AudioHandler*> deferred_count_mode_change_; | 199 HashSet<AudioHandler*> deferred_count_mode_change_; |
188 | 200 |
189 HashSet<AudioHandler*> deferred_channel_interpretation_change_; | 201 HashSet<AudioHandler*> deferred_channel_interpretation_change_; |
190 | 202 |
191 // These two HashSet must be accessed only when the graph lock is held. | 203 // These two HashSet must be accessed only when the graph lock is held. |
192 // These raw pointers are safe because their destructors unregister them. | 204 // These raw pointers are safe because their destructors unregister them. |
193 HashSet<AudioSummingJunction*> dirty_summing_junctions_; | 205 HashSet<AudioSummingJunction*> dirty_summing_junctions_; |
194 HashSet<AudioNodeOutput*> dirty_audio_node_outputs_; | 206 HashSet<AudioNodeOutput*> dirty_audio_node_outputs_; |
195 | 207 |
196 // Only accessed in the audio thread. | 208 // Only accessed in the audio thread. |
197 Vector<AudioHandler*> deferred_break_connection_list_; | 209 Vector<AudioHandler*> deferred_break_connection_list_; |
198 | 210 |
199 Vector<RefPtr<AudioHandler>> rendering_orphan_handlers_; | 211 Vector<RefPtr<AudioHandler>> rendering_orphan_handlers_; |
200 Vector<RefPtr<AudioHandler>> deletable_orphan_handlers_; | 212 Vector<RefPtr<AudioHandler>> deletable_orphan_handlers_; |
201 | 213 |
| 214 // Nodes that are processing its tail. |
| 215 Vector<RefPtr<AudioHandler>> tail_processing_nodes_; |
| 216 |
202 // Graph locking. | 217 // Graph locking. |
203 RecursiveMutex context_graph_mutex_; | 218 RecursiveMutex context_graph_mutex_; |
204 volatile ThreadIdentifier audio_thread_; | 219 volatile ThreadIdentifier audio_thread_; |
205 }; | 220 }; |
206 | 221 |
207 } // namespace blink | 222 } // namespace blink |
208 | 223 |
209 #endif // DeferredTaskHandler_h | 224 #endif // DeferredTaskHandler_h |
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