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Side by Side Diff: cc/input/scrollbar_animation_controller.h

Issue 2838053002: Remove resize fade delay plumbing. (Closed)
Patch Set: rebase Created 3 years, 7 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_INPUT_SCROLLBAR_ANIMATION_CONTROLLER_H_ 5 #ifndef CC_INPUT_SCROLLBAR_ANIMATION_CONTROLLER_H_
6 #define CC_INPUT_SCROLLBAR_ANIMATION_CONTROLLER_H_ 6 #define CC_INPUT_SCROLLBAR_ANIMATION_CONTROLLER_H_
7 7
8 #include "base/cancelable_callback.h" 8 #include "base/cancelable_callback.h"
9 #include "base/memory/weak_ptr.h" 9 #include "base/memory/weak_ptr.h"
10 #include "base/time/time.h" 10 #include "base/time/time.h"
(...skipping 26 matching lines...) Expand all
37 // SingleScrollbarAnimationControllerThinnings. 37 // SingleScrollbarAnimationControllerThinnings.
38 class CC_EXPORT ScrollbarAnimationController { 38 class CC_EXPORT ScrollbarAnimationController {
39 public: 39 public:
40 // ScrollbarAnimationController for Android. It only has show & fade out 40 // ScrollbarAnimationController for Android. It only has show & fade out
41 // animation. 41 // animation.
42 static std::unique_ptr<ScrollbarAnimationController> 42 static std::unique_ptr<ScrollbarAnimationController>
43 CreateScrollbarAnimationControllerAndroid( 43 CreateScrollbarAnimationControllerAndroid(
44 ElementId scroll_element_id, 44 ElementId scroll_element_id,
45 ScrollbarAnimationControllerClient* client, 45 ScrollbarAnimationControllerClient* client,
46 base::TimeDelta fade_delay, 46 base::TimeDelta fade_delay,
47 base::TimeDelta fade_out_resize_delay,
48 base::TimeDelta fade_duration); 47 base::TimeDelta fade_duration);
49 48
50 // ScrollbarAnimationController for Desktop Overlay Scrollbar. It has show & 49 // ScrollbarAnimationController for Desktop Overlay Scrollbar. It has show &
51 // fade out animation and thinning animation. 50 // fade out animation and thinning animation.
52 static std::unique_ptr<ScrollbarAnimationController> 51 static std::unique_ptr<ScrollbarAnimationController>
53 CreateScrollbarAnimationControllerAuraOverlay( 52 CreateScrollbarAnimationControllerAuraOverlay(
54 ElementId scroll_element_id, 53 ElementId scroll_element_id,
55 ScrollbarAnimationControllerClient* client, 54 ScrollbarAnimationControllerClient* client,
56 base::TimeDelta fade_delay, 55 base::TimeDelta fade_delay,
57 base::TimeDelta fade_out_resize_delay,
58 base::TimeDelta fade_duration, 56 base::TimeDelta fade_duration,
59 base::TimeDelta thinning_duration); 57 base::TimeDelta thinning_duration);
60 58
61 ~ScrollbarAnimationController(); 59 ~ScrollbarAnimationController();
62 60
63 bool ScrollbarsHidden() const; 61 bool ScrollbarsHidden() const;
64 62
65 bool Animate(base::TimeTicks now); 63 bool Animate(base::TimeTicks now);
66 64
67 // WillUpdateScroll expects to be called even if the scroll position won't 65 // WillUpdateScroll expects to be called even if the scroll position won't
68 // change as a result of the scroll. Only effect Aura Overlay Scrollbar. 66 // change as a result of the scroll. Only effect Aura Overlay Scrollbar.
69 void WillUpdateScroll(); 67 void WillUpdateScroll();
70 68
71 // DidScrollUpdate expects to be called only if the scroll position change. 69 // DidScrollUpdate expects to be called only if the scroll position change.
72 // Effect both Android and Aura Overlay Scrollbar. 70 // Effect both Android and Aura Overlay Scrollbar.
73 void DidScrollUpdate(); 71 void DidScrollUpdate();
74 72
75 // DidResize expects to be called when clip layer size changed or scroll layer
76 // size changed.
77 void DidResize();
78
79 void DidScrollBegin(); 73 void DidScrollBegin();
80 void DidScrollEnd(); 74 void DidScrollEnd();
81 75
82 void DidMouseDown(); 76 void DidMouseDown();
83 void DidMouseUp(); 77 void DidMouseUp();
84 void DidMouseLeave(); 78 void DidMouseLeave();
85 void DidMouseMoveNear(ScrollbarOrientation, float); 79 void DidMouseMoveNear(ScrollbarOrientation, float);
86 80
87 // Called when Blink wants to show the scrollbars (via 81 // Called when Blink wants to show the scrollbars (via
88 // ScrollableArea::showOverlayScrollbars). 82 // ScrollableArea::showOverlayScrollbars).
89 void DidRequestShowFromMainThread(); 83 void DidRequestShowFromMainThread();
90 84
91 bool MouseIsOverScrollbar(ScrollbarOrientation orientation) const; 85 bool MouseIsOverScrollbar(ScrollbarOrientation orientation) const;
92 bool MouseIsNearScrollbar(ScrollbarOrientation orientation) const; 86 bool MouseIsNearScrollbar(ScrollbarOrientation orientation) const;
93 bool MouseIsNearAnyScrollbar() const; 87 bool MouseIsNearAnyScrollbar() const;
94 88
95 static constexpr float kMouseMoveDistanceToTriggerFadeIn = 30.0f; 89 static constexpr float kMouseMoveDistanceToTriggerFadeIn = 30.0f;
96 90
97 private: 91 private:
98 // Describes whether the current animation should FadeIn or FadeOut. 92 // Describes whether the current animation should FadeIn or FadeOut.
99 enum AnimationChange { NONE, FADE_IN, FADE_OUT }; 93 enum AnimationChange { NONE, FADE_IN, FADE_OUT };
100 94
101 ScrollbarAnimationController(ElementId scroll_element_id, 95 ScrollbarAnimationController(ElementId scroll_element_id,
102 ScrollbarAnimationControllerClient* client, 96 ScrollbarAnimationControllerClient* client,
103 base::TimeDelta fade_delay, 97 base::TimeDelta fade_delay,
104 base::TimeDelta fade_out_resize_delay,
105 base::TimeDelta fade_duration); 98 base::TimeDelta fade_duration);
106 99
107 ScrollbarAnimationController(ElementId scroll_element_id, 100 ScrollbarAnimationController(ElementId scroll_element_id,
108 ScrollbarAnimationControllerClient* client, 101 ScrollbarAnimationControllerClient* client,
109 base::TimeDelta fade_delay, 102 base::TimeDelta fade_delay,
110 base::TimeDelta fade_out_resize_delay,
111 base::TimeDelta fade_duration, 103 base::TimeDelta fade_duration,
112 base::TimeDelta thinning_duration); 104 base::TimeDelta thinning_duration);
113 105
114 ScrollbarSet Scrollbars() const; 106 ScrollbarSet Scrollbars() const;
115 SingleScrollbarAnimationControllerThinning& GetScrollbarAnimationController( 107 SingleScrollbarAnimationControllerThinning& GetScrollbarAnimationController(
116 ScrollbarOrientation) const; 108 ScrollbarOrientation) const;
117 109
118 // Returns how far through the animation we are as a progress value from 110 // Returns how far through the animation we are as a progress value from
119 // 0 to 1. 111 // 0 to 1.
120 float AnimationProgressAtTime(base::TimeTicks now); 112 float AnimationProgressAtTime(base::TimeTicks now);
121 void RunAnimationFrame(float progress); 113 void RunAnimationFrame(float progress);
122 114
123 void StartAnimation(); 115 void StartAnimation();
124 void StopAnimation(); 116 void StopAnimation();
125 117
126 void Show(); 118 void Show();
127 119
128 void PostDelayedAnimation(AnimationChange animation_change, bool on_resize); 120 void PostDelayedAnimation(AnimationChange animation_change);
129 121
130 bool Captured() const; 122 bool Captured() const;
131 123
132 bool CalcNeedTriggerScrollbarShow(ScrollbarOrientation orientation, 124 bool CalcNeedTriggerScrollbarShow(ScrollbarOrientation orientation,
133 float distance) const; 125 float distance) const;
134 126
135 void ApplyOpacityToScrollbars(float opacity); 127 void ApplyOpacityToScrollbars(float opacity);
136 128
137 ScrollbarAnimationControllerClient* client_; 129 ScrollbarAnimationControllerClient* client_;
138 130
139 base::TimeTicks last_awaken_time_; 131 base::TimeTicks last_awaken_time_;
140 132
141 base::TimeDelta fade_delay_; 133 base::TimeDelta fade_delay_;
142 base::TimeDelta fade_out_resize_delay_;
143 134
144 base::TimeDelta fade_duration_; 135 base::TimeDelta fade_duration_;
145 136
146 bool need_trigger_scrollbar_show_; 137 bool need_trigger_scrollbar_show_;
147 138
148 bool is_animating_; 139 bool is_animating_;
149 AnimationChange animation_change_; 140 AnimationChange animation_change_;
150 141
151 const ElementId scroll_element_id_; 142 const ElementId scroll_element_id_;
152 bool currently_scrolling_; 143 bool currently_scrolling_;
153 bool show_in_fast_scroll_; 144 bool show_in_fast_scroll_;
154 145
155 base::CancelableClosure delayed_scrollbar_animation_; 146 base::CancelableClosure delayed_scrollbar_animation_;
156 147
157 float opacity_; 148 float opacity_;
158 149
159 const bool show_scrollbars_on_scroll_gesture_; 150 const bool show_scrollbars_on_scroll_gesture_;
160 const bool need_thinning_animation_; 151 const bool need_thinning_animation_;
161 std::unique_ptr<SingleScrollbarAnimationControllerThinning> 152 std::unique_ptr<SingleScrollbarAnimationControllerThinning>
162 vertical_controller_; 153 vertical_controller_;
163 std::unique_ptr<SingleScrollbarAnimationControllerThinning> 154 std::unique_ptr<SingleScrollbarAnimationControllerThinning>
164 horizontal_controller_; 155 horizontal_controller_;
165 156
166 base::WeakPtrFactory<ScrollbarAnimationController> weak_factory_; 157 base::WeakPtrFactory<ScrollbarAnimationController> weak_factory_;
167 }; 158 };
168 159
169 } // namespace cc 160 } // namespace cc
170 161
171 #endif // CC_INPUT_SCROLLBAR_ANIMATION_CONTROLLER_H_ 162 #endif // CC_INPUT_SCROLLBAR_ANIMATION_CONTROLLER_H_
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